News:

Welcome to World of Banished!

Main Menu

Little Chapel v2.0 (NMT addon)

Started by RedKetchup, July 18, 2015, 01:22:39 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

RedKetchup

Little Chapel v2.0 (NMT addon)

I redid Little Chapel by using some of the Medieval Town textures.
It is looking more actual and looking better with Medieval Town :)

ENJOY!

http://worldofbanished.com/index.php?action=downloads;sa=view;down=77



Later, it will be full integrated in next version of NMT :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Gatherer

There's never enough deco stuff!!!
Fiat panis.

Kimbolton

Hey there,

I downloaded this and put it in my game. I'm also using CC: Compatible Buildings which contains the old version of Red's little chapel. I'm not seeing this newer version show up in the menus.

Is the CC:Compatible Version overriding it?

Am I just not finding where the new version is in the menu?

Would placing this mod add on above CC:Compatible give me the newer version?

A lot of questions!  :)

Of course it would be nice to have both versions.  :)

This is no big deal but I was wondering if I could do anything to get the new version without losing CC:Compatible.

Thanks.     

RedKetchup

i think cc overrite it
it is in services toolbar
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Turis

Then it's only a question of placing it above CC and hope the game won't crash.

RedKetchup

should not crash if you change the order
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

gerns

i am having the same problem since putting in cc new frontier . mods that are green just don't show up anymore ,i tried all kinds of combinations and still no show ,could cc new frontier have used up all the slots? because without  cc new frontier they work? is there a way to get more slots ?

RedKetchup

i guess you ll need to wait i redo it CC-comaptible  ???
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

gerns

but are they only so many slots or is it open ended

Kimbolton

Thanks for the info. I will try placing it above CC:Compatible and see what happens. I'll report back.

Kimbolton

#10
Alright so placing the newer version above CC:Compatible doesn't cause any problems but it doesn't make the newer chapel appear either.

Placing the newer version above CC:NF caused the game to crash so don't do that.  :)

I just thought I would give it a shot. Hopefully it can be added to CC:Compatible soon.

RedKetchup

alright, i ll do a new version at some point.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Kimbolton


kralyerg

#13
A little late to this discussion, but:

Little Chapel 2.0 doesn't conflict with CC:Compatible Buildings at all.

It conflicts with CC itself.  So placing Little Chapel above CC, it will replace the CC small chapel, and everything should be fine.

@RedKetchup , if you remember a long time ago, we put the Little Chapel 1.0 into CC, but then tweaked the model and textures, but kept the filenames the same.  So even Little Chapel 1.0 will override the CC small chapel.  That's why I had put it in the CC:Compatible Buildings mod (with renamed files), so people could keep having both.

Edit:
And also, on a side note: Since I lost all the old model files when my hard drive crashed, there's no way for me to add or change things in the CC:Compatible Buildings mod in the future.

RedKetchup

oh. i m gonna send you everything i have then (along the animals you asked me)  ;)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .