World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on September 12, 2019, 08:41:01 AM

Title: Kid - Mexican Fantasy V2.1
Post by: kid1293 on September 12, 2019, 08:41:01 AM
Kid - Mexican Fantasy V2.1

http://worldofbanished.com/index.php?action=downloads;sa=view;down=575 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=575)

(https://worldofbanished.com/gallery/2582_10_10_23_7_33_37.jpeg)

Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 12, 2019, 08:54:43 AM
That looks really good Kid.  :)
Title: Re: Kid - Mexican Fantasy V2
Post by: tuggistar on September 12, 2019, 01:16:49 PM
Thank you for the wonderful mods! how do I suppose the old Mexican Fantasy can be removed for irrelevance?
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 12, 2019, 01:30:18 PM
You may use the old mod if you do not want clay as building material.
Title: Re: Kid - Mexican Fantasy V2
Post by: magicqueen on September 12, 2019, 05:42:53 PM
@kid1293 Hi Kid,

Thank you for your mods.  I have issue with villagers wouldn't collect the clay and store in the stockpile nor barn.  I'm only using your 2 mods (this one and the Red Dessert).  Can you please let me know what could possibly the issue.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 12, 2019, 08:32:55 PM
@magicqueen

A very big thank you for finding that. It is fixed now. Download again.

It was the flags for the citizens that did not allow custom material (clay)
I have those flags in many other mods and I never noticed they were
missing in this mod. I will make it a habit to add those flags to every mod.

Thanks again.
Title: Re: Kid - Mexican Fantasy V2
Post by: taniu on September 12, 2019, 10:38:30 PM
@kid 1293 ;D ;D ;D With all my heart, thank you very much for 2 fantastic mods, although I don't currently test them and they are made in Mexican climate but I think they happen to me ROTP mod - Beta2 @ RedKetchup - I have already downloaded them - I will see how they will cooperate with Egypt.I have "Swamp Legend" mods played - I can breed crocodiles - and my people are not hungry - thanks to Kid - I recommend it to other players, because at the beginning of the game it is very useful, it provides meat and skin. Regards
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 13, 2019, 01:03:03 AM
I don´t know what I´m doing wrong but I can´t open the rar file. Not this and not the Red Desert. I´ve downloaded each file twice. I tried to open another rar file and it worked, so the RAR-Opener seems OK. I simply can´t understand what´s wrong. Any suggestions?
Title: Re: Kid - Mexican Fantasy V2
Post by: RedKetchup on September 13, 2019, 01:04:44 AM
i always used WinRar since 10 years.
Title: Re: Kid - Mexican Fantasy V2
Post by: Glenn on September 13, 2019, 01:11:35 AM
The Rar files opened for me, as is normal. I use 7-Zip.
You could try this or re-install the one you use now
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 13, 2019, 03:35:09 AM
Hej @Nilla
It is a common problem here at this site. A bit larger files happen to get
som error when downloading. Not that my files are large but it is maybe
enough to cause problems. During the day I will upload to Nexus which
have a reliable connection.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 13, 2019, 04:03:18 AM
I have uploaded Mexican Fantasy and Red Desert to Nexus.
You can try there if you have trouble downloading files here.

http://www.nexusmods.com/banished/mods/62/?
Go to the 'Files' tab. Under 'Miscellaneous' you find this file and more.
You have to register to download larger files.
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 13, 2019, 06:27:14 AM
Thank you very much, now it worked. :)
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 13, 2019, 08:54:31 AM
 :)
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 16, 2019, 07:53:57 AM
Good morning Kid.

Your Bakery in this mod, it's purpose wasn't to extend the food? It took 100 Corn from the Corn Patch and the first batch of baking it did took 24 Corn and turned it into 12 Bread. Just wondering.

EDIT: And the Bakery only works with Corn right since there was no selection menu? When first employed that's what it grabbed from storage.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 16, 2019, 10:13:14 AM
I have
   int _lowCreateCount = 36;
   int _highCreateCount = 40;

Where did you get 12? You must have another bread mod active.

