World of Banished

MODS Garage => Mod Talk => Topic started by: kid1293 on January 17, 2017, 05:08:29 AM

Title: Forest Deep V4
Post by: kid1293 on January 17, 2017, 05:08:29 AM
Forest Deep V3

http://worldofbanished.com/index.php?action=downloads;sa=view;down=172 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=172)

(http://worldofbanished.com/gallery/2582_17_01_17_5_02_27.png)

(http://worldofbanished.com/gallery/2582_19_01_17_6_07_21.png)

(http://worldofbanished.com/gallery/2582_25_01_17_6_08_54.png)
Title: Re: Forest Deep
Post by: kid1293 on January 17, 2017, 08:18:54 AM
I was sick of that old name 'phorest'  ::)
I changed it so I could live with it.
Title: Re: Forest Deep
Post by: Paeng on January 17, 2017, 08:38:20 AM
Thanks, great stuff for us forest dwellers  LOL

Love that Menhir - best (most compact) "church" of all (for us heathens at least)  ;)
Title: Re: Forest Deep
Post by: Abandoned on January 17, 2017, 12:32:26 PM
Nice assortment of buildings for treefolk, like the new name.  Thank you
Title: Re: Forest Deep
Post by: kid1293 on January 17, 2017, 01:01:29 PM
 :)

Thanks!

Did you know it's only one year today since I reached out
and asked for help with my first model?
@RedKetchup made a nice introduction to the world of
'never-getting-any-free-time'. I don't regret it!!

You have all been very nice to me and this has been
a great experience!
Title: Re: Forest Deep
Post by: Abandoned on January 17, 2017, 01:06:56 PM
One year, lots of mods in that time. Nice accomplishment.  I'm sure I am not the only one glad you are using all your free time making mods.  Keep up the good work.  :)
Title: Re: Forest Deep
Post by: kid1293 on January 17, 2017, 01:09:26 PM
I wonder what's next?  :D
Title: Re: Forest Deep
Post by: RedKetchup on January 17, 2017, 01:18:46 PM
Kid too is a fire :) and he has the flame :)
Title: Re: Forest Deep
Post by: taniu on January 17, 2017, 03:27:27 PM
I have great admiration and respect for those who are doing such a fantastic mods to "Banished." Thanks a lot . I have a new model file "2ue50ws967mo-campfire_model.zip" fire the boiler. Please, if anyone would be interested to process this file and add to the "Banished". I can send you just do not know how ?. If someone would be willing to help, I will be grateful. For such a great "Deep Forest" would come in handy fire - pot to cook dinner. Is it possible? - Simple meals. The second question - a simple wooden building  a butcher as butcher "NMT" - it works very well, but it is cegeł - other, not because they contain pork, there konflik of "The North".I am only interested fireplace without a tent, but it only depends on you and thank you can transform your idea as a new mod?
"Medieval Butcher Shop " - Make Steak [Beef], Make Lamp chop [Mutton] ,Make Roast [Venison] - something like that
Title: Re: Forest Deep
Post by: RedKetchup on January 17, 2017, 04:51:47 PM
and if i would "repaint" the NMT butcher in "wood textures" ... would you be happy @taniu  ?
Title: Re: Forest Deep
Post by: Denis de la Rive on January 17, 2017, 11:02:22 PM
Arrg! More elf stuff, and all those damned trees! LOL, I'm a dwarf!  ;)
Title: Re: Forest Deep
Post by: Abandoned on January 18, 2017, 05:36:50 AM
LOL dwarf :)
Title: Re: Forest Deep
Post by: Abandoned on January 18, 2017, 06:05:07 AM
@kid1293 , I think Forest Deep needs and addition of a special theme looking town hall. Maybe a circle of stone or iron (might appeal to dwarves  :))
Title: Re: Forest Deep
Post by: kid1293 on January 18, 2017, 06:43:02 AM
Once I was a cave-dweller but now I have found the light.
A tree is what I envision as a town hall.
A tree in all it's glory.

With a small stair up to the elder.
Note to constructor - Let's make the stair too fragile for dwarfs.

If not now, it will be in the near future...

