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Discussions : New Medieval Town v 1.02

Started by RedKetchup, April 19, 2015, 11:37:09 PM

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RedKetchup

Quote from: Gatherer on May 22, 2015, 02:19:50 PM
Quote from: RedKetchup on May 22, 2015, 12:57:11 PM
it is a Wonder, and worders arent built in a day or week. it takes years :)
it is the work of a lifetime.

I started building it in Late Spring '51 and finished it in Summer '53.

sweet 2 years  : thats super good :) if you dont have fully the material to start it ... it can be longer, time you gather the mats :) and on a lower population , sometimes you can pull the builders nd prioritize some other buildings.... so ... looks 100% good :)


btw. I released the first Official New Medieval Town v 1.0 on workshop and here in download section. the file is hosted by MediaFire :)
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Gatherer

There's never enough deco stuff!!!
Fiat panis.

Stephen122334

I only managed to build it in my last town  :D
I was so proud I uploaded screenshots on steam and the cc website.  8)

RedKetchup

the cathedral is great no ? it add so much at the look of a city :)
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RedKetchup

BUGFIXES and CHANGES :
1.02 : Changed the number of members of the library to 60. reduced alot of almost all building costs BUT the cathedral.
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RedKetchup

now that Medieval Castle BETA 0.2 is launch ....

i ll go work on the Medieval Houses Corners ^^  YAY ^^ lol
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rkelly17

Regarding Turkeys (the feathered kind!  ;D ): Geese would be better for Medieval theme. Turkey came fairly late to domestic production, well after the Medieval period. Geese could produce meat and feathers which could lead to a whole new production chain where the feathers are sown into bedding which leads to burning less fuel (That part is probably beyond what Banished can accept in modding, but it's a nice idea).

This is just a suggestion, of course; everyone should feel free to ignore it.

RedKetchup

i just dont see 'how' we can apply this into games. but i keep the idea into the shadowed part of my brain ^^
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rkelly17

Quote from: RedKetchup on May 23, 2015, 08:44:02 AM
i just dont see 'how' we can apply this into games. but i keep the idea into the shadowed part of my brain ^^

A place where I am sure that there are many interesting ideas fermenting!

I get what you mean by the problem of the "how." How does the game distinguish between wood and stone houses for fuel consumption? Some entry in the .rsc file?

RedKetchup

yes we set the number in every residence .rsc :)
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RedKetchup

i am finishing (alot to do for the first one ^^) the very first corner 1st level shop :)

to refresh your memory .... i repost the screenshot i gave you
i let you try to guess what it is ^^ haha
you will all <3 me ^^ :)
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chillzz

ìt's something like a church / hospital  with the max # of attendants.. and has a happiness factor, since they'll idle there..

hmmm what kind of 'center' could it be...
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RedKetchup

#207
nobody found out what was this first corner building ?


it is kinda hard to find ideas that arent already taken in CC:EA and future CC:?? that will be launch in 1-2 days ^^


i will let the pictures talk :)


screenshot 1 : 1st medieval corner building shop :)

screenshot 2 : the first project that goes with it :) of course it is a raw draw but will put alot more details in it ^^
i am open to comments and sugestions :) i need 4-5 more projects for this new building
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Stephen122334

Amazing, You always surprise me with your creations  8)

RedKetchup

i need to find ideas that nobody has taken already ^^
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