EDIT - I have checked ALL my bread files. Nowhere near 12.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 16, 2019, 02:24:58 PM
Actually, having a mod loaded affects the game even if you don't use it.
I don't know what has happened. My game works.
You must have something loaded that makes only 12 bread come out.
I do not have that number with ANY of my bread!
It must be some other mod.

load a game with only debug and Mexican Fantasy. Add corn and try again.
That is all I can say. I see nothing on your list that I recognize as the culprit.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 16, 2019, 02:33:57 PM
I did the test and can show pictures
24 corn in -> 40 bread out
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 16, 2019, 03:19:45 PM
I´ve played with the Mexicans too and can confirm your numbers; 24 corn in 40 bread out. I also think you´re right @kid1293; also mods not activated in the game but activated and used before can someway have an influence. I can remember one game a long time ago where I got feathers in a game where it shouldn´t be any feathers at all. They were simply left from an earlier CC game. I´ve also had merchants arriving that belong to other mods than I have used, so probably production numbers and maybe also menus and production possibilities (your blacksmith in the Egyptian game) I haven´t seen it myself but i guess it´s possible. It has also been discussed here on WOB a long time ago, don´t know where. My only advice is to clean the registry. I think @brads3 (and some others) are better than me to tell how you do this the best way.
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 16, 2019, 04:21:04 PM
My registry is cleaned before every game, that's my usual routine when switching mod profiles with ModMan.

And yes I do know that if a mod is loaded even if it is unused they can affect other mods!  ;) I was just making the statement that at that point in the game I was just "physically" building and using Kid's stuff at the time; not sure why I said it but it rolled off my tongue as I was writing the message so I included that.

And like Kid said, I don't see anything in my mod list that would interfere either, I actually thought maybe it was the MarketFood mod or the Mission Kitchen (I've never used those yet so I don't recall everything they make), perhaps not though since Kid didn't mention it. I'll get back to you Kid and let you know if I ever figure it out.

And by the way, I wasn't tossing around accusations or anything like "This is all your fault; fix it!"  -- I was just saying, "hey, I go from 24 Corn to 12 Bread, was that intended?"  :-X


               
Title: Re: Kid - Mexican Fantasy V2
Post by: brads3 on September 16, 2019, 04:35:12 PM
i was waiting for KID to confirm it. no offence, but i do frown on having all the mods in the WinData folder when they are not being used.they can still be read by the game. there are cases that this might be needed as in the mod is acting as a patch.

      after trying hundreds of mods, it is wise to clear the game registry. thou it has been debated and does not happen often anymore,mods can get hung in the registry. a mod that has been REMOVED from the WinData folder can still be active and affect games. this has happened with very old mods. since we have upgraded the game to 1.06 and again to 1.07,i only know of 1 mod that has done it,UNLESS  an older mod was loaded. between my last map and my new 1 i had issues.   the Crystal Cliffs mod was acting as a patch to merge the RKEC and Pine mods.even when it was disabled and removed it acted like it was working as a patch.

      i rely on NILLA to fine tune production balances for mods.when using a variety of mods this is 1 of the give and take areas.work time and inputs and outputs can be changed with the mod order. most of the time i ignore them. sometimes you can adjust a mod or 2 and solve it.hard to do unless you can narrow it down to a couple mods.

        putting all mods into the WinData folder will feed the Gremlins.they are funny like that.more they have to chew on the longer they cause issues and laugh at you.wait til they dig a black hole for you to get lost in for a days and days. 
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 16, 2019, 05:10:24 PM
That was quick to find. I got the 24/40 output after I removed Red's ChooChoo, when re-added I was back to 24/12 output.

EDIT: I just saw your message Brad and only read the first sentence before now replying - This was the ChooChoo mod, nothing to do at all (in my opinion) of extra mods in the WinData.


Now I'll finish reading what you said. :P

I just tested again (all 247 mods still in WinData), only:24/12 output, ChooChoo removed = 24/40

** When I moved ChooChoo below Mexican Fantasy I was back to 24/40 as well. So if using any prepared food production mods (in this case, for Bread) just put ChooChoo below them if the output results are not satisfactory.

P.S.: Sorry Kid, thanks for letting me borrow this spot for posting. Moving on now, case solved. I also went back and removed two or three of my previous comments to shorten the clutter here.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 16, 2019, 08:09:00 PM
Ah. Nice that you found it. :)
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 17, 2019, 02:45:06 AM
Weird with ChooChoo. I haven´t played it for a long time but as I remember, it´s a pure trade mod without production buildings. Good that you´ve found it.

