World of Banished

Sightseeing => Village Blogs => Topic started by: TaylorItaly on September 13, 2019, 05:15:07 PM

Title: Taylor`s Beginner Town : Welcome to Minett
Post by: TaylorItaly on September 13, 2019, 05:15:07 PM
After a lot of bad attemps , about 15x , this Time all function as expected.
So , here we go:
RKEC+MegaMod+ a few other.

Pic 1   : Mod List.
Pic 2   : MapSeed and Start Conditions.
Pic 3   : Start of Minett .Only two Kids. One 5 and the other one 2 Years old. ::)
Pic 4   : After 5 Years.Market , School ,Chatburner and little Fishing.
Pic 5   : Gatherer,Herbalist and Middle Barn.
Pic 6   : Little Workspaces by Kid. Really Helpfull in the Beginning.
Pic 7   : 11 Years later.Really big Gatherer Barn.2 Meatlocker as my Fishermen is catching so much Fish. :D
            Nordic Smoke House ,Sand and Clay Production , Bridge to more Resources.RK Cart for contribute of Firewood.
Pic 8   : Meanwhile all little Houses replaced by RK Brick Multistore Houses.
Pic 9   : The advantage of the Multi Houses build out of Bricks and Rooftiles is the Heateffciency from 106 and 3 possible Childs.
Pic 10 : My Industry District with Watersawmill ; Water Foundry , Blacksmith , Glassmaker , Brick- and Rooftilemaker and 
             Furnancefuel Production.Distribution of Materials via RK Carts , very usefull.
Pic 11 : Overview of Minett

Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: RedKetchup on September 13, 2019, 07:19:02 PM
great !

good luck :) i hope this is the first of a long list :)
Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: Nilla on September 13, 2019, 11:58:39 PM
You´ve managed to build a very advanced town in a few years, it looks promising. I hope you will show us more. :)
Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: TaylorItaly on September 14, 2019, 04:40:52 PM
10 Years later , we managed to replace most Dirty Roads with Stone Roads.
Built a Forest Center with Hunting Cabin , cause we need the Leather ; a Perfume Production for Trading ; a Church with Cementry , but without
a working Priest ; a TP for Seeds and Livestock and a second Foundry , this time the one from RK , cause the copper between RK and CC is different.

We are now 17 Adults , 17 Schoolkids and 4 Kindergarten Kids , but we have 3 poor lonely living girls and the next man is coming in 2 years ;
then one year later again a girl and 2 years later girl and boy ; not so good. :(

Pic 1-3  : Wintertime = Huntingtime
Pic 4+5 : Overview City
Pic 6     : Lonely Girl 1
Pic 7     : Forest Center by RK
Pic 8     : School District
Pic 9     : Perfume Production with Water Tower
Pic 10   : Comparison between EB Coast House on the right side and CC Coast House on the left side
Pic 11   : Funfact : The Foundry from RK need only Iron Ore to produce Iron , while the CC one will also consume Furnace Fuel ;D
Pic 12   : Church with Cementry
Pic 13   : EB Gatherer collect all old and new Recources :)
Pic 14   : First Merchant is coming.Hopefully he will bring me Corn , Wheat or Cows
Pic 15   : Oh no , Ducks . >:(

Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: Nilla on September 15, 2019, 12:44:46 AM
It´s fun to see some things in German some in English. So you have one foundry and eine Giesserei. Also, ;) the inventory from the gatherer is a fine mixture.  ;)
Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: TaylorItaly on September 15, 2019, 05:27:34 AM
 :)
Normally i play with english language , but i wanted to know what all the seeds are and not allways switsch between Leo.org and
Banished , so i decide to go with my Motherlanguage in the Megamod.
Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: TaylorItaly on September 15, 2019, 05:26:02 PM
Year 26 -41:

In the year 36 finally 15 Nomads arrived , after we built the great Lighthouse in the year 32.
We hoped to get some young men for our lonely girls , but we were deeply dissapointed , as the young men were under 15 years old.
The acceptance of the Nomads led to a massive collaps of our food supplies , only with luck , we prevent our ruin.
So we decided to extinguish the light of the great Lighthouse for the next years.
Now we have again 3 lonely young women and one 9 year old boy living alone.

We managed to buy some Livestock , but the outcome is very , very disappointing. >:(
What the heck is Tradeable Animals ?
We wanted to get wool , goat meat , eggs and feather , but we got Tradeable goats and chicken , sh*t.
The third pasture however , delivered what we wanted : Meat , leather and fertilizer.

Pic 1      : Lighthouse by RK
Pic 2      : Coal and Stone Production
Pic 3      : Terraforming for the Fishermen , they saved us from starvation
Pic 4      : Tradeable Animals against usefull outcome
Pic 5 +6 : Overview new Buildings
Pic 7      : Overview Storage
Pic 8      : Statistic

Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: brads3 on September 15, 2019, 08:31:29 PM
uhoh, trade animals multiply and you can trade them but they give no goods or meat.trade value should be 250 each. build a small pasture  cause they do need to fill it before you will see them added to storage.
Title: Re: Taylor`s Beginner Town : Welcome to Minett
Post by: brads3 on September 15, 2019, 08:47:37 PM
by the way domesticated animals are used in construction for CC and do not go to a pasture.they too trade for 250 and can be produced using the stable barn.you would need to feed a grain to the stables to produce them.