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Colonial Houses 1.53

Started by kid1293, July 04, 2016, 12:36:31 AM

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Gatherer

Thanks for all the great new stuff to play with.
There's never enough deco stuff!!!
Fiat panis.

Kimbolton


Wow! Didn't even know there was more to come. Thank you very much for all of this. That sugar refinery looks awesome! Can't wait to try this out.

Now enjoy your vacation! :)

kid1293

Thanks Kimbolton.
I really appreciate all positive responses.

I have uploaded an update (1.21) which corrects the placement of the tavern.
It was off by 1/2 tile and I don't know when that happened.  ???
Maybe when experimenting with sizes.

I can not be anything other than happy over the fact that this mod worked out.
There were many moments when I thought it was too much.
Or too little :)

When I checked CC I really understood how fun it is with all these
production chains working together. But it comes with a price.
Every mod changes the game from vanilla and it is hard to like
every change we put into the game. We will see what's next...

Gatherer

Quote from: kid1293 on July 18, 2016, 01:46:36 PM
When I checked CC I really understood how fun it is with all these
production chains working together. But it comes with a price.
Every mod changes the game from vanilla and it is hard to like
every change we put into the game. We will see what's next...

That's why I love small to medium sized mods. They're not that big of a change. And if I don't like it I simply don't use it without losing on too much good stuff available.
There's never enough deco stuff!!!
Fiat panis.

kid1293

#79
Talking about double morality!
I advocate smaller mods and flexibility, now I have done it again...
Another update :o

I hope you will like this:
Resources from @tanypredator New Flora mod to make Oat Cookies and Rosehip Jam
You will of course have to have her mod loaded too or else you have to trade.
They will flag red but it's OK.

(I have included Oats crop from CC. You will get your cookies anyhow. :) )

Gatherer

Yummy yummy yummy there is food in my tummy...
There's never enough deco stuff!!!
Fiat panis.

kid1293


Herrbear

Thank you for the mod and the updates.

kid1293

To @lyonlee and @TheOtherMicheal and others who wanted Carbon Steel Tools.

I have uploaded an add-on file to make HardwareStore produce Carbon Steel Tools.
Just place it above Colonial Houses and it should be fine.

Don't tell @RedKetchup that I used his files. :)

lyonlee

#84
Thank you very much, kid1293. :)

But what is the tool quality of the Carbon Steel Tool? 300 or 400?

I think 400 is more appropriate than 300.
The steel tool is 1 wood + 1 iron + 1 coal and has a quality of 200, but the carbon steel is 1 wood + 2 iron + 2 coal, yet has only 300. Its weird. ???

kid1293

Yes, as I said before - I think they are too expensive, but it's
the NMT values, so I decided to stay with them.

Tom Sawyer

Actually Carbon Steel can't have a better tool quality and never 300 or 400 instead of 200. It's just another sort of steel with higher carbon, not very durable and rusts quickly. A steel grade with a higher durability could be Stainless Steel, made with a high percentage of chromium but I think this is the 20th century.

kid1293

I was thinking of a row of mines for chrome-vanadium steel tools :) :) :)

kid1293

First I wanted to join the trend of releasing and get these out,
but then I remembered how many updates I already did
so I wait a while and see if there will be more.

mellowtraumatic

Love, love, love this mod. I'm very happy to see that you're still working on it and adding stuff.

I was using your hardware store in my current town and I did notice that my blacksmith couldn't make any steel tools at all. He had iron and logs in the building but whenever he put in some coal, he would take it immediately back out and then put it away. He just went back and forth doing this. I was wondering if maybe the hardware store storage capacity was too small and causing this?