I´ve told that I´ve played a little with the Mexican mod but haven´t said anything about my impressions. It´s a very sweet mod. The buildings are fun and do look very good; typical Kid mod. But I´m sure you already know, @kid1293 that I´m not so fond of the production numbers from the food producers. These tiny patches do produce an enormous amount of food and a second worker even doubles it. OK; there´s an input of water but that too is easy to get and highly productive. And if you clear a small piece of land from the cactus fruits that grow everywhere after some time, you will not need to bother about food for a long time. But honestly, I´m OK with these high numbers. Not everything needs to be a struggle. Nice for people who want to focus on other things. And if I want a more challenging game, I can always find a way. ;) You can look at the number of years at the picture and guess what I´ve been up to.

I also have a "glitch" I´ve never seen before. It´s probably because of some graphics setting but I haven't seen it with another mod, so I´ll tell it here. Sometimes when I build houses, the screen looks like the second picture. It comes suddenly and goes after a while, maybe when the house that caused it is finished. It doesn´t come every time I build something. Maybe it´s some combination of 2-3 floor house, I don´t know. Maybe I should try to change some settings but I don´t really know what could make sense. Any advice?
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 17, 2019, 02:49:36 AM
Hej Nilla!
The 'glitch' you are talking about is absolutely a model with scale-error.
It is probably 100 times too big. I will start going through them and I will post an update.
Thanks for nice words :) I admit that I do stretch the limits a bit with my production numbers.
I like to focus on other things, as you said.

I'll be back.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 17, 2019, 03:11:04 AM
@Nilla
I have fixed and uploaded a new version. The graphical error was indeed there. Thanks :)
I took the liberty to raise work time for the patches to make them more balanced.
This means that things will work if you update in a save-game but I am not sure if the new
numbers will be active.

;D I was wrong. Only 40 times bigger  ;)
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 17, 2019, 04:56:29 AM
Quote from: kid1293 on September 17, 2019, 03:11:04 AM
This means that things will work if you update in a save-game but I am not sure if the new
numbers will be active.
Thanks, Kid, it works and I´m also pretty sure that the new numbers also work. It will give me some trouble to catch up!  :) Pretty obvious how long I´m using the upgraded version! Thanks again!  ;)
Title: Re: Kid - Mexican Fantasy V2
Post by: irrelevant on September 17, 2019, 05:32:12 AM
@Nilla wow, cool-looking town!
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 17, 2019, 05:39:48 AM
Wow, I had no graphic error showing up at all and I found production numbers to be just fine with the Kid Red Desert Landscape.  Perhaps the problems were due to Egypt. 

http://worldofbanished.com/index.php?topic=3215.0
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 17, 2019, 06:15:53 AM
Added thought, these patches are farmed year round- they are small and do not need 2 workers.  Better to limit to 1 worker and leave production numbers alone.
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 17, 2019, 06:57:42 AM
I don´t have the Egypt mod loaded and I do hope that it doesn´t influence anything here because I haven´t cleaned the registry. But I haven´t seen such spook for a long time. I find your idea of only 1 worker on that small patch good @Abandoned. Old or new numbers don´t matter to me. I just played one whole year with the update. At the old version, 2 educated workers produced around 2100 food (not cotton, that´s far less), uneducated about 1700 in well-located sites. After the update, it´s about 30% less. That´s still a lot, much more than a farmer on the same area, but of course, it makes sense that the production is higher than normal farming; there´s an input of water and the worker is busy all year. I have also seen that the production gets down a lot if there isn´t enough water close. If there´s plenty of water in the closest store, the worker gets 100 water and tend his field efficiently for a long time, producing a lot, but if there is only a little, he spends more time on the road getting water than on the field producing. So, as always with an input, the logistic is a bit trickier.

And @irrelevant, the WOW isn´t for me. It´s for Kid who made these great looking "stuff". It´s not hard to put them together in a cool looking way.
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 17, 2019, 07:12:49 AM
I'm gonna hack Nilla's computer, steal her saved game for this mod, and color one of her homes and see if she notices!   :P

Just teasing... I can't color!


EDIT: There, done!  Another masterpiece!
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 17, 2019, 07:15:22 AM
Quote from: Nilla on September 17, 2019, 02:45:06 AM
Weird with ChooChoo. I haven´t played it for a long time but as I remember, it´s a pure trade mod without production buildings. Good that you´ve found it.
I haven't looked at his ChooChoo page since the day I downloaded the mod, but his ChooChoo and ChooChoo 2 were different. I guess the updated mod also had a food car to serve it's guests. I'll go look now to be sure.

