World of Banished

Conversations => General Discussion => Topic started by: A Nonny Moose on January 15, 2016, 02:34:08 PM

Title: Textiles
Post by: A Nonny Moose on January 15, 2016, 02:34:08 PM
In my current town, I have built up over 400 units of textiles, but:


I realize this is a beta, but there isn't even anything in the help files about this.
Title: Re: Textiles
Post by: RedKetchup on January 15, 2016, 03:34:43 PM
you need to find which textile they are. have a screenshot of inventory ?
Title: Re: Textiles
Post by: Discrepancy on January 15, 2016, 09:38:32 PM
If you're playing with Colonial Charter there are a few things flagged as textiles;
bonemeal, beeswax, cotton, flax...
Title: Re: Textiles
Post by: A Nonny Moose on January 16, 2016, 06:02:30 AM
I don't have any product mods.  How do I get a breakdown of the line on the scoreboard?  It just shows as Textiles?
Title: Re: Textiles
Post by: Discrepancy on January 16, 2016, 07:15:47 AM
I don't think you can.

Vanilla Banished stores wool, leather as textile.
Title: Re: Textiles
Post by: A Nonny Moose on January 16, 2016, 11:02:52 AM
Interesting.  I have both of those as trade items and inventory as well.  I just set my textile limit to zero, so we'll see what happens. ::)
Title: Re: Textiles
Post by: A Nonny Moose on January 17, 2016, 12:31:30 PM
Played for 3 1/2 hours today and the Textiles balance continued to fluctuate and grow even though the limit was set to zero and no indications were given on the map where this might be happening.

For now, I am going to assume it is an undocumented feature (BUG) that should go away in the final release.  I am ignoring it unless it affects my town.