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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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Bobbi

Quote
QuoteUpgrades : Bigger herb farming radius (double from 20' to 40')

Sorry, I missed this!

RedKetchup

I did tonight the Medieval Butcher Shop :)
another one that was at 16,000 poly down to 2,2k :)

Upgrades : faster production just a little bit and allowing now 2 butchers working in the same building :)
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RedKetchup

And the Medieval Clinic got the same love :)

Upgrades : 15 Patients instead of 10 for the non-upgraded version.
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grammycat

I love them all and am really looking to this release.  I keep telling myself "good things are worth waiting for" and "patience is a virtue" but man those buildings look great!

Kimbolton

Looking forward to the release as well. You are doing great work!  :)

Bobbi

And then we wait for Luke....but @RedKetchup will be ready!

RedKetchup

Quote from: Bobbi on December 13, 2015, 11:55:23 AM
And then we wait for Luke....but @RedKetchup will be ready!

i dunno ^^ i am trying to be rdy ^^
which is not yet if it would be released tommorow
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Bobbi

Is it possible he would release tomorrow?

RedKetchup

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DesoPL

We will able to play before world's end? Sorry just old poland modders joke. :D

RedKetchup

Quote from: DesoPL on December 13, 2015, 11:54:06 PM
We will able to play before world's end? Sorry just old poland modders joke. :D

;D  ;D  ;D I hope so !!!
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RedKetchup

I did tonight the 2 next buildings :)

The new Medieval Barber Shop and the new Medieval Dentist :)

Upgrades : Both are working the same way so , both, have their radius improved from 20 to 30 tiles.
(Happiness = Health)
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RedKetchup

I also managed to do the new Medieval BathHouse :)

and i did a little different thing for the 3rd model. usually the 3rd model has red bricks and black slate roof tiles....
i changed the red bricks for old stones (the textures used in canals and some buildings like the Old Lighthouse ^^)

Upgrades : increased radius of Happiness: Health from 30 to 60.
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Bobbi

So I was flipping back through the posts trying to figure out what might still need to receive the patented @RedKetchup optimization, and my head started to spin at all that has been done in the last several months.
Added:
Lighthouse, tunnel house, washing place, kiln, pottery shop, clay pit, granary, salt mine, salter, smoker, drying shack (and maybe more that I missed)
Optimized/Re-done:
Tavern, blacksmith, bakery, tailor, boarding house, archaeology center, windmill, watermill, butcher, library, apothecary, clinic, barber, dentist, bath house
What is left? Hunter? Fishery, Apiary, Creamery? Vendors? School? Is the Cathedral "optimized"?
I may have missed some optimization already done, because I was skimming, not reading, the old posts, and I only took the way back machine to around page 20. Some of the stuff I had actually forgotten that it was created!
So you should be close....


RedKetchup

#869
you forgot the biggest work ever in all that : the 6 x 1st floor , 6 x 2nd floor , 6 x 3rd floor Medieval Houses that have been re-done and multiplied by 5 different textures !!!!!
archeology center

yeah left : pond, apiary, creamery, all vendors, all barns, school... root cellar, silos, stonehedge
the cathedral i didnt made it, so it was already optimized. (same for abandonned church and ruins)

you can also add 2 stalls : (Ale vendor and Food vendor )  in the list of : Added
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