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Discussions : New Medieval Town v 1.02

Started by RedKetchup, April 19, 2015, 11:37:09 PM

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Kimbolton

Red,

That hostel is a beautiful building. It's a wonderful addition to the mod. Thank you!

RedKetchup

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Nilla

Very nice. I'm even tempted to redo that @kee challenge (no normal houses) using this mod. :)

RedKetchup

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Paeng

So the new "Hostel" is a proper Boarding House, right? Will you add attractors for Nomads? Or consider an alternative version with restriction-free Nomad attractors... :P

* Personally I do not really care for the artificial restriction (TownHall+Market+TradePost) before Nomads get attracted - as a "seasoned" player I don't wait for (fertile) nomads to arrive, I rather base my nomad decision on calculations whether my town can afford the new arrivals or not...
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

assobanana76

if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

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rkelly17

Quote from: RedKetchup on June 17, 2015, 06:00:57 PM
some in game screenshots ?  ;D

Outstanding! And the innkeeper seems to be a civic minded sort of person who shovels the snow off his sidewalk.

RedKetchup

#293
NEXT UPDATE - New BUILD 1.1

Coming Soon - Wed, July 1, 2015
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Nilla

:) Yes!

But take your time, no pressure, no stress. If you don't make it until the 1, we can wait. We have a proverb here in Sweden saying; "Who waits for something good, can never wait too long".


DesoPL


ShannonP

Quote from: Nilla on June 20, 2015, 03:30:48 AM
:) Yes!

But take your time, no pressure, no stress. If you don't make it until the 1, we can wait. We have a proverb here in Sweden saying; "Who waits for something good, can never wait too long".



Completely not true. We wants it. We really wants it.

(Okay, fine. Maybe it's a LITTLE true. :D )

RedKetchup

#297
i am working on this all the week :)

so far .....

- Alot of New Icons for better understanding if it open a group or a single building.
- 3 New Resources for Medieval Blacksmith : Wooden Tool, Stone Tool, Carbon Tool.
- 3 story Medieval Hostels :) ( New buildings , 3 floors, 1 model each floor. 3x3 families of 5 ) (corner building)
- Medieval Archeology ( new building: Archeology Center, new profession: Archeologist, new resource: Archeology Artefact ) (corner building)
- - - New Archeology Restored Sites (3) : Stonehedge, Ruins, Abandonned Church.

i will update this post with new things as they will be integrated :)
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DesoPL

Now i know, how native artifacs i founded in game. :D Not sure only, if your mods might work properly with CC? I mean latest update with latest CC.

In other hand. For now only Stonehedge Ruins and Abandonned Church? Or maybe some castle ruins might be possible as well?

RedKetchup

Quote from: DesoPL on June 20, 2015, 09:43:30 PM
Now i know, how native artifacs i founded in game. :D Not sure only, if your mods might work properly with CC? I mean latest update with latest CC.

In other hand. For now only Stonehedge Ruins and Abandonned Church? Or maybe some castle ruins might be possible as well?

the native artifacts from CC have their own purpose in their mods, my artefacts are for my archeology restored sites :)
these are 2 different things.

so far 3 models :)

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