Hey guys, i saw at some point some screenshots od some extended production window UI up to ... 8 items ?
i searched 1 hour scrolling all the pages and didnt found who posted that :S
i am planing to try the random stuff production and there will be alot of randow stuff so.... i wish to add a big extended production UI... but i have no idea how you guys did it.
Can I have some help on how you guys did it ?
It seems Banished won't allow for you to make your own 'Dialog/Production.rsc' file.
So you must just alter the original, don't rename and include in your mod.
You also cannot add a new production window, so must alter one of the existing.
I altered the 'production4' code to allow 12 lines:
my Production.rsc file from stythe tower:
CheckDescription checkProduction : "Dialog/StandardDialog.rsc:checkPin"
{
String _toolTipText = "ProductionTip";
ElementDescription _check = "imageProduction";
ElementDescription _content = "imageProduction";
}
ImageDescription imageProduction : "Dialog/StandardDialog.rsc:titleImage" { String _spriteName = "ProductionTab"; }
RibbonDescription production
{
bool _vertical = false;
int _cellPad = 4;
int _topPad = 4;
ElementDescription _elements
[
"thisYear"
"previousYear"
]
}
RibbonDescription production3 : "production"
{
ElementDescription _elements
[
"thisYear3"
"previousYear3"
]
}
RibbonDescription production4 : "production"
{
ElementDescription _elements
[
"thisYear4"
"previousYear4"
]
}
RibbonDescription previousYear
{
ElementDescription _border = "SharedElements.rsc:sunkenRaisedBorder";
bool _vertical = true;
int _cellPad = 2;
int _leftPad = 8;
int _rightPad = 8;
int _topPad = 8;
int _bottomPad = 8;
ElementDescription _elements
[
"textPrevYear"
"storageItem"
"storageItem"
]
}
RibbonDescription previousYear3 : "previousYear"
{
ElementDescription _elements
[
"textPrevYear"
"storageItem"
"storageItem"
"storageItem"
]
}
RibbonDescription previousYear4 : "previousYear"
{
ElementDescription _elements
[
"textPrevYear"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
]
}
RibbonDescription thisYear : "previousYear"
{
ElementDescription _elements
[
"textThisYear"
"storageItem"
"storageItem"
]
}
RibbonDescription thisYear3 : "previousYear"
{
ElementDescription _elements
[
"textThisYear"
"storageItem"
"storageItem"
"storageItem"
]
}
RibbonDescription thisYear4 : "previousYear"
{
ElementDescription _elements
[
"textThisYear"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
"storageItem"
]
}
RibbonDescription storageItem
{
ElementDescription _border = "SharedElements.rsc:flatButtonEnabledBorder";
bool _vertical = false;
int _minWidth = 130;
ElementDescription _elements
[
"labelStorage"
"numberCount"
]
}
LabelDescription labelStorage
{
int _leftPad = 2;
Alignment _alignment = MidLeft;
int _minWidth = 90;
Font _font = "Font\FontSmall.rsc";
int _imageWidth = 20;
int _imageHeight = 20;
int _spacing = 4;
LabelPosition _labelPosition = TextRight;
Alignment _textAlignment = MidLeft;
}
NumberDescription numberCount
{
int _rightPad = 2;
Alignment _alignment = MidRight;
NumberType _numberType = Integer;
int _minWidth = 40;
Font _font = "Font\FontSmall.rsc";
}
TextDescription textThisYear
{
Alignment _alignment = MidLeft;
int _topPad = 2;
Font _font = "Font\FontSmall.rsc";
StringTable _stringTable = "Dialog/StringTable.rsc:gameDialogs";
String _text = "ThisYear";
}
TextDescription textPrevYear : "textThisYear"
{
String _text = "PrevYear";
}
It is an easy change to make, you can see where I simply added the '"storageItem"' to increase the size.
You can also change the width of the production chart.
thanks you !!! i needed it desperately :S
Quote from: Discrepancy on January 29, 2017, 09:56:56 PM
It seems Banished won't allow for you to make your own 'Dialog/Production.rsc' file.
So you must just alter the original, don't rename and include in your mod.
I copied the production file and renamed it when making my Magical Garden.
It works without disturbing other buildings.
really ? did you tried to make a "thisYear12/previousYear12" something like that ? or you did kept the "previousYear4/thisYear4" names ?
(i found 12 items extremely big and long.... i did a 8 items for myself)
I made 12 and it was under previousYear4/thisYear4
:)
ahh, very helpful.
I stand corrected. Not sure why it didn't work for me last time.
It will make for such a cleaner game.