(Da***d! Do you have more of those gingerbreads? I'm totally out.)  ;D
Title: Re: Forest Deep
Post by: Abandoned on January 19, 2017, 04:12:28 AM
Not to constructor, those who live in tree houses do well to stay on good side of dwarves known to carry big axes.
Title: Re: Forest Deep
Post by: kid1293 on January 19, 2017, 04:51:48 AM
OK.OK.
A sturdy stair it will be!
And I beg forgiveness for being rude to the dwarfs!

edit - Here is a Tree Hall ( with stair for all! )
Version 2 in download.
Title: Re: Forest Deep V2
Post by: Paeng on January 19, 2017, 08:22:09 AM
Tehehe... why did I know this would keep turning in your head...  ;D
Title: Re: Forest Deep V2
Post by: kid1293 on January 19, 2017, 08:24:54 AM

You know me by now. :)

Title: Re: Forest Deep V2
Post by: brads3 on January 19, 2017, 09:06:12 AM
that looks more like a treehousethan just a house in a tree.just needs be lower and perfeably a normal ladder.
Title: Re: Forest Deep V2
Post by: Paeng on January 19, 2017, 11:25:46 AM
Quote from: kid1293 on January 19, 2017, 08:24:54 AMYou know me by now. :)

I hope that does not worry you...  ;)


Anyway, this one is for you -

(https://dl.dropboxusercontent.com/u/5012419/banished/_kid/maintree.jpg)


Absolutely wonderful, thanks  :)
Title: Re: Forest Deep V2
Post by: Denis de la Rive on January 19, 2017, 11:43:36 AM
Yep, got a new shipment of very large, extremely sharp axes, and its cold here, need more firewood!  ;)
Title: Re: Forest Deep V2
Post by: Abandoned on January 19, 2017, 02:13:02 PM
@kid1293 that is absolutely amazing.  That'll be hard to top.

@Denis de la Rive , dwarf, back away from that tree hall  :)
Title: Re: Forest Deep V2
Post by: kid1293 on January 19, 2017, 04:13:07 PM

Thanks!


That picture could have won a competition!



Title: Re: Forest Deep V3
Post by: Abandoned on January 29, 2017, 01:58:50 PM
@kid1293, absolutely love this set.  The magic garden is just wonderful.  Small problem with mother tree though.  If you put 1 forester to work there is still the question mark over the tree as if there is no worker.  If you make another forester, the question mark disappears.  The professional list will show 2 foresters, you can find to foresters in the houses, but the mother tree shows 1 of 2, same if you have 3 foresters, the tree shows only 2 of 3.  The foresters are there and working put not numbered correctly.  Tree house are great, wish I had version with the 3rd one before I started map.  Great set.
Title: Re: Forest Deep V3
Post by: kid1293 on January 29, 2017, 03:05:43 PM
I have checked the code and I have tested in game. Mother Tree works!

There is a chance that you have another forester somewhere with possibility for two workers.
But you have only one.
Next forester you assign in another building goes to that second slot in the first building.  Still with me?  :)

1 of 2 means that you have one but can have two.
Check around your map for other forester buildings and check if there is a 2 of 2 somewhere,
Click the small down arrow just next the second number. Then it should read 1 of 1.
Now that building won't 'steal' any workers you assign in a new building.

(The third number is the total of foresters on your map)
Title: Re: Forest Deep V3
Post by: Abandoned on January 29, 2017, 03:23:57 PM
I have no other foresters on the map only mother tree. I checked the forester workers and they were working around mother tree.
Title: Re: Forest Deep V3
Post by: QueryEverything on January 29, 2017, 09:12:53 PM
@Abandoned check to see if you accidentally built 2 Mother Trees in the same spot.  I did that when I first downloaded the mod, I didn't see the footprint so added a 2nd one, that may be why you are having problems?

Good luck finding the cause :)  It's a pain when you can't figure it all out. :(
Title: Re: Forest Deep V3
Post by: Abandoned on January 29, 2017, 09:41:48 PM
@QueryEverything , I just discovered I had two mother trees.  After last post, I went back to the game and thought I would try removing it and build a new one to see what would happen and there was a second tree right under it. Removed that one too to make sure there wasn't another.  My mouse button sometimes sticks and double clicks.  I bet that is what happened.  I hope your internet connection has improved, that is really a pain too.  Thanks for reply.
Title: Re: Forest Deep V3
Post by: brads3 on February 07, 2017, 08:45:53 AM
can the treehouse townhall be separated changed to be a house for hunters to live in?
Title: Re: Forest Deep V3
Post by: kid1293 on February 07, 2017, 09:08:19 AM
I think it's nice as it is and it is unique!

