World of Banished

Conversations => Challenges => Topic started by: rkelly17 on May 15, 2014, 07:39:10 AM

Title: Not Exactly a Challenge
Post by: rkelly17 on May 15, 2014, 07:39:10 AM
So here's an idea. I always enjoy seeing how other people plan and build their towns. Each of us has our own approach and some of us use radically different approaches from one another. I like to look the towns who have similar styles to my own for good ideas to incorporate, but also approaches to the game that push me to try completely new things.

The idea is this: Choose a map seed and starting conditions and then each person who wants to participate can build a settlement any way she or he chooses. Then we each post some pictures and stats from Summer of years 5, 10, 15, 20, 30, 40 and 50 (I'm suggesting Summer because the trees will be full and there is a chance of a non-rainy  day). If everyone is still having a good time we could go on further or we could end it there.

If anyone likes this idea, suggest a seed. I'm thinking large valleys, mild climate, disasters off and hard, but am open to other ideas.
Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 15, 2014, 09:56:08 AM
I would enjoy participating and seeing how others developed their towns! I don't have any suggestions for a seed. I tend to randomly pick one or randomly pick one from the map seed thread.
Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 15, 2014, 05:25:29 PM
I'm interested in having a go at this! Compared to most Banished players on the forums I really suck at city planning; which should provide entertainment for the masses.  :P
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 16, 2014, 06:46:09 AM
I know what you mean, @ivorymalinov. My planning is often of the "OMG! I need a farm now! Where can I put it?" variety.
Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 16, 2014, 09:44:26 AM
I try to plan out certain aspects, like where forestry hubs, markets, and trade ports will go. I do like to try to plan out my town... but I always end up later changing things around, usually because of poor planning, terrain surprises, not anticipating something I would need, or simply getting distracted. I don't see my plans as plans so much as guides.  ;D
Title: Re: Not Exactly a Challenge
Post by: slink on May 16, 2014, 10:23:38 AM
I am interested.  Someone pick a seed.   :)
Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 17, 2014, 02:55:20 AM
Ok, I've picked a map. Here's the details if anyone wants to join in.

:)
Title: Re: Not Exactly a Challenge
Post by: slink on May 17, 2014, 05:56:11 AM
I'm in.  I have to start my bread rising, make breakfast, and move a blanket from the washer to the dryer first, but I'm in.
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 17, 2014, 07:31:13 AM
Quote from: slink on May 17, 2014, 05:56:11 AM
...I have to start my bread rising, make breakfast, and move a blanket from the washer to the dryer first,...

LOL

Tell us a story @slink, please?  :)

Title: Re: Not Exactly a Challenge
Post by: slink on May 17, 2014, 09:58:46 AM
Hmmm.  I prefer Medium to Hard.  You get Potato and Bean seeds, and Chestnuts.  Hard just gets you a bunch of ignoramuses living on fish and gathered stuff.

Oh, and I forgot I had to clean the litter pans, after which I walked but only 50 minutes because I played 20 minutes in between times.  I'm sipping some cheap red wine now.  *happy smile*  So sad that these folks have no grapes, and thus, no wine.

A story ... let me see about that.  With chestnuts and a mild climate they could eschew meat.  Well, there's fish.  Okay, warm-blooded meat.  Or maybe all meat.  I have to see how it works out.

Once upon a time, ten adults and ten children awoke on a river bank and wondered how they had arrived at this place.  There was a barn and a stockpile, and nothing else for miles and miles except trees, rocks, and outcroppings of iron.  And a river, of course.  Never forget there was a river.

When they awoke, it was Early Spring.  Birds were singing in the trees, and music was playing.  That was normal, of course, for colonies from the mother planet, but what was not normal was the four sacks bearing a note which said: "Eat meat or die, potato suckers."  One sack held chestnuts, the second held beans, and the other two held potatoes.  There was no livestock, nor fishing rods.  There wasn't even a diagram of a fishing rod!  Only tools for farming, and the other miscellaneous occupations of vegetarian living.  Somehow, they had been detected.

Immediately the group sprang into action.  The sack of beans, and one sack of potatoes, was used to plant fields.  A school was soon built, to educate the youngsters not to eat meat.  After the school was built, everyone looked around and noticed that the children were too young for school.  With some sheepishness, they then began to build houses.

After four houses were built, which was not quite enough for everyone, someone suggested they start gathering wood and edible produce.  By Summer they had begun a Forester's Lodge and a Gatherer's Hut in the valley to the north.  The first child in the new colony was born in Summer.  The birth was touch-and-go, but in the end a sound child was born.  Later, the first child who had arrived with them was old enough for schooling, and four of the colonists began cutting logs or collecting edible produce.

