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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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Gatherer

Awesome stuff as always Mr. Red.

Just one tiny detail that bothers me, the wood beam going through the water wheel just resting on top of that stone.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

#841
yeah it was an error i corrected when i did this model. the wheel, the axle of the wheel needs support from both side because all these wet wood weight alot and wouldnt last long if doesnt have a good support.
if the axle would be in metal, probably it would support it easily for thousands of years ^^

i could 'imbricate' it in the stone pillar, yes. but i only chose to make sit on an encavure at the top of the stone pillar

but i still need to lower all the wheel a bit to have it a bit more into the water. it is a tiny bit too high
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DesoPL


RedKetchup

i didnt planed to make bricks varations for those... i should ?
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RedKetchup

#844
This is what it would look like another "F" variation with changing only the stones for the orange brick.
i wont offer as 'Upgrade' with an 'Upgrade Icon' but will still just added without costs and without changing the roof.

Enjoy !


Edit: And, Oh! , i lowered all the wheels too, deeper into water :)
and the axle wont 'just sit' on the pillar anymore :)
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Bobbi

Love that one even more. Stop it! No, please don't stop.  :D

As long as we're making teeny weeny little requests, do you suppose an F variant of the fishing hole without the fence would be possible? Sometimes I like to bury them near the woods in a "wild" area.

RedKetchup

Quote from: Bobbi on December 11, 2015, 03:50:24 PM
Love that one even more. Stop it! No, please don't stop.  :D

As long as we're making teeny weeny little requests, do you suppose an F variant of the fishing hole without the fence would be possible? Sometimes I like to bury them near the woods in a "wild" area.


haha i can check when i ll be there ^^


btw , started the library .....
i was so crazy and inconscient, and stupid.

the library had like 16,000 poly !! (like 13k coming just from the books)
i drop it to 1.100 total lol
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RedKetchup

WELL It has been a bit longer than expected ^^
i ve got to create a new UI for it since it doesnt have a residenceUI or a regular productionUI....
it was rather like more an attendanceUI ^^ i manage to re-create it with space for some Upgrade Icons :)

Upgrades : will give a bigger radius and more attendance per library :)

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ShockPuppet

omg red that original poly count  :o hahaha glad you fixed it well done  :)

Bobbi

You cut nearly 15000 polygons and they still look great!?! You have learned so much and just keep getting better and better. Libraries are adorable.

RedKetchup

#850
Quote from: Bobbi on December 11, 2015, 07:33:41 PM
You cut nearly 15000 polygons and they still look great!?! You have learned so much and just keep getting better and better. Libraries are adorable.

they look exactly the same :) nobody will see the difference ^^


Quote from: ShockPuppet on December 11, 2015, 07:20:24 PM
omg red that original poly count  :o hahaha glad you fixed it well done  :)

hahahaha yeah
let me talk to you about the apothecary LOLLLL

30,000 polygon ^^
the flowers are crazy (even if back in time, i lowered it to 10% of original...)

this why i need to go back and redo all designs /cry
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RedKetchup

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RedKetchup

#853
after some hours break...

i did all the Upgrades and their Upgrade Icons :) of the new Medieval Apothecary.

Upgrades : Bigger herb farming radius (double from 20' to 40')
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Bobbi

You wrteched man. That is one of my favorite buildings and now it's even cuter in all the new upgrades. Is there a benefit to the upgrade or only cosmetic?