Maybe later I can go further on that.
Move all forest stuff up in the trees.  ::)

Right now I am cooking. :)
Adding a few recipes to Market BBQ and Market Soup.
Title: Re: Forest Deep V3
Post by: QueryEverything on February 07, 2017, 12:25:47 PM
Quote from: kid1293 on February 07, 2017, 09:08:19 AM
I think it's nice as it is and it is unique!

Maybe later I can go further on that.
Move all forest stuff up in the trees.  ::)

Right now I am cooking. :)
Adding a few recipes to Market BBQ and Market Soup.


Sounds interesting :D
Title: Re: Forest Deep V3
Post by: taniu on February 07, 2017, 05:43:38 PM
@kid1293
You are very young, talented and creative man, you created  enchanting mods ,only admire the talent . All mods are great. My heart rejoices that you are thinking of new dishes to the kitchen.
  I have a request if you  - added seafood as mussel, clam ,scallop, oyster, lobster and other crayfish and crabs  fish although  ,salmon, trout, tuna, herring, mackerel + vegetables and ketchup or herbs.? I dream sushi, although some of these products has created a "Necora" and "Tom Sawyer ". Only my suggestion . Your 2 kitchens are fantastic   and  fit all new mods CC1.7.NMT, Ds  Small Village, The North. Although other fans think that is enough dishes, like a lot of different buildings, but each story is different or am I right?I support you :)
Title: Re: Forest Deep V3
Post by: kid1293 on February 08, 2017, 02:07:18 AM
Thank you @taniu !
I am glad that the things I do can make other people happy.

But the kitchen was updated because a person wanted to use
things found in the forest. It was easy to do and it makes sense.
I will not add things from other mods, like oysters or clams.
Why? First - if I add something, people expect me to add
         everything on their wishlist.
         Second - I have no wish to make them more complicated.

Title: Re: Forest Deep V3
Post by: phyllida on February 08, 2017, 06:25:10 AM
As I'm new to the forum and normally download through Steam, can someone tell me why all the downloads are .pkm files?? I cannot open these and from what I've read they are associated with Pokemon!
Title: Re: Forest Deep V3
Post by: RedKetchup on February 08, 2017, 06:49:25 AM
they are also associated with Banished

you must not try to open it, you just need to copy it to your steam account banished game folder :
should be something like that : c:\SteamApps\common\Banished\WinData\
(or c:\Program files(86)\SteamApps\common\Banished\WinData\  <= depending where you have put your steam account)

and you paste it there.

then you launch the game and go in mod window button and put it on. reload and close completly the game and THEN restart the game a new time and then , there , you can play
Title: Re: Forest Deep V3
Post by: brads3 on February 08, 2017, 07:01:33 AM
after you download check the file properties and make sure the file isn't blocked by your security.
Title: Re: Forest Deep V3
Post by: phyllida on February 08, 2017, 08:14:11 AM
Sorted! many thanks  :)
Title: Re: Forest Deep V3
Post by: Abandoned on February 15, 2017, 07:40:48 AM
@kid1293 I know you are busy but I have a question regarding tree hall and nomads.  Will it attract nomads if you build a trading post and market?  I don't recall seeing a nomad tab in it.  Does tab only appear if required buildings are built?  I don't usually build markets so rely on nomad well to attract nomads.
Title: Re: Forest Deep V3
Post by: kid1293 on February 15, 2017, 09:05:09 AM
No, it does not attract nomads. I removed the tab since it was not used.

Keep on using the well.
Do you have the old version of the well? (nomads every year)
If so, does it work as it should?
Title: Re: Forest Deep V3
Post by: Abandoned on February 15, 2017, 10:29:32 AM
I have the nomad well with the tiny town hall and I get nomads every year.  I only had a problem that one time I tried to remove it when I had the Mission nomad church.  Other than that it works fine.  Will certainly keep using it.  :)
Title: Re: Forest Deep V3
Post by: kid1293 on February 15, 2017, 10:43:28 AM

I read that Luke had fix a problem with nomads when removing the attractor.
I hope it is solved. I will put one-year code back for mod-button version.
Title: Re: Forest Deep V3
Post by: Abandoned on February 15, 2017, 10:54:30 AM
yes, the problem was not the well itself but removing any attractor apparently.  One-year getting nomads is especially nice for small maps with aging mods because you get a steady supply of a few nomads at a time and early in the game when needed most.
Title: Re: Forest Deep V4
Post by: kid1293 on February 21, 2017, 07:38:46 AM
Just a quick update to the same changes I made for the version with the new toolbar.