And then chili arrived from the kitchen, and so the story paused.  Today is my husband's day to cook and he has made chili from grass-fed beef, green beans, and canned tomato puree.  It smells delicious.  *drool*  Tomorrow I cook red kidney beans, thickened this time with boiled small-red-bean flour, and we get ice cream for desert!  *even more drooling*
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 17, 2014, 11:41:05 AM
Thank you for being decisive @ivorymalinov. As I read it the seed is 6934, Large Valleys, Mild, Disasters Off, Hard. Away we go.

@slink, anyone who did not drop what she is doing immediately for chilli is quite daft. I'm glad to see evidence of your sanity. We could, of course, have a major battle over how exactly one ought to make the best chilli and what, exactly, green beans might be doing in the pot, but I won't go there.

Title: Re: Not Exactly a Challenge
Post by: slink on May 17, 2014, 11:58:02 AM
Or Medium, if one prefers.

Green beans were in the Very Good Chili because they supply fiber and valuable nutrients, without too much starch.  Bean Soup Sunday is a leftover from when we were short of money and that was the only day when we ate until we were completely full.  It comes every other Sunday, so twice a month, and in various flavors.  Chili made with green beans, on the other hand, can come every other day now if my husband so chose, which he doesn't.   :)
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 17, 2014, 03:42:05 PM
I love chili!

My recipe is:

1 jar Goya brand Sofrito - since I'm too lazy to make a fresh sauce
1 quart of tomato sauce
1 quart of diced tomatoes
1 quart of stewed tomatoes
1/2 quart of light red kidney beans
1/2 quart of dark red kidney beans
3 lbs of pan seared and shredded chicken
1 lb of sweet italian sausage
3 tbsp chipotle chili powder

Title: Re: Not Exactly a Challenge
Post by: slink on May 17, 2014, 04:12:03 PM
That sounds very tasty, @solarscreen.   :)

Here's my 5-year screenshots, on Medium.  I hope that by eliminating all meat from their diet, and also leather from their possession, that my colony is has been made acceptable for the challenge.

Overall:

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=68)

In the summer of the fifth year of their banishment, the little tribe of vegetarians was 34 strong.  They had 12 couples, one of which had the only student for the wife, and they once again had ten children.  They grew beans, lots of beans.  They grew some potatoes, too, and the chestnut trees were finally beginning to bear their tasty nuts.  They gathered mushrooms, onions, berries, and wild roots of some kind.  None of these seemed harmful.  Their health was not very good, but recently they had built an Herbalist's Hut.  They hoped the books were correct about the herbs.  They had also built a large cemetery just in case.  Their only source of aggravation was a berm to the north of the settlement.  It was too low for a tunnel and too high for a road, so they had to hike over it to the northern valley.

The chestnut orchard, and one of the bean fields.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=70)

The main town, with one large bean field and a smaller field of potatoes.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=72)

The berm between the northern valley and the main town.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=74)

The herbalist, located just south of the cemetery.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=76)

The view towards the river, from the western side of town.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=78)
Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 17, 2014, 06:03:04 PM
@slink, how did you get the images to show full size?
Title: Re: Not Exactly a Challenge
Post by: slink on May 17, 2014, 07:53:53 PM
@ivorymalinov:

1.  Cause the insert image tags to appear by pressing the button above.
2.  Change the first one to IMG WIDTH=800, instead of just IMG.  This prevents your screenshot from going off the righthand side of the screen.
3.  Hover your cursor over one of the attachments and copy off the URL.  There are other ways to do this, but that will work.
4.  Place the URL between the image tags.
5.  Copy the whole thing enough times for all of your attachments, and edit in the numbers.
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 17, 2014, 08:19:32 PM
I just attach my screencaps as attachments.  The forum renders them in the post for you automatically.

Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 17, 2014, 08:21:52 PM
@solarscreen , I just noticed my initial attachment of map parameters didn't enter as a full view-able in post image... if you follow my Sunday morning lack-of-logic. I was hoping to find an easy, idiot proof way to get them into the actual post as @slink did. Perhaps more coffee will assist me.
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 17, 2014, 08:22:38 PM
Here are my Year 5 screencaps. I started my village on Hard.

Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 17, 2014, 08:26:04 PM
Quote from: ivorymalinov on May 17, 2014, 08:21:52 PM
@solarscreen , I just noticed my initial attachment of map parameters didn't enter as a full view-able in post image... if you follow my Sunday morning lack-of-logic. I was hoping to find an easy, idiot proof way to get them into the actual post as @slink did. Perhaps more coffee will assist me.

