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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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RedKetchup

will do after summer, but what you mean by corner walls ? there were already corners inside ?
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DesoPL

Oh my bad! I mispelled... I mean castle wall diagonal like they add in CC fences diagonal.

assobanana76

Quote from: RedKetchup on July 20, 2015, 02:42:34 PM
i think the light house will end up... too much .. impressive !
too big :P

I had missed this masterpiece !!  :o ;D
great job!!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

#138
i just made a little test tonight, medieval house, floor 1 model 1 :)

i redid the final product , once 100% built (didnt touch the building process build_01 and build_02) just the final one...

the 3d mesh passed from 10,386 polys to ...... 818 polys only

thats 7.876% of the original
LOL
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Gordon Dry

I guess this result is worth a fix for the next release, it will be much smaller in total file size with more content...
And it will make the game perform much better, especially in bigger settlements.

That is great news.

RedKetchup

#140
Quote from: Gordon Dry on August 16, 2015, 04:23:43 AM
And it will make the game perform much better, especially in bigger settlements.

you will able to build 10-12 houses for the CPU LOAD price of 1 ^^
1000 houses for the price of 100 ^^
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Gordon Dry

I really love you for just continuing and learning.

Some modders (on every game out there) just create something good, slap on their shoulder and rest on their laurels.

And that's it, they never fix bugs, never upgrade to fit to patches, never put requested features in and so on.

Plus - a conspicuously high percentage of these modders complain they got health issues.
This could be correct in some cases, but I guess in many cases they just say so, for real they're lazy and give up.

Paeng

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

Bobbi

You is incredible, @RedKetchup  ;D Speaking as one whose computer slows to a crawl at high populations, I am beyond happy at anything that will help speed things up.

RedKetchup

#144
Hello :)

i am gonna start to work back on this and start to slowly make NMT2.0 :)

tonight i made floor 1 model 2. Originally the model had 13,694 poly ^^ now it has 1,156 poly , only :)
i also tested and started a fire to see how it goes : didnt crashed... house lost the roof. could been better but overall i am happy with it :)
note i never tested the old model with fire lol so i cannot compare ^^

btw also, i noticed something....
and it  gave my an idea about the water of the canals  ;D
i ll retalk of this when i ll be there if i made my idea working :)

tommorow night i ll try to make 3-4 models and start to process them all :)

so overall:
floor 1 model 1 : from 10,386 polys to ...... 818 polys only
floor 1 model 2 : from 13,694 polys to ... 1,156 poly , only
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Gordon Dry

Sounds good.

Did you share your performance tuning ideas with the CC devs and perhaps also with the FM devs?
I just wonder who got which level of dev skills...  ;D

And finally everybody would profit from these kind of tweaks.

RedKetchup

Quote from: Gordon Dry on August 26, 2015, 05:06:49 AM
I just wonder who got which level of dev skills...  ;D

for sure ShockPuppet has alot more of skill than i have in 3D. by far
Kralyerg has lot of more skill than i have in coding mod. by far

by integrating both... i am maybe less far overall :)
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RedKetchup

ha ha !  ;D

i was gone to sleep but .... it was too much stronger than my will...... i ve got to get up and try what my brain discovered ^^

i can announce that my canals... the water of my canals..... in NMT 2.0 ... wont freeze anymore in winter lol
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irrelevant


rkelly17

Holy heated canals, Batman! These wonderful creations don't require firewood to run the heaters, do they?  ;D

But where are the citizens going to ice skate in the Winter?  ;D  ;D