World of Banished

MODS Garage => Mod Talk => Topic started by: grungy93 on March 08, 2016, 02:11:22 PM

Title: Having issues with these mods
Post by: grungy93 on March 08, 2016, 02:11:22 PM
Does anyone know if the medieval castle mod works with CC NF, the Fountain mod, and the new medieval town mod. I was sure I had them working then I noticed the fountain content was missing. I just want to build multiple town's and cities without them looking the same :(
Title: Re: Having issues with these mods
Post by: Glenn on March 08, 2016, 02:45:30 PM
Yes they all work together.

I found the same issue with the fountain mod.

The problem isn't CC or NMT it is with the fountain invisible mod.

I have had the same problem.

In this case I was also using the fountain invisible mod, and the whole fountain mod did not show.

What I did was unload the invisible mod, ( simply un click the mod ) save the game, then start the game again.

The fountain mod should now show -- save the game again.

Now start the game again and load the invisible mod -- save the game again.

Start the game again and now everything should work correctly.

The invisible mod must be above the fountain mod.

I hope this helps

Title: Re: Having issues with these mods
Post by: grungy93 on March 08, 2016, 03:21:44 PM
What other mods do you have, every time I disable the collision mod it crashes my game. Also what order do you have CC NF, NMT, TF and the castle mod
Title: Re: Having issues with these mods
Post by: Glenn on March 08, 2016, 07:46:09 PM
Sorry,

I'm at work at the moment so I can't check my loaded mods for you.
I work for myself so I'm not such a naughty boy.

I have around 80 or so mods loaded.

From memory Fountain and NMT are below CC and the invisible is right at the top as I loaded after I did all of what I described in my previous reply.

Try starting a new game and see how you go -- I believe this should fix your problem

Load all your mods before you create a map -- but not the fountain invisible

Banished does not always like changes made to the mods once a game has started
Title: Re: Having issues with these mods
Post by: RedKetchup on March 10, 2016, 11:08:52 AM
and everytime you change something in mod list , you need to exit completly the game and restart the game again.
the mod list only save in your registry when you exit completly the game.

NMT doesnt crash with any mods.
if you crash, then it is other mod's fault ^^
Title: Re: Having issues with these mods
Post by: Paeng on March 11, 2016, 01:21:44 PM
Quote from: Glenn on March 08, 2016, 07:46:09 PMI have around 80 or so mods loaded.

80 !? Wow...   ???

* Though still missing a few (http://banishedpeople.freeforums.org/mod-master-list-t223.html)...  8)

Title: Re: Having issues with these mods
Post by: Glenn on March 11, 2016, 02:36:13 PM
Yes, there are more mods out there, but some are duplicates or variations for what I already have and other mods like the inedible foods mods which I'm not using at the moment.

And they all work together very well, just as long as the load order is correct and they are loaded before you start a new game.

What annoys me though is when you start a new game you have to reload the mods into the corect order all over again.

Not once has the game ever allowed the mod order to remain fixed from one game to the next.

Does anyone else have the same issue?