If you attach your images, you get a thumbnail to see in the post and the forum software has an add-on that allows you to click the thumbnail and it will popout a larger view of your image up to 1920x1080, depending on your screen resolution and screencap.

If you want to post larger images in the post, upload all your images to the gallery, then use the links it create for each one in your post and use width specs to control the size as @slink was telling you.

Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 17, 2014, 08:32:31 PM
Ahhhh, my second attempt at this map seed. First attempt was on hard difficulty and got quite messy. This attempt is at medium difficulty.

5 years in and the township of Lindom is growing steadily. So far I've only lost one adult to childbirth difficulties.

Trade dock has been sited along the riverbanks and the first fishing dock is sited too. Behind the hill is our first church and the graveyard next to it is still under construction. My farmers are producing succulent potatoes and beans and our chestnut orchard is established.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Lindom%20-%20Banished/Screenshot0_zps0eb9fd13.png)

Further inland from the river is our first forrestry/gathering/hunter/herb hub.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Lindom%20-%20Banished/Screenshot1_zps2a69442c.png)
Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 17, 2014, 09:25:17 PM
Lindom at 10 years old.

The town hall has been built on the banks of the river.  A market place has been constructed to pull resources in from the outer barns. The foresters hut sited in the center of my original settlement is set to plant only with 1 worker. I have a thing for "greening" my towns. Lindom just accepted 12 nomads in the hopes they will add diversity to the gene pool.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Lindom%20-%20Banished/Screenshot2_zps67203f3f.png)

My original hunter/gatherer/herb/forester site is pumping out resources. I plan to relocate them further out as "suburbia" is encroaching on their work areas. A second hub has been set up just outside the work range of this original one. This is hiding behind the event log in the screen shot.  Two stone quarries have been sited and one is up and running.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Lindom%20-%20Banished/Screenshot3_zps4277199c.png)

The graveyard has one lonely grave in it so far. A gatherer ate a poisonous berry whilst out working one day. It seems my school system failed to educate her on what's safe to eat and what isn't.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Lindom%20-%20Banished/Screenshot4_zps3c18a3ed.png)

Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 17, 2014, 10:10:54 PM
Lindom at 15 years.

An iron mine has been added not far from the marketplace. Although iron is scattered in large quantities all over the map my lovely little people would rather do other things than go collect it. Firewood and herbs are now low and the warning alert is going off like a faulty smoke alarm. I traded these for lovely Johnny Apple seeds and Plum seeds.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Screenshot5_zps6faf4e54.png)

My quarry is producing lovely stone which is being used to create elaborate headstones for the unlucky folk who are dropping like flies to Diphtheria and Mumps (or was it Measles?). Thanks to those genetically diversified nomads I've had a string of diseases from the filthy devils. A hospital has been constructed and a doctor appointed in attempts to stem the flow of death. A second marketplace has been added and more housing for the new farming sector north of the original settlement site.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Screenshot6_zps7847e22a.png)

The new farming settlement is in place. Pumping out lovely big fat potatoes and beans. Although I do think my people are getting a bit tired of the same diet. Orchards are being set up for our new Johnny Apple seeds and Plum seeds. I'm really hoping a trader comes soon with wheat or corn, or even some livestock would be nice.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Screenshot7_zpse127fcbf.png)


Title: Re: Not Exactly a Challenge
Post by: ivorymalinov on May 18, 2014, 12:05:41 AM
Lindom.... 20 years.

Actually, this photo is at 19 years but I'd like to show you Lindom's new cattle breed. "The legless longhorn". Unique to Lindom this breed of cattle produces the most succulent meat and world class leather. If you're still breeding cows with legs then you are behind the times people!

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Screenshot8_zps826f775e.png)

A boarding house has been added down near the iron mine and additional housing around the market place. Older folks are now being forcefully removed from their family homes to make way for young couples.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Screenshot9_zps114118c7.png)

The Johnny apple seeds are in alongside plums, chestnuts, pecans and pear trees. Lindom has also managed to somehow entice the livestock trader to visit. Here you can see a meagre sheep herd and our famous legless cattle (now with legs).

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Screenshot10_zpsdaed2cd2.png)

To add to Lindom's hunger for potatoes and beans we now produce succulent corn on the cob and big classic butternut pumpkins.

(http://i1285.photobucket.com/albums/a584/Nicole_Lockyer/Screenshot11_zpsfd48f6f2.png)
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 18, 2014, 04:40:19 AM
Beautiful, @slink. Your city building is always wonderful to behold.

