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"Toggle Pathing Method"

Started by irrelevant, April 04, 2015, 07:52:21 AM

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irrelevant

I was looking around in Game Menu/Options/Input, and noticed this item. What it is? It's default mapping is to Left Shift, but I can't figure out what it does.

A Nonny Moose

Well, it appears that the left shift key is supposed to be a hot key that toggles the "pathing method" whatever that is.  Perhaps we can get an explanation from the developer.

I tested this, and found it did nothing that I could discover.
Go not to the oracle, for it will say both yea and nay.

[Gone, but not forgotten. Rest easy, you are no longer banished.]
https://www.haskettfh.com/winterton-john-hensall/

irrelevant

Oh, it's used to place diagonal roads. Forgot about that.

RedKetchup

wait ! do you mean we can do real diagonal roads in the game ?
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irrelevant

Yes we can. I think they are clunky though, and I never use them. Good luck getting them in the right spot!

Also, see this: http://worldofbanished.com/index.php?topic=168.0

RedKetchup

oh ok , the old way !

i was talking about real diagonal road with the graphic turned to 45 degres
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A Nonny Moose

Verified.  One would think that a modern program could count on some anti-aliasing to produce a smooth diagonal, but this simply produces connected squares on the grid.  Uglier than SimCity 4.
Go not to the oracle, for it will say both yea and nay.

[Gone, but not forgotten. Rest easy, you are no longer banished.]
https://www.haskettfh.com/winterton-john-hensall/

rkelly17

Quote from: RedKetchup on April 04, 2015, 11:48:00 AM
oh ok , the old way !

i was talking about real diagonal road with the graphic turned to 45 degres

Ah, the dream of diagonal roads! Yet another ideal crushed by the cruelties of Banished life.  ;)

RedKetchup

cant believe nobody done that yet :S all those useless moddlers  :o

;D ;D ;D
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A Nonny Moose

Quote from: RedKetchup on April 05, 2015, 12:06:02 PM
cant believe nobody done that yet :S all those useless moddlers  :o

;D ;D ;D

This is maybe not so simple.  The basic grid seems to be very dominant as in many other games.  The fact that his has a free camera and good 3D rendering is a serious achievement for a simulation such as this, and the display seems related to the sim, where others are often just eye-candy with only a faint relationship to what's going on in the background.  You can get strange road layouts without the shift key if you run along a shoreline.
Go not to the oracle, for it will say both yea and nay.

[Gone, but not forgotten. Rest easy, you are no longer banished.]
https://www.haskettfh.com/winterton-john-hensall/

rkelly17

Quote from: RedKetchup on April 05, 2015, 12:06:02 PM
cant believe nobody done that yet :S all those useless moddlers  :o

;D ;D ;D

Since you are the king of overhanging graphics, there is surely a challenge in this.  ;D  Is it even possible to substitute the appropriate graphics for a diagonal road?  :-\

RedKetchup

Quote from: rkelly17 on April 06, 2015, 09:13:00 AM
Quote from: RedKetchup on April 05, 2015, 12:06:02 PM
cant believe nobody done that yet :S all those useless moddlers  :o

;D ;D ;D

Since you are the king of overhanging graphics, there is surely a challenge in this.  ;D  Is it even possible to substitute the appropriate graphics for a diagonal road?  :-\

i wish i have the Luke's stone road .fbx in the hands... it would be so easy to do !

the only texture i have (which is still way too high in polygons even if i reduced it of 80%...) of that :
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RedKetchup

EDIT: but presently, i am wondering if we really need some .... 3D forms for the roads... maybe just .... 'painting' the ground with a .png would do it :P
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RedKetchup

lollllz

the developper... i dunno what he thought when he ended up with the road system..... he needs to redo his classes lol

so i try to paint a tile with that png just previous post...

and instead to paint the 1x1 tile with that , " it " is thinking or taking for fact that ... png isnt 1 tile of 1x1 but ..... maybe like it represents like the whole map lol

each 1x1 is part of a big puzzle which at the end will represent the entire .png lol each line you add, it adds more puzzle pieces to the whole.... check the screenshot lol
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A Nonny Moose

Good to see you trying @RedKetchup .  I have a feeling that to really fix up the roads would be some kind of major rewrite and not a mod at all.
Go not to the oracle, for it will say both yea and nay.

[Gone, but not forgotten. Rest easy, you are no longer banished.]
https://www.haskettfh.com/winterton-john-hensall/