EDIT: Guess not, I can't find any mention of food stuff on the ChooChoo mod pages, but ChooChoo v2 apparently adds all resources from the Training Camp mod.  /shrug  I could have sworn I read somewhere that he added a food car!  Oh well.
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 17, 2019, 08:25:50 AM
Guess where Mark lives. ;)
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 17, 2019, 08:54:19 AM
Lol, now Nilla... either you purposely modeled your town or perhaps by accident but I can't help but look at the larger screenshot (the one showing more homes and patches, reply #26) but they remind me of the "projects" (slums) in the eastern states of the US (New York, Philly, etc) especially when you have them all one single color like that. The crop patches can be viewed as parking lots from high up.

Have you been watching Law & Order or other Tv shows from America?  lol
               
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 17, 2019, 09:02:11 AM
By the way Kid, what are the Siesta Tents for? I haven't made any yet.
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 17, 2019, 09:08:21 AM
Quote from: Nilla on September 17, 2019, 08:25:50 AM
Guess where Mark lives. ;)
That's definitely me in the white, in the shade of the homes, outside...  because here too I still have no air conditioning! The story of my life it seems *sighs   :(   At least it's cooler this week due to the monsoon season. It's in the upper 90's° F and low-mid 100's° F now, a big difference really from what it was for the last 2.5-ish months.
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 18, 2019, 02:44:49 PM
@MarkAnthony  Siesta tent is a house for 2 people, good to have market workers living close to markets, and for population control.
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 18, 2019, 03:00:29 PM
Thank you very much Abandoned.    ;D   

I knew "siesta" means sleepy time (my wording) but it didn't occur to me they'd be housing. I haven't come across 2-person dwellings before, at least not to my recollection; I was just thinking about that yesterday wishing I had some to try and throw those old farts into them!   :P
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 18, 2019, 03:08:38 PM
 ;D  There aren't many 2 people houses around - there is mod Tiny Row Houses by Kid that I can think of off-hand.

If you build then at the start of map bigger families might move in, but handy later if your population is growing faster than you want.   They should work for old farts  ;D


Tiny Row Houses :   http://worldofbanished.com/index.php?topic=1272.msg24347#msg24347

Edit - Kid Medieval Grace also has 2 person house - monk house.
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 18, 2019, 03:30:17 PM
Thanks, got the Kid Medieval Grace mod but missed the Nilla's Tiny Rowhouses one.
               
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 18, 2019, 03:32:50 PM
 :) I had to look for it, asked Kid first but found it first.  They match RowHousing mod  :)
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 18, 2019, 10:36:49 PM
The tiny Rowhouses are now included in RowHouse mod.
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 18, 2019, 10:42:45 PM
My mistake and Tiny Rowhouses houses house 3 people.

Also sorry got off topic here.  Siesta Tents in Mexican Fantasy house 2 people and comes in a variety of colors.
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 19, 2019, 10:43:09 PM
Hi all!
To add to the confusion I have changed the numbers on the patches back to what they were.
I listened carefully to the voices here on the forum and @Nilla was the only one wanting a change.
@Abandoned pointed out that less experienced players would have it difficult. I agree.

I just uploaded with the same name. It makes no sense to update the version number.
So, whatever version you have, now you know what's happening.

If it wasn't for @Abandoned I would not be here. She has a good head and a good heart. :)
She accepts my policy of making the game more accessible for all. Some call it a cheat and
want a harder, unforgiving game. I do not think that is the way to go.
Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 19, 2019, 11:24:04 PM
Quote from: kid1293 on September 19, 2019, 10:43:09 PM
Hi all!
To add to the confusion I have changed the numbers on the patches back to what they were.

So, whatever version you have, now you know what's happening.
I'm just a bit confused by what this is supposed to mean, do I need to redownload something, did you just do an update to Mexican Fantasy?