As to chilli, first you have to remember that I grew up in So. Cal. in a small town about 20 miles East of downtown LA that at that time was transitioning from being a farm town to being a suburb. Thus, my sense of chilli is heavily influenced by the people of Mexican heritage who lived around us. So: Tomatillos, people, tomatillos. Yes, I know many of you may think that chilli ought to be at least sort of red, but green is good. If you like chile verde or green hot sauce, tomatillos are the key ingredient. They are related to ground cherries and Chinese lantern plants and can be grown almost anywhere, even here in the Frozen North. If you can't get tomatillos you can emulate then by using green tomatoes and a bit of lemon juice. The greenness is enhanced by using generous amounts of what we call "Ortega" chiles (based on the brand common in LA), canned chopped green chile peppers. Chilli powder (which consists of various dried and ground peppers, paprika, cumin and a few other spices) also adds some redness. Mexican oregano is good.  The only bean worthy of the name which is allowed anywhere near the chilli pot is the Pinto Bean. This perfectly rational opinion on my part has been the source of some conflict with my dear wife whose family insists on putting kidney beans in chilli (they are not native Californians), but I am willing to fight the good fight. Then as much of your favourite hot sauce as you can handle. I don't really use a recipe--it's a more intuitive process which depends on inspiration and what's in the larder at the moment, but these are the essentials. Once in a wild mood I grated some fresh-from-the-garden parsnips into a pot of chilli and got quite good reviews.
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 18, 2014, 05:31:06 AM
@rkelley, I spent 12 years in SoCal. North Park area of San Diego in the 80's and 90's. I much prefer the SoCal style of mexican food and always look forward to visiting friends when I get back there just to have "real" mexican food! 

Since I relocated east 20 years ago, I have had to change my recipes for my East Coast friends but I have enjoyed chili the way you like it.  I also enjoy some Dave's Insanity Sauce or maybe some Blair's Sudden Death if I am really craving hot hot HOT.

Next chili batch I make I'm going to make it SoCal style just for old times sake!

Title: Re: Not Exactly a Challenge
Post by: slink on May 18, 2014, 06:13:13 AM
@solarscreen: Having large thumbnails doesn't let you type in between them.  You can't use them to illustrate a story.

@rkelly17: I don't know what spices my husband used this time, but it was very good.  It would have included cumin and cayenne, and probably oregano.  He ground them together in our spice grinder so there was no clue except for some mealy white bits that were probably once dried onion flakes.  The burp definitely said "chili".  I am familiar with tomatillos and did grow them when we lived in a wetter, warmer climate.  I canned them as a puree and made salsa verde dishes with that.  I love chocolate and garlic together, in an entree.  I realize that pinto beans are the classical Mexican bean, but I still prefer red kidney or black turtle beans over pintos when I cook for myself.  I prefer the stronger colors.  I felt cheated by the small red beans that I bought recently.  They turned into pink beans after they were soaked and rinsed.  They might as well have been pintos.  I confess that chili when I grew up was made with red kidney beans, and sometimes with macaroni (chili mac).  It was spicy and good, regardless.  I had a hard time with chili as a small child because the spices hurt my mouth, but I got over that after a few years.  By the time I was a teenager I was craving Szechuan Chinese, Pennsylvania Pepper Pot Soup, Indian curry, and anything else with hot spices. 

My mother grew up with the belief that you only ever put one spice in any dish, so when I was a small child we got chili and curry because she thought Chili Powder and Curry Powder were only once spice.  Below is a picture of my spice cabinet as it was installed last summer.  The cabinet is 24" deep and the drawers are almost full now.
Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 18, 2014, 12:34:23 PM
This weekend has been too busy! Hopefully, I will get to start this tonight! Are we doing hard start or medium?
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 18, 2014, 03:10:02 PM
@slink, loved the spice cabinet. Unfortunately 5 of us live in a small suburban house with a kitchen so small only one of us can cook at a time and the spices are consigned to a drawer and the "pantry" in the basement.

I am willing to accept black beans. But I'm still a pinto bean kind of guy. Hot peppers are one of the absolutely essential staples of life. With the horrible lack of Mexican food where we now live I have become an enthusiastic consumer of Indian curries. Our daughter worked in Bangladesh for a year and learned to cook Bengali and we have three or four very good restaurants we go to. I suppose I should be grateful for the British spreading their subjects throughout the world. My wife had several South Asian families from Guyana in her congregation and they still grow these wonderful tiny and hot peppers for me. I'm getting hungry!
Title: Re: Not Exactly a Challenge
Post by: slink on May 18, 2014, 03:55:26 PM
Credit for the four-squares of agriculture goes to akkh29, on Shining Rock Banished Forum.  I have grouped four of them around a marketplace.

