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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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RedKetchup

#195
the huts are from like 10000 years ago lol

if you check the 5th icon on the building toolbar of your image... thats exactly that my houses are.... but with 3 floor high

also my inspiration source is that great game (from the Caesar and CotN series Creators that has been abandonned -sad)
http://tiltedmill.com/medieval-mayor/
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gerns

red do you know why mods in green dont show up in game?i have 2 that i use and all of a sudden they don't show up in game but are still green in mod list

RedKetchup

i suspect  a problem with the name of the .pkm which arent the same anymore as the original. go check that
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RedKetchup

#198
 :P :P :P

i did floor 3 model 1 yesterday and model 2 tonight.
the file and the poly drop down very good:

F3 M1 : from 8977 => 847 polys
F3 M2 : from 3172 => 813 polys (there was no flowers in that one)

but i noticed something which makes me /shrug :
as you can see in screenshot 1 i didnt had 'shadows' in the game since begining (months ago) and...
... i turned them ON and .... well... they are acting weird :( (screenshot 2)
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Fellow Villager

what's the matter? don't mind shadows, and go on!

michbret

It looks like you have some holes in your model (or transparency ?)!

Beside this you are doing a very nice job ! Thanks for sharing it.

Michel

Gatherer

Yeah, looks like there's space between the floors.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

#202
thats part of the full optimization (extremly pushed to max)
if you go with the camera , beneath the house, or if you would be a citizen and you look up to the sky... you would see those 'holes'. a cube has 6 faces. and each cube in the graphic (every wood planks or walls) has lost all the sides we cannot see (inside the houses and beneath the houses) this is why the shadows see holes. but it is poorly programmed because there shouldnt be holes like that.


but a thing is sure, i dont go back to put more 'unseen' faces. i will gladly live with it :)
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Gatherer

I have no probs with those holes in shadows myself.


P.S.: I have encountered a problem with medieval creamery that I hope you or someone else can either corroborate or debunk. I can't make more than 32 units of butter per season (it doesn't matter if it is just 1 or 2 workers) and that butter doesn't show up in the town hall inventory page (either in barns or people's homes). There's also no butter icon. The butter is being produced but it doesn't show anywhere.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

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Gatherer

Not using CC at all.

Strange thing though I can only get butter showing when playing with more than basic normal speed. In my last town I had medieval creamery for roughly 10 yrs and no butter was showing. When test playing random new map nothing happened for the first 8 yrs with 1x speed (I built creamery in the 2nd year). When I switched to full speed I got butter immediately.

Tommorrow I will try to reinstall the game anew and enable the latest nmt mod to see what happens. I have been overwriting nmt mods before so that might be the issue.

P.S.: Have you considered adding some more decorations stuff in one of the next updates?
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

integration a good part of decorative item mod ? + new things ?
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kee

Kim Erik

assobanana76

Quote from: RedKetchup on September 04, 2015, 01:43:15 PM
integration a good part of decorative item mod ? + new things ?

yesssssss! please!!
You know I love the decorations!!  ;D
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

I know i didnt finished to optimize all my buildings....
but i did 2 new market today :)

NMT Food Store which is kinda a bit same as Fruit Store but will have lower capacity, but all the food in 1 place.

NMT Food Stall which is only the stalls and will have alot less capacity, a stall capacity  with all the food in 1 place :)

already fully optimized :) with same new magic :)
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