Forest Deep V3
http://worldofbanished.com/index.php?action=downloads;sa=view;down=172 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=172)
(http://worldofbanished.com/gallery/2582_17_01_17_5_02_27.png)
(http://worldofbanished.com/gallery/2582_19_01_17_6_07_21.png)
(http://worldofbanished.com/gallery/2582_25_01_17_6_08_54.png)
I was sick of that old name 'phorest' ::)
I changed it so I could live with it.
Thanks, great stuff for us forest dwellers LOL
Love that Menhir - best (most compact) "church" of all (for us heathens at least) ;)
Nice assortment of buildings for treefolk, like the new name. Thank you
:)
Thanks!
Did you know it's only one year today since I reached out
and asked for help with my first model?
@RedKetchup made a nice introduction to the world of
'never-getting-any-free-time'. I don't regret it!!
You have all been
very nice to me and this has been
a great experience!
One year, lots of mods in that time. Nice accomplishment. I'm sure I am not the only one glad you are using all your free time making mods. Keep up the good work. :)
I wonder what's next? :D
Kid too is a fire :) and he has the flame :)
I have great admiration and respect for those who are doing such a fantastic mods to "Banished." Thanks a lot . I have a new model file "2ue50ws967mo-campfire_model.zip" fire the boiler. Please, if anyone would be interested to process this file and add to the "Banished". I can send you just do not know how ?. If someone would be willing to help, I will be grateful. For such a great "Deep Forest" would come in handy fire - pot to cook dinner. Is it possible? - Simple meals. The second question - a simple wooden building a butcher as butcher "NMT" - it works very well, but it is cegeł - other, not because they contain pork, there konflik of "The North".I am only interested fireplace without a tent, but it only depends on you and thank you can transform your idea as a new mod?
"Medieval Butcher Shop " - Make Steak [Beef], Make Lamp chop [Mutton] ,Make Roast [Venison] - something like that
and if i would "repaint" the NMT butcher in "wood textures" ... would you be happy
@taniu ?
Arrg! More elf stuff, and all those damned trees! LOL, I'm a dwarf! ;)
LOL dwarf :)
@kid1293 , I think Forest Deep needs and addition of a special theme looking town hall. Maybe a circle of stone or iron (might appeal to dwarves :))
Once I was a cave-dweller but now I have found the light.
A tree is what I envision as a town hall.
A tree in all it's glory.
With a small stair up to the elder.
Note to constructor - Let's make the stair too fragile for dwarfs.
If not now, it will be in the near future...
(Da***d! Do you have more of those gingerbreads? I'm totally out.) ;D
Not to constructor, those who live in tree houses do well to stay on good side of dwarves known to carry big axes.
OK.OK.
A sturdy stair it will be!
And I beg forgiveness for being rude to the dwarfs!
edit - Here is a Tree Hall ( with stair for all! )
Version 2 in download.
Tehehe... why did I know this would keep turning in your head... ;D
You know me by now. :)
that looks more like a treehousethan just a house in a tree.just needs be lower and perfeably a normal ladder.
Quote from: kid1293 on January 19, 2017, 08:24:54 AMYou know me by now. :)
I hope that does not worry you... ;)
Anyway, this one is for you -
(https://dl.dropboxusercontent.com/u/5012419/banished/_kid/maintree.jpg)
Absolutely wonderful, thanks :)
Yep, got a new shipment of very large, extremely sharp axes, and its cold here, need more firewood! ;)
@kid1293 that is absolutely amazing. That'll be hard to top.
@Denis de la Rive , dwarf, back away from that tree hall :)
Thanks!
That picture could have won a competition!
@kid1293, absolutely love this set. The magic garden is just wonderful. Small problem with mother tree though. If you put 1 forester to work there is still the question mark over the tree as if there is no worker. If you make another forester, the question mark disappears. The professional list will show 2 foresters, you can find to foresters in the houses, but the mother tree shows 1 of 2, same if you have 3 foresters, the tree shows only 2 of 3. The foresters are there and working put not numbered correctly. Tree house are great, wish I had version with the 3rd one before I started map. Great set.
I have checked the code and I have tested in game. Mother Tree works!
There is a chance that you have another forester somewhere with possibility for two workers.
But you have only one.