http://www.shiningrocksoftware.com/forum/discussion/3572/l-shape-community

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=157)

After about seven years, the eldest five males met privately.  "We're getting too many children for our school" said one.  The second one replied with a grin "Not much else to do at night", as he hitched up the loincloth that his wife had woven for him from dried beanstalks.  "We'd better build another school, and some more houses" commented the third male.  "Braggart" said the fourth male to the fifth, who was wearing a well bucket tied over his groin instead of woven beanstalks.  The five males shuffled off in their birch bark sandals.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=161)

The five eldest females conferred, and one remembered a diagram she had seen before they were banished.  It involved marketplaces.  The five of them laid out the diagram several times before they got it right, but eventually they had a plan.  By year ten, the second school, a second woodcutter's yard, and some more houses and barns, as well as two marketplaces, were built.  They were getting old, but at last they had somewhere to shop.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=159)

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=163)

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=165)

Final screenshot shows only the households of those with females too old to bear young.  This is the first generation, and part or all of the second generation.  The first five houses of the second generation are the original ten children.  The other twelve houses contain still-breeding pairs.  No one has, as yet, died.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=167)


Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 19, 2014, 07:58:20 AM
Thank you everyone! This thread is even better than I had hoped.

As to my own town, I got so involved that, of course, I forgot to take pictures at year 5. Not much to see anyway.

Here are overall shots of Year 10:

North End
(http://worldofbanished.com/index.php?%20action=dlattach;topic=48.0;attach=169;image)

The forest node is the original settlement. The blacksmith, school, tailor and house just East of the forest came next and then the market, fishing dock and trading post. The rest followed as resources became available.

South End
(http://worldofbanished.com/index.php?%20action=dlattach;topic=48.0;attach=171;image)


Here are overall shots from Year 20

North End
(http://worldofbanished.com/index.php?%20action=dlattach;topic=48.0;attach=173;image)

Southeast
(http://worldofbanished.com/index.php?%20action=dlattach;topic=48.0;attach=175;image)

Southwest
(http://worldofbanished.com/index.php?%20action=dlattach;topic=48.0;attach=177;image)

Main town square. I've built a "town forester" to plant trees in the square and around town. I can't remember who I stole this idea from, so if you are out there take credit. At this point I'm just starting the pave the square. It already is an idling hotspot.
(http://worldofbanished.com/index.php?%20action=dlattach;topic=48.0;attach=179;image)

Pioneer Cemetery and Memorial. I got the idea of enshrining the original wagon from some beautiful towns that were reference on the Shining Rock forum. No paving yet, but that will come.
(http://worldofbanished.com/index.php?%20action=dlattach;topic=48.0;attach=181;image)

Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 19, 2014, 08:01:26 AM
Curses! I didn't get the pictures inserted in the body. I attached and provided places for inserting the images, but the attached images never showed up when I was editing and so I couldn't insert a URL into the tags. Someone want to initiate me into the arcane mysteries.
Title: Re: Not Exactly a Challenge
Post by: slink on May 19, 2014, 08:36:29 AM
You want to insert the URL displayed when you hover your mouse over the thumbnail, or sometimes the URL one number off if you get the thumbnail displayed instead of the real photo.  Put the following all on one line in between the image tags.

http://worldofbanished.com/index.php?

action=dlattach;topic=48.0;attach=181;image
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 19, 2014, 09:04:03 AM
Thank you @slink. Is it possible to get this URL before posting? I filled in the windows under "Attachments and other options" but only saw the names of the files I had attached, never the URL until after I posted. Do I have to post, get the URL and then modify or is there some other way that I am missing?
Title: Re: Not Exactly a Challenge
Post by: nmid on May 19, 2014, 09:32:55 AM
I overshot the target and took screenshots of Winter Year 5 (5D)..
I wanted to get that town hall up and that stone was a massive pain to collect.
The traders didn't help any, but atleast I set my custom orders so they'll be more useful in the future.
Ps - Like Slink, I played on medium settings too.

http://imgur.com/YSNMH87
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=187;image)

http://imgur.com/DSHcmEK
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=185;image)

This is from Early Spring 5 (5A)
http://imgur.com/xqVztcx
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=183;image)

I'm not using up my river-facing land just yet, apart from some temporary farms.
Title: Re: Not Exactly a Challenge
Post by: slink on May 19, 2014, 09:33:18 AM
That's the way that I do it, @rkelly17.  There may be another way, but I don't know it.
Title: Year 15
Post by: slink on May 19, 2014, 11:33:59 AM
The overall, west end and east end.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=189;image)

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=191;image)

