MOD : Warehouse Inc. v 1.0 (build 141003) - RedKetchup
Stockers have arrived in town ! Warehouse Inc offer you to take in charge specialized storage and carry materials over the map !
Using a UI copied on the Trading Post Inventory UI, you will give orders to stock every resources you want and the number of all items (limited at 9999 each of course) compatible with any new resources mods in the past and in the future.
New Building : Warehouse is a new fully 3D buildings that will cost : 64 logs, 48 stones and 24 iron. It will have a capacity of 25,000 weight. 4 stockers by defaut, you will be able to set each warehouse from 1 to 6 workers per building.
Their goal isnt to replace barns nor stockpiles, citizens will never be allowed to put random stuff inside, they will still go to the nearest barn or stockpile, Warehouse Stockers will take care to carry stuff around if needed by following your orders. Their goal is moving stuff across the map and wait your orders to release them to the near storage.
Warehouse Inc. have storage place for you whenever your want, where ever you want. You decide quantities :) Get it now !
(http://worldofbanished.com/gallery/37_03_10_14_12_56_28.jpeg)
(http://worldofbanished.com/gallery/37_03_10_14_7_27_27.jpeg)
BUGFIX : Added the CoalFuel Flag (aka Material in CC)
Complete : MOD : Warehouse Inc. v 1.0 - RedKetchup
http://worldofbanished.com/index.php?action=downloads;sa=view;down=15 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=15)
@RedKetchup are you really going to pull this mod because some people are too stupid to understand how the whole thing works?
"Wow, I am sorry people just can't understand that the ware house is "calling" a trader who then cannot stop because ware house is not on a river. It is not a bug. When I build a trading post on an inland lake unconnected by either a big or small river the same thing happens. It is a little frustrating to see all those boats floating merrily on by, but that is the reason for it, not a bug, and not an error in the way that Red coded it." What I said on another forum. I had two inland lakes with eight trading post, and at first I couldn't figure out why all these boats weren't stopping. Finally, the little light bulb came on over my head.
I hope it will still be available and updated as necessary when new game versions come out. You said it would still be available to your friends. I HOPE I IS FRIEND. I love all your stuff.
yes it will be still available here and updated when i ll succeed to do something more with it :)
Yay! :-* :-* :-*
Yes, I need your warehouse.
it will always be available here :'( :D ;)
I am planning my new rural area!
what is the footprint of the warehouse?
int _width = 6;
int _height = 8;
S'lu, just for FYI I had a very strange incident with your mod and fountain 1.54, the stone bridge catches, (and keeps it from moving, for a very long time) a boat linked to a warehouse, and when you try to open the inventory window, you get a CTD. The problem disappeared, (as did the boat), when I tried to construct a bridge next to the stone one. Later it caught an other boat, but not CTD. I like the mod very much, had 4 TP and 4 warehouse at the same time without any problems. :) You should not do anything, its just another TP crash that is a little strange.
thanks you, but what is a CTD ?
CTD = crash to desktop.
oh
at least it s better than a BSoD ^^
Much better.
It only happened 3 times with this one boat, others get stuck, but no crash, the TP must be a really sensitive part of the hard code! ;)
Initial thought is that the bridge is causing it, as the boat seems to be stuck on a support column.
Yes that is what I saw, boat gets stuck on stone bridge, then I had the crash, just one of those strange events in the game. ;)
As i was testing Jamie's trade mod, I also used this building (by the way, very useful to keep space in the barns). I had my first crash by playing ever. (I have had crashes before but only as I started games). Is there some incompatibility?
euh.... i dunno. good question :P
this warehouse trigger their own merchants, but these merchants should never reach the warehouse. and it is only when it reach the building and you click open that the game decides which merchant you get at that moment.... so i dunno.
At least I can open the game again and go on playing, but I will see more tomorrow, Now it is 1 o´clock in the night and Nilla belongs in bed. ;)
hehe. let me know :)
btw, dont forget to take my last baby ^^
I will not forget any of your babies, they are really irresistible! :)
The only problem is you produce them so fast.
I am sorry but the game has crashed another 3 times. I really suspect, that it has something to do with Jamie's trademod together with your warehouse. :(
I'll write a bit more about it in my blog later.
ok
really love this warehouse, I'm still using it.. now in combination with specialized trading ports.
