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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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purringcat

#375
Quote from: chillzz on September 23, 2015, 05:02:26 PM
oh wonderful paeng, bsc and other wonderful sc4 content to banished?! i'm all for it :)
as long as it fits the theme of the game of course.. no need for shiny office buildings, 6 lane highways :P

I was hoping for more realistic houses in the woods by the forester, gatherer and hunter.   Something seriously rustic and small
Maybe stone with a sod or rusty tin roof.   

[/quote]But it's the plant life and cool props that allow the game to look so beautiful.

Indeed... and now that they found a way to put a sort of MMPs into Banished, the need for plenty different props is even greater...  :)[/quote]

I'll try and post some pictures of what I have so RK and CC can see if they want anything.   

Busy today tho.... am fostering 3 weeks old kittens from the Humane Society and need to get them set up.    ::)

RedKetchup

btw guys :) now we have our OWN cows :)

i bought a mesh with some money , but it needed ALOT of fix :)
ShockPuppet of BlackLiquid CC Team graciously agree to fix it :) in fact he had to redo completly all the animation to make it compatible with banished :)

So everyone, say Big THANKS to BlackLiquid for the awesome Help :)




So now, we can NMT and CC, keep the original cattle as the way the game set it up, and we have Cows to give milk as a totally independant livestock :)
Thanks to ShockPuppet BlackLiquid Team :)
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Paeng

Ah, what a relief - cows that look like cows...

I was getting tired of these strange creatures with the round butt, spindly legs and a sheep's head...  :P
[i]Heads are round so thoughts can take a turn[/i]
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RedKetchup

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Bobbi


Gatherer

There's never enough deco stuff!!!
Fiat panis.


Pangaea

Moooo-st excellent. Looks like a couple want to escape though. Can they do it?!  ;D

DesoPL

Moar samples for tower houses.



Best sample, but also can work as medieval town hall etc.

http://s0.geograph.org.uk/geophotos/01/18/25/1182514_3d65f833.jpg





Nice model, and good sample that could be usefull in Banished.

Gordon Dry

#384
^^ This could be a central storage (magazine) only for textiles, tools and valuable items like carpets, jewelry.
Non-food especially.
With workers (vendors / guards) to collect the stuff, or it wouldn't be a central storage, only by random.

RedKetchup

i will buy it, but the problem it has 20,000 polygons LOL
i will need probably to redo it more simple by using the same textures (and using my new technics)
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RedKetchup

#386
in fact it has 40,000 real polygons  :-X
and doesnt even recognize all its textures
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DesoPL

Sir RK... This looks good! ^_^ (Warning happy mode ON!)

RedKetchup

#388
Quote from: DesoPL on September 26, 2015, 12:23:17 PM
Sir RK... This looks good! ^_^ (Warning happy mode ON!)

i ll work on it after i finish what i am doing :) which probably mean : tommorow :)

presently working on a granary which is kinda a barn but only food. i am working it from the Medieval Normal Barn (which i need to optimize anyways). it will be very similar looking but will have openings in the attic  with some lifts to lift the crates up there.

i am maybe at 60% made
i was at 3500 poly originally , i m down just over the 1000 and should go under 900 poly when finished.
(and that even if i made real 3D windows ^^)
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Paeng

Quote from: RedKetchup on September 26, 2015, 01:20:26 PMi made real 3D windows

Yeah! Modelling the windows (and other details) is so much better than just sticking on a flat texture... improves the look 1000%...  ;)

Scrimping on polys is very good, but you should not worry to splurge once in a while, too...
As so often, it's important to find a good balance  ;)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]