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Discussions : New Medieval Town v 1.02

Started by RedKetchup, April 19, 2015, 11:37:09 PM

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gogotory11

Hi. I'm Korean player and i don't speak english well.
So, I hope that you understand my reply meaning.

I enjoy Banished recently and i really really want to play New Medieval Town BETA 0.7!
But, this mod crash colonialcharter mod.
So, i can't play this mod with colonialcharter mod.  :'(

Please, tell me how to play this mod with colonialcharter mod.

Thank you. Have a nice day!  :)

RedKetchup

this mod does not crash colonial. it is something else that crash your game. which other mod do you have ?

be sure to put this mod on top of the list in case, the first mod on top.
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gogotory11

Oh...  my mistake..

When I checked New Medieval Town and CC in mods tab, red exclamation mark appeared.
So I  understood that red exclamation mark meant these mods were crashed.

After reading your answer, I know that red exclamation mark is negligible.
Thank you! :)

RedKetchup

to share resources between mods we absolutely need to etablish them in both mods, and set their value and set their graphic files associated with.

and it gives a little warning, but it doesnt mean it will be dangerous.

in the particular case between NMT and CC , the shared files are the flour and the honey. but all the files are identical.
honey are the original files made by the developper.
flour are the files i made and gave to CC with permission to use them :)

so don't worry, both mods works very well together :)
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Bobbi

Love the start on "corner house". If it will be a store, do you know what kind of store you have in mind?

RedKetchup

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assobanana76

#82
Quote from: RedKetchup on April 30, 2015, 05:57:05 PM
Quote from: assobanana76 on April 30, 2015, 12:02:15 PM
oh wow!! what a great news viewing this picture!
after 2nd and 3rd floor another revolutionary idea!!
need more details!!
size? n. family? n. of door? elevable at 2nd and 3rd?
can't wait Red!!

the residences will be same for family (2 adults, 4 children), will have only 2-3 model of floor 2 and 3. will have mainly shops at first level (like this one, it is a shop).
the stairs or doors to go to 2nd and 3rd floor will be each side where the roads are (where i draw some green lines on the screenshot)

and as you can see, to make it fit, each neighbor house haves 5x6 tiles (6 depth) so the corner one needs to be 6x6 including 2 roads (5x5 without roads)
This means that after the construction of the second and third floors will be 6x6 over the road .. right?
I have already found two corners where are perfect !!!!
any idea which shop will put on the ground floor?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

yeah i have some ideas, like this one, but too soon to reveal the list :)
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MightyCucumber

Hey Red, first of all, awesome work so far! This mod is set to breathe a new life to the list of mods we have available, and is a must to everyone who enjoys Banished! :P

Now onto my suggestion - you probably have something similar already planned (indeed you houses can be made to act more or less like this), but would you consider making houses and/or connections between houses that arch over streets? More or less like this:




RedKetchup

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chillzz

basically your 2nd story is already working like this.
at least thats how @assobanana76 (and me) and probably others use it ;)

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Paeng

Quote from: MightyCucumber on May 05, 2015, 05:01:30 AMwould you consider making houses and/or connections between houses that arch over streets?

A little browsing shows this has already been suggested and discussed -

http://worldofbanished.com/index.php?topic=786.msg15029#msg15029
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

bubbamcgee

@RedKetchup - Not sure if you are aware or not... the roofline of the dentist, barber, and doctor building showing their front edges through the second story buildings.  Will this be fixed in an upcoming release???

RedKetchup

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