In the 11th year, the first old female died.  On her deathbed, she kept muttering "Never forget the river ... never forget the river ..."  This sorely puzzled everyone, but after she was dead and buried, they set a watcher on the riverside.  Day after day, the watcher watched fish and deer swimming under the water of the river.  But sure enough, one day a rowboat passed by.  It was burdened with many parcels.  As the colonist watched in amazement, the rower waved a hand and cried "Build it and we will come."  Build what, wondered the watcher.  But the sentence was duly reported to the elders, who gathered in meeting to decide just what should be built.  First they built a bridge, but that only got them to the other side of the river.  Then they built a Trading Post.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=195;image)

"What shall we trade?" was the first question.  Tallying all of their possessions required a larger enclosed area than they owned.  "We could build a special barn just for that purpose, and why not have someplace people can hang around the outside, right?"  They built it out of stone, and called it the Town Hall.  After much swearing and scratching marks on birch bark with sharp sticks, they decided to trade beans.  Oh, and those huge mushrooms that the gatherers kept finding.  "Got to be somebody wants those" was the general sentiment.  One thing they noticed was that they were short on firewood, so they built another forester's hut and another woodcutter's yard.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=193;image)

"And what shall we trade for?" was the second question.  Corn, it seemed, was on everyone's mind.  "Baked potatoes are fine, but we'd love some grain."  Everyone also wanted some wool, from which to make clothing to replace the woven beanstalks.  "These things itch", complained someone.  "We want some nice soft woolen underwear."

The following year, a rowboat laden with parcels pulled into their Trading Post, and they felt very good about it all the effort to which they had gone.  They didn't buy anything just then, but they ordered seed corn and wool.  While they waited, they replace the original school with a tailors shop, and built a new school on the far side of the second marketplace. 

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=197;image)

Two years later, the seed corn and the wool arrived.  They changed the order then to wool, and stone, and iron.  The year afterward those things began to arrive.  Life was good, even though the elders were now dying off one at a time.  At least they were not buried on a beanstalk mat, as the first old female was.  No, they were buried in cloaks of fine woolen fabric, with grave offerings of green beans cooked with onions and roots, and corn cakes made with chopped chestnuts.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=199;image)
Title: Re: Not Exactly a Challenge
Post by: nmid on May 19, 2014, 01:25:12 PM
that's a nice story line you have going on there, @slink :)

I'm resisting looking at other people's maps till I get to year 50, because I don't want it to subconsciously influence my map :p
Once I get to year 50, I'll look at the pics in detail.. but in the mean time, the story line makes it a fun read.
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 19, 2014, 02:25:52 PM
It's good to see that our beloved capitalist genius @nmid and our dear agribiz mogul @slink hard at work. nmid, do I see seven or eight trading posts already laid out by year 5? Gees. I'm lucky if I've sited 1 by then.
Title: Re: Not Exactly a Challenge
Post by: nmid on May 19, 2014, 02:38:28 PM
@rkelly17 heh... you make me blush.

I haven't had time to play @solarscreen 's Tiny Isle map post year 75 in v1.0.1
I was planning on trying it out again in v1.0.2, but from scratch.
Trying to replace 30+ tradeports in a running map, gave me pause.

However, not being sure if v1.0.3 (?) will be compatible with v1.0.2 or if the tradeports will continue to hold 60,000.
Not to mention the lack of time that stopped me from really played the Tiny Isle map (which has a decent 63 trade ports).
This map only has space for around 47 or so.....

I have 1 Trade port working atm, but I'm really happy that I have the townhall up as well.
That will help me keep track of the families/production numbers and better push the growth to the max.
I'm planning on making a market by spring of year 7 (7A) and then see how many nomads I can get :)

With the new 1.0.2 here, I'm going to make only logs + ale.. (because logs have the best profit and we have enough space to hold all the logs needed to buy out a tradeboat of 40,000 value.. and ale, just to make use of the food boats for trade as well).
I'm going to experiment with 4 layers of production buildings + storage near the river and only then build houses/markets after that.

I hadn't thought long term in Tiny Isle 1.0.1 and I find it tough to pull down running buildings... so I do have some improvements in mind here, from the get-go.
This map might not be the best to try out a trading empire, but it's a good test for the current 1.0.2 :).
Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 19, 2014, 03:45:44 PM
I am enjoying seeing everyone's pictures! I am trying hard not to look too closely at the layout, but I especially love the scenic ones you guys post! I am also enjoying your story @slink!

I played last night and got up to year 27, I will try to get the screenshots up tonight. I will try to remember to take some scenic ones from here on out. I did at least remember to close most of my UI elements anyway, for them, so I'd call that an improvement! Looking forward to seeing how everyone's towns develop!
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 19, 2014, 04:54:46 PM
I love the quad four square market design!  Let us know how that works out, I would be interested to hear how well that design does with the market in the middle.