And uhmm, I thought I was you newest reason for sticking around?  :P  You cannot leave here anyhow, we'll fight to keep you here!
Title: Re: Kid - Mexican Fantasy V2
Post by: Nilla on September 20, 2019, 12:31:35 AM
I also accept the way you (and many other modders are making their mods). I would never call it a cheat even if using them make the survival part of the game easier. But that´s not the only aspect of Banished. I find it good that there are mods for everyone. I´m sure, I´ve said that before. And the way you do the mods, Kid; they have value also for experienced players like me because they use to be beautiful and fun to use. And as you can see in my latest game; I can always find some challenge if I want to.
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 20, 2019, 06:38:54 AM
Quote from: kid1293 on September 19, 2019, 10:43:09 PM
If it wasn't for @Abandoned I would not be here. She has a good head and a good heart. :)
She accepts my policy of making the game more accessible for all. Some call it a cheat and
want a harder, unforgiving game. I do not think that is the way to go.

;D @kid1293 If it wasn't for you I would not be here either.  We both agree and work hard to not only have mod fit a theme but keep it basic and useable by everyone.  As any one can see in my last story - Overland Trail -part 4 - Mountain Mission Markets, those patches were not meant to support a town only to kick start it when using more difficult settings.  Any vanilla crop or orchard can be used thus the deco irrigation systems pieces were added for realism.  If anything the patches should be limited to one worker so players do not take advantage.  Likewise, in Red Desert mod, although you tried to reduce cactus fruit after our first testing, they too were not meant to support the town with food and water.  Thank you for changing patch production back to how it was originally made and tested.

Title: Re: Kid - Mexican Fantasy V2
Post by: MarkAnthony on September 20, 2019, 07:13:10 AM
Quote from: MarkAnthony on September 19, 2019, 11:24:04 PM
Quote from: kid1293 on September 19, 2019, 10:43:09 PM
Hi all!
To add to the confusion I have changed the numbers on the patches back to what they were.

So, whatever version you have, now you know what's happening.
I'm just a bit confused by what this is supposed to mean, do I need to redownload something, did you just do an update to Mexican Fantasy?
Quote from: Abandoned on September 20, 2019, 06:38:54 AM
Thank you for changing patch production back to how it was originally made and tested.
Oh! THAT patch.... as in the corn, cotton, tomato and peppers!  I thought you meant patches to the mod, like v1.1 to v1.2 etc.   :-[
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 20, 2019, 07:18:36 AM
yes, the corn, tomato, and pepper patches.  :)  If you downloaded as soon as released, you have original production totals.  Currant download now has those same totals.  :)
Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on September 20, 2019, 08:27:40 AM
But the new version has fixed the graphical error.
If in doubt - download it again. Sorry for the inconvenience!
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 20, 2019, 01:43:20 PM
oh yes, the graphic error, I forgot that.  Good thing Nilla found it.  :)
Title: Re: Kid - Mexican Fantasy V2
Post by: steviethelights on November 20, 2019, 12:36:53 PM
Hello

Thank you for a wonderful mod. I'm using it in combination with your Red Desert and Angainor's Moroccan mods. Looks great.

I'm using a grass start, but I can't find any use for the thatch so far?

EDIT add "I'm also using your Tequila Mod"

I'm stuck with Tequila. I can't figure out the Agave thing at all. Where and how do I plant and collect it?

EDIT 2 add "I can buy the seeds from a trader, silly me"

Thanks again

Stevie

Title: Re: Kid - Mexican Fantasy V2
Post by: kid1293 on November 20, 2019, 02:46:51 PM
@steviethelights
There is no dedicated use for the thatch in the Red Desert update.
You can burn it like firewood. That's all.
Title: Re: Kid - Mexican Fantasy V2
Post by: stardreamernz on September 30, 2020, 07:22:47 PM
Hi I have this mod and have just tried building some corn and tomato patches.
I have seeds for them both ( i do not have pepper seeds so did not try this)

All of my patches show the yellow circle with a line through as if to suggest no materials. what am i missing here?

Do I need a water tower or something?
Title: Re: Kid - Mexican Fantasy V2
Post by: Abandoned on September 30, 2020, 08:17:30 PM
@stardreamernz   The irrigated patches do not need seed.  They need water.  There are 3 ways to get water - there is a water barrel to build by the river, there is a water pump that looks like a wind mill to build anywhere, and you can also cut the cactus to get water.

  The seed you have from either the start of the map or trading at the trading post get planted in a regular crop field - there is a decorative irrigation piece you can use to look like it is irrigated like the patches, no water needed for regular field, only for the patches.