World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: RedKetchup on September 13, 2014, 04:09:50 PM

Title: if i would add a butcher what should it craft ?
Post by: RedKetchup on September 13, 2014, 04:09:50 PM
if i would add a butcher what should it craft ?

i thought about :

beef:

Roast beef
Tbone
burger (cheeseburger with cheese IMO kinda joking with burger lol)

mutton:

kebab
lamb
giglot

if we could get pigs:

bacon
porkchop
sausage

what about all that ? having a butcher ?
Title: Re: if i would add a butcher what should it craft ?
Post by: Bobbi on September 13, 2014, 05:14:29 PM
Sounds swell to me. You're my new hero, @RedKetchup. Mod away! (Think smaller churches....)
Title: Re: if i would add a butcher what should it craft ?
Post by: slink on September 13, 2014, 05:36:52 PM
Are we adding cats? (LOLCATS reference: I Can Has Cheezburger?)   ;D
Title: Re: if i would add a butcher what should it craft ?
Post by: RedKetchup on September 13, 2014, 05:50:01 PM
Quote from: slink on September 13, 2014, 05:36:52 PM
Are we adding cats? (LOLCATS reference: I Can Has Cheezburger?)   ;D

you mean chinese food ?
Title: Re: if i would add a butcher what should it craft ?
Post by: slink on September 13, 2014, 07:22:14 PM
Quote from: RedKetchup on September 13, 2014, 05:50:01 PM
Quote from: slink on September 13, 2014, 05:36:52 PM
Are we adding cats? (LOLCATS reference: I Can Has Cheezburger?)   ;D

you mean chinese food ?

NO!   :P ::) :o

;)
Title: Re: if i would add a butcher what should it craft ?
Post by: kee on September 13, 2014, 10:55:06 PM
I'd say he has to make a product out of combining at least two sorts of produce; there's alwats sausages (meat and herb), an other that springs to mind is cured meat (meat and salt, we'll have to add salt to produce in the mine). Lastly there is pork and firewood to produce bacon.
These three ideas are all ways to make meat last longer: Perhaps it's possible to add a sort of 'use by' mechanic- spoilage that is- that gives treated foods longer shelflife?
Title: Re: if i would add a butcher what should it craft ?
Post by: RedKetchup on September 14, 2014, 12:22:03 AM
you mean meat and spices ? (not herb)
Title: Re: if i would add a butcher what should it craft ?
Post by: kee on September 14, 2014, 01:40:22 AM
Spices would do nice, add as a category the gatherers produce.
Title: Re: if i would add a butcher what should it craft ?
Post by: slink on September 14, 2014, 06:36:34 AM
Quote from: RedKetchup on September 14, 2014, 12:22:03 AM
you mean meat and spices ? (not herb)
Sometimes herbs.  Breakfast sausage contains sage, which is an herb.
Title: Re: if i would add a butcher what should it craft ?
Post by: canis39 on September 14, 2014, 10:00:53 AM
Butcher sounds like a good idea, and I like the idea of adding pigs, and spices.

Let me just give a general "yes please" and move on.  :D
Title: Re: if i would add a butcher what should it craft ?
Post by: rkelly17 on September 14, 2014, 12:35:02 PM
A butcher would be nice. As it is the herders function as butchers, so I think that it would have to add some value or change something to be worthwhile.

One approach: People can't eat straight meat but need a butcher to make beef, mutton and chicken available as a food.

Another approach: Butcher changes 1 cow, sheep or chicken (the bird) into 2 (or some other number) of beef, mutton or chicken (the meat). Pastures produce carcasses which get carried to the butcher. One might want to make the cow-beef number higher, the sheep-mutton number middle and the chicken-chicken number lower to reflect the relative size of the animals. In the end the larger number and faster reproduction of chickens would probably about equalize the final output.

Here is an interesting idea that would go with your milk/creamery mod: Create a new category of cows, dairy cows (with an appropriate dairy cow graphic). The dairy cows make milk and are the foundation of all the dairy foods (milk, cheese, cream, yoghurt). The current cows become beef cattle and make beef but not milk (hard to milk a steer). Both make leather.



Title: Re: if i would add a butcher what should it craft ?
Post by: Alycya on September 15, 2014, 01:15:56 PM
Quote from: rkelly17 on September 14, 2014, 12:35:02 PM
A butcher would be nice. As it is the herders function as butchers, so I think that it would have to add some value or change something to be worthwhile.

One approach: People can't eat straight meat but need a butcher to make beef, mutton and chicken available as a food.

Another approach: Butcher changes 1 cow, sheep or chicken (the bird) into 2 (or some other number) of beef, mutton or chicken (the meat). Pastures produce carcasses which get carried to the butcher. One might want to make the cow-beef number higher, the sheep-mutton number middle and the chicken-chicken number lower to reflect the relative size of the animals. In the end the larger number and faster reproduction of chickens would probably about equalize the final output.

Here is an interesting idea that would go with your milk/creamery mod: Create a new category of cows, dairy cows (with an appropriate dairy cow graphic). The dairy cows make milk and are the foundation of all the dairy foods (milk, cheese, cream, yoghurt). The current cows become beef cattle and make beef but not milk (hard to milk a steer). Both make leather.

I like the idea of the butcher processing carcasses, rather than the herdsmen doing the butchery as happens at the moment.

Dairy cows distinct from beef cattle is a great idea too - adds an extra level of challenge to the game  :)
Title: Re: if i would add a butcher what should it craft ?
Post by: kee on September 16, 2014, 10:29:43 AM
Since we're currently raising herefords, a milk breed would be in order. A bit out of character though; differentiation and systematic breeding of cattle into meat and milk breeds prettymuch started in the 1700s.
Title: Re: if i would add a butcher what should it craft ?
Post by: rkelly17 on September 16, 2014, 02:41:50 PM
Quote from: kee on September 16, 2014, 10:29:43 AM
Since we're currently raising herefords, a milk breed would be in order. A bit out of character though; differentiation and systematic breeding of cattle into meat and milk breeds prettymuch started in the 1700s.

If you look at the crops in Banished, many of them are indigenous to the Western Hemisphere (e.g., potatoes and corn) and some were not generally accepted into European diets until the 1700s, so breeding cows is probably OK.
Title: Re: if i would add a butcher what should it craft ?
Post by: Alycya on September 17, 2014, 10:31:11 AM
I had a thought on this earlier - if you combined it with the flour from the windmill mod, plus if the creamery made butter, you could make...



COW PIE  ;D ;D ;D ;D
Title: Re: if i would add a butcher what should it craft ?
Post by: RedKetchup on September 17, 2014, 10:38:48 AM
Sheppard pie !
Title: Re: if i would add a butcher what should it craft ?
Post by: Pangaea on September 18, 2014, 01:01:35 AM
How about cocoa? Then we can make chocolate :D

Not exactly butcher's work, but it could help with happiness (if that is possible to mod).
Title: Re: if i would add a butcher what should it craft ?
Post by: rkelly17 on September 18, 2014, 07:29:21 AM
Quote from: Pangaea on September 18, 2014, 01:01:35 AM
How about cocoa? Then we can make chocolate :D

For that we really should wait for the tropics mod, don't you think?  ;D
Title: Re: if i would add a butcher what should it craft ?
Post by: Pangaea on September 18, 2014, 10:03:02 AM
Quote from: rkelly17 on September 18, 2014, 07:29:21 AM
Quote from: Pangaea on September 18, 2014, 01:01:35 AM
How about cocoa? Then we can make chocolate :D

For that we really should wait for the tropics mod, don't you think?  ;D

Probably! :D But there are plenty of oddities as it is