I'd try it myself but I busy trying to get my town from the Not really a Challenge to build up from a Hard start.  :)

Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 19, 2014, 05:45:39 PM
I meant to comment on that, as well! I loved that slink incorporated it into her town. It looks so well!
Title: Re: Not Exactly a Challenge
Post by: nmid on May 20, 2014, 02:04:39 AM
@mariesalias one of the screenshot buttons automatically removes all UI interfaces..  :)
Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 20, 2014, 10:50:15 AM
@nmid  I know there is one to do that, I think I set mine up wrong initially though. I keep meaning to check in game and then keep forgetting. I reset the screen capture with UI to the Pause/Break button and the screen capture without UI to the Print Screen button but it has never worked properly. I think I'll go load up the game and check it now while I am thinking of it! Thanks! :)
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 20, 2014, 02:25:58 PM
Here's Ashfordville at 30.

The main town square from Sentinel Hill. This was the hill where townspeople watched for traders and nomads before the church tower was built and gave a higher vantage point.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=211;image)

The main town square from the river.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=213;image)

The Pioneer Cemetery and Memorial. This has become a prime recreational area for the town as people come to remember the early settlers in the old cemetery.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=215;image)

Eastriver was set up as a town just over the river from Ashfordville. This has become the main farming area of the county. First the town square:

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=217;image)

A view of the farms South of the town.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=219;image)

While there are farms West of town, Ironton is the industrial centre. This shot of the town square shows the iron mine:

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=221;image)

The stone quarry is South of town with housing for the stonecutters.

(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=223;image)

Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 20, 2014, 10:07:01 PM
I am up to year 45 but I will spread out the updates over a couple of days instead of all-at-once.

I decided to go ahead and start on hard as I never like the barn placement anyway. Cinqodisa is established. The first school was built in Year 3.
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=227;image)

Year 5 in Cinqodisa finds the population at 30 people and they have most of the basic necessities of life: varied foods, education, fuel, and tools, and storage. As health levels have started dropping a Herbalist hut is being constructed and the sites for the future Market and Trading Deot have been planned out.
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=229;image)

Between years 7-9,  the first Hunter's Cabin, Tradeport, Tailor's, and Graveyard are built.

By year 10, the population has grown to 49 people, although the first town death, from old age, is only one year away. Work soon begins on the local Market,  and after some Pepper seeds are traded for, a farming community is planned across the river. A Town Hall and two more Schools are constructed.
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=231;image)


Okay, I failed at showing the images in the post. I am short on time right now, so I'll try to fix it later.
Title: Re: Not Exactly a Challenge
Post by: Rezulm on May 20, 2014, 11:35:51 PM
Late to the party once again and could only get through the first page of this thread and skim the other pages for awhile, then had this extreme recurring hunger for the chili I made 2 nights ago.  I'm a horrible Banished player...
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 21, 2014, 05:49:35 AM
@mariesalias, tricky the way you snuck that fishing hut in between the mountain and the river. I thought of that but then chickened out and moved the market circle further South.

I find that if I click on your pictures they expand to a nice size where I can see them.

Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 21, 2014, 07:54:08 AM
Year 15 in Cinqodisa and the population has grown to 67 people. The central downtown area has expanded to include and boarding house. Across the river to the east a farming community is slowly developing. The people can only grow peppers currently, but hope for some more seeds soon. 
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=233;image)

To the west, mines and pastures are planned and the second forestry hub is being built.
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=235;image)
Within the next couple of years, a second market will be built, 5 nomads will join the town, and traders will bring the town cattle.

Year 20 brings a new hospital to Cinqodisa. The population is now 97 people and a new trade port is planned.
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=237;image)

To the east, two new forestry hubs are in the works.
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=239;image)

To the west, the mining/livestock development is still mostly undeveloped.
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=241;image)

Over the next ten years, 28 more nomads will wander into town (not all at once) and be welcomed into the town. The 5th school will open, a third market site will be prepared, orchards will be planted, and the second tradeport will will be built. Finally, in year 29, merchants will finally bring sheep to the town!

Title: Re: Not Exactly a Challenge
Post by: slink on May 24, 2014, 09:18:45 AM
Life proceeded as usual in Boltona.  People were born, had children, and died.  Everyone went to school, but some fathered children while they were still students.  No one ever gave birth while they were in school.  The population outgrew the pinwheel marketplace plan of the five original old women, and a new marketplace was built with another school, chapel, cemetery, tailor, blacksmith, and woodcutter.  A hospital was also built, although disease had never been seen yet in Boltona.