Next forester you assign in another building goes to that second slot in the first building. Still with me? :)
1 of 2 means that you have one but can have two.
Check around your map for other forester buildings and check if there is a 2 of 2 somewhere,
Click the small down arrow just next the second number. Then it should read 1 of 1.
Now that building won't 'steal' any workers you assign in a new building.
(The third number is the total of foresters on your map)
I have no other foresters on the map only mother tree. I checked the forester workers and they were working around mother tree.
@Abandoned check to see if you accidentally built 2 Mother Trees in the same spot. I did that when I first downloaded the mod, I didn't see the footprint so added a 2nd one, that may be why you are having problems?
Good luck finding the cause :) It's a pain when you can't figure it all out. :(
@QueryEverything , I just discovered I had two mother trees. After last post, I went back to the game and thought I would try removing it and build a new one to see what would happen and there was a second tree right under it. Removed that one too to make sure there wasn't another. My mouse button sometimes sticks and double clicks. I bet that is what happened. I hope your internet connection has improved, that is really a pain too. Thanks for reply.
can the treehouse townhall be separated changed to be a house for hunters to live in?
I think it's nice as it is and it is unique!
Maybe later I can go further on that.
Move all forest stuff up in the trees. ::)
Right now I am cooking. :)
Adding a few recipes to Market BBQ and Market Soup.
Quote from: kid1293 on February 07, 2017, 09:08:19 AM
I think it's nice as it is and it is unique!
Maybe later I can go further on that.
Move all forest stuff up in the trees. ::)
Right now I am cooking. :)
Adding a few recipes to Market BBQ and Market Soup.
Sounds interesting :D
@kid1293 You are very young, talented and creative man, you created enchanting mods ,only admire the talent . All mods are great. My heart rejoices that you are thinking of new dishes to the kitchen.
I have a request if you - added seafood as mussel, clam ,scallop, oyster, lobster and other crayfish and crabs fish although ,salmon, trout, tuna, herring, mackerel + vegetables and ketchup or herbs.? I dream sushi, although some of these products has created a "Necora" and "Tom Sawyer ". Only my suggestion . Your 2 kitchens are fantastic and fit all new mods CC1.7.NMT, Ds Small Village, The North. Although other fans think that is enough dishes, like a lot of different buildings, but each story is different or am I right?I support you :)
Thank you
@taniu !
I am glad that the things I do can make other people happy.
But the kitchen was updated because a person wanted to use
things found in the forest. It was easy to do and it makes sense.
I will not add things from other mods, like oysters or clams.
Why? First - if I add something, people expect me to add
everything on their wishlist.
Second - I have no wish to make them more complicated.
As I'm new to the forum and normally download through Steam, can someone tell me why all the downloads are .pkm files?? I cannot open these and from what I've read they are associated with Pokemon!
they are also associated with Banished
you must not try to open it, you just need to copy it to your steam account banished game folder :
should be something like that : c:\SteamApps\common\Banished\WinData\
(or c:\Program files(86)\SteamApps\common\Banished\WinData\ <= depending where you have put your steam account)
and you paste it there.
then you launch the game and go in mod window button and put it on. reload and close completly the game and THEN restart the game a new time and then , there , you can play
after you download check the file properties and make sure the file isn't blocked by your security.
Sorted! many thanks :)
@kid1293 I know you are busy but I have a question regarding tree hall and nomads. Will it attract nomads if you build a trading post and market? I don't recall seeing a nomad tab in it. Does tab only appear if required buildings are built? I don't usually build markets so rely on nomad well to attract nomads.
No, it does not attract nomads. I removed the tab since it was not used.
Keep on using the well.
Do you have the old version of the well? (nomads every year)
If so, does it work as it should?
I have the nomad well with the tiny town hall and I get nomads every year. I only had a problem that one time I tried to remove it when I had the Mission nomad church. Other than that it works fine. Will certainly keep using it. :)
I read that Luke had fix a problem with nomads when removing the attractor.
I hope it is solved. I will put one-year code back for mod-button version.
yes, the problem was not the well itself but removing any attractor apparently. One-year getting nomads is especially nice for small maps with aging mods because you get a steady supply of a few nomads at a time and early in the game when needed most.
Just a quick update to the same changes I made for the version with the new toolbar.