World of Banished

MODS Garage => Mod Talk => Topic started by: lapillus on April 08, 2016, 04:45:53 PM

Title: Hillside graveyards and/or churches?
Post by: lapillus on April 08, 2016, 04:45:53 PM
Are there any mods out there that would permit hill placement of graveyards and/or churches?  In real life, some of my favorites are ones with wide vistas provided by some elevation and for game mechanics reasons I'd rather not waste productive land on an extra halfstar of happiness.
Title: Re: Hillside graveyards and/or churches?
Post by: kid1293 on April 09, 2016, 01:16:01 AM
Buildings can not be placed on a hill or slope.
You can flatten the land if you need more space.
NMT has a flatten tool.
http://worldofbanished.com/index.php?topic=1088.0 (http://worldofbanished.com/index.php?topic=1088.0)

I know cropfields and orchards can be placed halfway up a hill.
(as far as people can walk)
http://banishedinfo.com/mods/view/236-Mountain-Fields (http://banishedinfo.com/mods/view/236-Mountain-Fields)
I think there was some issue with that approach.

It may be possible to place a graveyard at a little bit up,
unless gravestones are counted as buildings.I don't know if they are.

Title: Re: Hillside graveyards and/or churches?
Post by: RedKetchup on April 09, 2016, 11:12:05 AM
maybe if you try to play with the " PathBits _placeBits = Normal | Obstacle; " function


and all those sections :
   ComponentDescription _sections
   [
      "Template/CemeteryGate.rsc",
      "Template/StoneFenceEnd.rsc",
      "Template/StoneFenceCorner.rsc",
      "Template/StoneFenceStraight.rsc",
      "Template/StoneFenceStraightLong.rsc",
      "Template/StoneFenceGate.rsc",
   ]
Title: Re: Hillside graveyards and/or churches?
Post by: kid1293 on April 09, 2016, 12:45:52 PM
:)

You mean all but Unusable?

Glad to see you!
Title: Re: Hillside graveyards and/or churches?
Post by: lapillus on April 10, 2016, 10:25:04 AM
Thanks, I may give poking at the resources a shot!
Title: Re: Hillside graveyards and/or churches?
Post by: kid1293 on April 10, 2016, 11:50:49 AM
some variables

   PathBits _placeBits = Normal | Obstacle | Walkable | Water | Unusable;

Water and Unusable are not relevant, I think, but test with Walkable
Title: Re: Hillside graveyards and/or churches?
Post by: Paeng on April 11, 2016, 02:51:31 AM
Quote from: lapillus on April 08, 2016, 04:45:53 PMAre there any mods out there that would permit hill placement of graveyards and/or churches?

If you use CC, you get a number of options for cemeteries - with or without walls, transparency, build on slopes etc...
Title: Re: Hillside graveyards and/or churches?
Post by: lapillus on April 18, 2016, 06:27:36 PM
I will go see what CC has to offer in my next town.  I was wanting Fountain's wall building and was avoiding CC's too, um, global, food list (kumquats and llamas were just not working for me aesthetically) for the medieval town I was wanting to build.  Having gotten that town where I'm happy with it, I'm up for CC's expanded choices and if it gives me better control over things like graveyards I'll be happy.  Flattening is great logistically but makes for a very dull map.