The first three pictures are of the colony from different positions.  The fourth one is how I am playing the game at the moment.  I have open the two households that still have a student partner, and the four households who consist of only a widow.  There are no widowers at the moment.

Title: Re: Not Exactly a Challenge
Post by: Demonocracy on May 24, 2014, 11:35:40 AM
@slink and @mariesalias

Beautiful, as always.  I mean, I'm just marveling over the design and how quaint everything looks.  Amazing.
Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 24, 2014, 07:48:06 PM
Okay, so I fixed the links so that the actual pictures show up in my previous post, instead of all the same ones. o.0 

@rkelly17 Your town looks so charming. I love your screenshots. The double bridges are quite picturesque!


@slink  I really do love the way you used your pinwheel design for the market! It looks even better with more crops. I like how your town is full but doesn't appear all crowded-in at all!


@Demonocracy  Thanks, I am afraid my towns are not close to the same level as others. I am working on it though. I tend to end up forgetting form too often though while I am focusing on function. Eventually, I will find a balance.   You should join in the challenge. There is no right or wrong way to do this. :)
Title: Re: Not Exactly a Challenge
Post by: mariesalias on May 24, 2014, 08:10:25 PM
I know I just posted above, but I want to post my next update while I have a little free time. :)


By year 30 Cinqodisa has grown to 238 citizens.

Downtown area:
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=289;image)

East farming area:
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=291;image)

East forestry hubs:
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=293;image)

West mining/pasture lands
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=295;image)

North orchards area:
(http://worldofbanished.com/index.php?action=dlattach;topic=48.0;attach=297;image)

During the next decade, two mines will become active, 2 taverns will start producing ale for trade, the third trade port will be built, and south of the downtown area a few chestnut orchards will be planted and a new pasture area will be built. Over these years more then 100 nomads will be rejected. The town has decided to not accept any more nomads unless circumstances become dire. 
Title: Re: Not Exactly a Challenge
Post by: Bobbi on May 29, 2014, 07:48:05 PM
I know I am a late entry. Here is my town, Bellevue, through year 30. I used a medium start with slink's vision of a vegetarian society. My peeps subsist on only gathered and grown food. No fishing or hunting or herding is allowed. Wool is purchased through trading post. Until trading post was built, they lived in rags.

first five years

Title: Re: Not Exactly a Challenge
Post by: Bobbi on May 29, 2014, 07:53:25 PM
Bellevue in year 10. The village is growing. A church has been built, and the town hall. Everyone is clothed, but not much reserve.

Title: Re: Not Exactly a Challenge
Post by: Bobbi on May 29, 2014, 07:55:30 PM
Year 15. Expansion has started towards the north.
Title: Re: Not Exactly a Challenge
Post by: Bobbi on May 29, 2014, 08:02:49 PM
Year 20. The founding village has not changed much. The northern expansion is more fleshed out. A fine gatherers forest is even further north.
Title: Re: Not Exactly a Challenge
Post by: Bobbi on May 29, 2014, 08:06:57 PM
Year 30. An ambitious project to create a beautiful town center has been initiated. The town hall has been moved, and gracious boulevards have been built.
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 30, 2014, 04:44:22 AM
Nice work @Bobbi !

Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 30, 2014, 06:57:16 AM
Very nice work, @Bobbi. Could you do some details of your beautification for the Show Us Your Town Squares thread?
Title: Re: Not Exactly a Challenge
Post by: Bobbi on May 30, 2014, 08:05:05 AM
I was thinking about that. I am pretty pleased with it. Built with beautification ideas stolen freely from others....
When I get home tonight hopefully I will have time to play. I was even thinking about doing a story about why the little peeps were banished and started fresh in a land where nature is worshiped and animal life is sacred.
Title: Re: Not Exactly a Challenge
Post by: rkelly17 on May 30, 2014, 08:31:50 AM
Stealing good ideas is a pretty widespread practice hereabouts. Actually, not exactly stealing, but profligate sharing.
Title: Re: Not Exactly a Challenge
Post by: solarscreen on May 30, 2014, 12:58:17 PM
There is NO STEALING HERE!

We all "learned" from each other.  :)   LOL

I can't wait to see what I "learn" next!

Title: Re: Not Exactly a Challenge
Post by: Demonocracy on May 30, 2014, 07:26:20 PM
Goodness!  Welcome to the gang, @Bobbi.  You've got some amazing talent in creating a beautiful town, as many of us do here.

I've got a long way to come in regards to beautification, so I'm sure that I'll be "stealing" from you sometime soon!  : )