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#1
Mod Talk / Re: Onions
Last post by taniu - Today at 01:48:33 PM
 8)  8)  :thumbsup  :star
#2
Mod Discussions 107 / Re: Rice Available?
Last post by taniu - Today at 01:38:05 PM
kid1293 :thumbsup  :star  :star Thank you very much
#3
Mod Discussions 107 / Re: Central Park
Last post by taniu - Today at 01:29:57 PM
 :thumbsup  thanks, Kid!
#4
Village Blogs / Re: Abandoned - Fisherman's Co...
Last post by Abandoned - Today at 08:03:14 AM
Chapter 1


   Our grandparents came down along the small stream from the north many years ago and settled just north of here by the lake. They were fishermen.  We were all born here.  The last of the parents passed on just this past winter.  The very young and old were susceptible to illnesses.  The cold mist seemed to linger longer along that stream and in that valley where they settled.  The houses had become pretty run down; the parents didn't want much help.  Some families moved elsewhere but we came here to still be close to home.



  We built a road down from the north, asparagus and herbs come up every year along that road.  There were 18 of us, 12 adults and 6 children; one of the 6 became an adult before all the houses were built.  We built a storage barn first and a large stockpile.  There were a lot of dead trees and weathered wood in the area to build with.  We used some of the stone to build a tiny workshop next to the barn, the houses were all wood.   One family moved into a house next to the workshop and 3 houses were built across from the barn.  My husband, Matticus, and I moved into the end house by the stockpile with our 2-year-old son, Lorent.  My name is Noella.





  A young single male age 7 moved into a house by the fishing pier that was built down by the river.  The fishing wasn't good in the lake that the old folks fished from, especially in winter.  There were a lot of hungry times back then.  They grew a few potatoes, and there was a hedgerow with apples, chestnuts, and flax, and there were wild foods to gather but that was about it; they weren't hunters.
 


 We found another hedgerow like the one back home not far from our new barn. We thought the river and the cove might be better places to fish, so a fishing pier was built in the cove along with 2 houses on the road from the barn.  By late autumn, all the families had homes and by the end of that 1st year, there were 3 newborns, including our 2nd son, Haskelly. 
#5
Suggestions and Mod Ideas / Re: Timeout
Last post by kid1293 - Today at 05:20:38 AM
I think it is because I do not want to add a lot of extra resources.
It feels like spam to me. There is no use for gems and gold in the game.
I do not want to invent new professions. We have enough already.

CC and RKEC have a lot of that. Add a few dwarven buildings and you can have a mining town.
#6
Suggestions and Mod Ideas / Re: Timeout
Last post by River - Today at 02:01:33 AM
Dwarves are known for gem hunting and silver/gold mining. Why can't one or two be for something related to that?
#7
Suggestions and Mod Ideas / Re: Timeout
Last post by kid1293 - April 30, 2024, 10:22:18 AM
Hi. I am adding a building now and then. I do not know where it leads to.

#8
Village Blogs / Abandoned - Fisherman's Cove -...
Last post by Abandoned - April 30, 2024, 09:04:36 AM
Intro

  This is the 4th story in the New World Series.  The 2 houseboats carrying Jenser and Shie, and you, eager explorer, left the town of Green Pastures of story 3 heading west and were hoping to find other towns and settlements on the way back to Newburg of story 1.   The goal was to find more stops for a trade route in this part of the new world, but Jenser and Shie were eager to get back home.  It was early spring and you were all thankful for warm wool blankets you were given before leaving Green Pastures, and you were all glad to see a small settlement up ahead.







Map seed  # 731748158   Valley,     Small,     fair,     Disasters Off,     OH Easy (6 Families)

 
Mods activated for this map and load order are:

Map Changing and Starting Mods:   Banished UI Maps, Banished UI Town Names, Labor Window, RK Minimized Status, CC Light Rain, Spring Terrain (Kid), Kid Deco Tree Spring, Kid Tree Replacer Spring, Maritime Riffle, New Flora Edit.

Tweak Mods:   Better Stock Piles, Better Stock Pile Storage, Fishing Dock +25%, Increased CC, 1:1 Alternative (Voeille), Rock Respawn, Tiny Smoke.

Major or Must Have Mods:    An Empty Square, Nomads (Kid), override Uneducated, Storage Crates, Kid Workshop, Kid Abandoned Places SE, Kid Old Hovels (update testing), Kid Tiny, Kid Tiny Downtown, Kid Workplace

Supporting Mods:    Kid Hedgerow, Kid Houseboat, Kid Mist, Mega Mod Deco Animals, tiny Herb (Flax) Patch.

Mod Note: Kid Old Hovel update includes a fish dryer, meat smoker, hunter, gatherer, and chapel.  The hunter is not used in this story.



  Welcome, eager explorers.  Those are some mighty fine houseboats you have there, the first boats we've ever seen on this river.  What?  There may be trade boats soon?  Well, come warm up and tell me all about them and I'll tell you about our settlement. 
#9
Mod Discussions 107 / Re: Central Park
Last post by CrossingHennessy1990 - April 30, 2024, 06:30:32 AM
Oh, thanks, Kid!
#10
Mod Discussions 107 / Re: Rice Available?
Last post by River - April 30, 2024, 01:54:54 AM
Oooh, thank you again, hon!!! :heart