World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: brads3 on November 18, 2019, 08:44:38 AM

Title: EDUCATED NOMADS
Post by: brads3 on November 18, 2019, 08:44:38 AM
can nomads come educated? not sure if that part of the code can be altered. with some game scenarios that i run, this would be helpful since it would improve production outputs.

     along the same idea. TOM has adjusted the education needs of different workplaces where farmers,hunters,gatherers don't need to be educated but tailors and blacksmiths do. can an override be made that would change the education needs and override all modded hunters,gatherers,etc or would it only affect the vanilla base workplaces?

    in sending bannies out from the Landing Fort to settle new colonies and lands,it makes sence to send groups for certain purposes like mining or lumbermills. i am thinking that if these nomads were educated,the game would progress smoother and faster.
Title: Re: EDUCATED NOMADS
Post by: kid1293 on November 18, 2019, 11:08:18 AM
Nomads can not be set educated.  :(

Override for educated/uneducated in a building must be in the template for every product.
So yes, it can be made generic. But mods that add new products will still be the same.

Apples
   int _lowCreateCount = 50;
   int _highCreateCount = 65;

If you make an override with just the new numbers
   int _lowCreateCount = 65;
   int _highCreateCount = 65;
you will get full output from every apple orchard even with uneducated.

Too bad a school for grown-ups does not exist.
Title: Re: EDUCATED NOMADS
Post by: moonbelf on November 18, 2019, 01:02:02 PM
@brads3 this is a good question! @kid1293 thanks for the answer though :)
Title: Re: EDUCATED NOMADS
Post by: kid1293 on November 18, 2019, 01:06:09 PM
I made a small override for the vanilla raw materials.
edit --- put it high in load order!

All but Ale, Tools, and Clothing have got a 'no uneducated penalty'.
All have their missing inventory icons added.
Mushroom weighs only 1, as it should be.

@brads - Now you can send your nomads out to clear land without penalty.
Title: Re: EDUCATED NOMADS
Post by: galensgranny on November 18, 2019, 02:49:03 PM
Thanks, Kid!  This is great. Now I might accept nomads again.
Title: Re: EDUCATED NOMADS
Post by: brads3 on November 18, 2019, 02:58:20 PM
cool, thank you. i will give that a try. this will ean the farmers can grow crops without the uneducated penalty? thank you
Title: Re: EDUCATED NOMADS
Post by: kid1293 on November 18, 2019, 03:10:25 PM
All wares except from tavern, smith, and tailor have been adjusted.

You don't need 5 years of education to pick a pear :)
Title: Re: EDUCATED NOMADS
Post by: Nilla on November 19, 2019, 05:33:22 AM
Quote from: kid1293 on November 18, 2019, 03:10:25 PM
You don't need 5 years of education to pick a pear :)

Good point! :)
Title: Re: EDUCATED NOMADS
Post by: Abandoned on November 19, 2019, 07:17:34 AM
This will be a benefit too when school does not get built in time for first students or when schools are filled to capacity and went unnoticed.  :) Nice