I know that it will trigger a merchant who does not stop, since it isn't able to find a path to the warehouse, no problem because it doesn't create issues.
now in my last game, I had some space near a trading port so I build the warehouse in between 2 specialized trading ports, 2 tiles from the main river, and behold... a merchant arrived and docked! including the 'a merchant has arrived' icon/notification. The docking was somewhere 8/10 tiles from the warehouse and the boat was in a 90 degree angle of the building.
I don't mind keeping the merchant there, it will go on after a while, or you could trigger a 'dismiss' by using the 'remove building'. Next time I won't build it close to the river. ;)
So I seem to be having an issue with storage capacity. See screenshot.
One warehouse that I built early on can hold tons of items, however the next warehouse is using up a ton of space with a lot less items.
(https://dl.dropboxusercontent.com/u/5094802/warehouse.jpg)
@nestingegg -- Just a thought ... if you scroll the warehouse inventories all the way down, does the more-filled (in terms of %) warehouse have additional items stored? I'm thinking of wool and mushrooms, both of which take up more space than most items, but which aren't visible in your inventories without scrolling.
Yeah the "weight" of some of the items is just plain crazy. I know there is mod to fix the issue with mushrooms
@salamander No, there are not any items stored at the bottom. I have them sorted by quantity. To be sure I also destroyed and rebuilt that warehouse and added the items back and had the same result.
Also I have Wool in the 5% warehouse that doesn't appear to take up an insane amount of space.
thats very strange
RedKetchup (http://worldofbanished.com/index.php?action=profile;u=37), I have been using this mod and like it very much. I do, however, have a question about gathering iron ore. Seems to not be working. Any ideas?
Running CC 1.62 and NMT 2.01.
Quote from: Kristahfer on June 12, 2016, 07:44:09 PM
RedKetchup (http://worldofbanished.com/index.php?action=profile;u=37), I have been using this mod and like it very much. I do, however, have a question about gathering iron ore. Seems to not be working. Any ideas?
Running CC 1.62 and NMT 2.01.
iron ore arent from the game, it has been added in colonial charter. i have no idea but i can ask
@kralyerg for answers.
i see where is the problem ! THANKS to
@kralyerg who found the error. the mod doesnt handle "CoalFuel" flag.
i will need to update it with a bug fix.
BUGFIX:
added CoalFuel Flag (aka Material in CC)
Thank you for the quick update RedKetchup.
welcome
@Kristahfer :) let me know if it is fixed as you wanted
Working great. Much thanks.
Your work and speed in doing it if a gamer's dream come true. Looking forward to your next trick.
Have not been able to complete a map, even a medium one. Every time I get started you drop another one of your pieces of art for us to play with. Which I do with gusto.
Thank you for all of your hard work.
Quote from: Kristahfer on June 14, 2016, 10:59:11 PM
Have not been able to complete a map, even a medium one. Every time I get started you drop another one of your pieces of art for us to play with. Which I do with gusto.
there is rarely the need to restart over when you want to add a new mod to it, just open game, go in the city, then add the new mod, enable it, and continue the city. :)
Thank you, this is exactly what I have been searching for.
Just to confirm, these minions who work stocking it will travel the full map looking for produce?
So I can create industrial estate areas? etc?
Thanks again :)
they will work as hard as the traders from trading posts :)
but they wont let anybody taking from it till you release them toward nearby stockage place.
Thank you RK, it's fabulous!!! It took me about an hour to figure that noone could take the items and wondered why my tool makers were idling. Hahahaha!!
This mod was always working great for me. I would stock up around 9000 of every item I had in-game and keep them as backup for a rainy day, including extra things I added into the game, such as lettuce. Ever since a few months back, I can barely start stocking before the place fills up. Atm, my warehouse maxes out at 9000 fish and 4000 mushrooms. 100% full. Obviously it makes the mod hopeless to use, and I miss it so much, as it added that backup safety net for food fluctuations/firewood emergencies etc that trading posts doesn't grant. What exactly has happened to the mod in my game? I have removed and re-installed it, destroyed the warehouses and rebuilt them, started new games and nothing works.
I don't play CC, just the standard game with some older added mods to improve capacity of the churches etc, nothing fancy and nothing that has ever caused a problem before.
@cjok This is an old mod and does not have the new flags and limits. Try this one
http://worldofbanished.com/index.php?action=downloads;sa=view;down=242
i just downloaded this old version and i ve checked if it carry what it is supposely carrying....
as you will see, it contains exactly 25000 weight as stipulated.
(of course, it doesnt have all flags)
edit: note in vanilla, mushrooms weight 3 instead of 1??