without saying what it will be for ...... i just want to reserve a thread for discussions ... and post a screenshot :)
100% created with my little hands :)
and the little hands of my mouse IMO.
(http://worldofbanished.com/gallery/37_01_10_14_4_24_33.jpeg)
/discuss :)
Are those homeless people inside it or behind it? *curious*
behind it
and maybe they are looking inside by the windows there... they are also so curious :)
they are wondering what this shinny new building will serves to ^^
I know what it is, but I won't tell. ;)
I bet it is for making Red Ketchup, a condiment! ;D
Whatever it is, I like it. 8)
Yippee, another new building ! :)
But.
That chimney must change. Old chimneys were not square but more rectangular in shape and not that high -- and I assume the texture will be different too ?
Other than that, hurray, go for it, whatever it is. :)
Whatever it is ( ;)), would a door be a good thing for the winter months?
yeah some textures still need to be edited :) the basement... the chimney
i also need to put it the other side too cause as usual, smoke dummies never work for me and the smoke is getting out from the roof (originally from the ground level below that, so if i put the chimney right at good place it should be ok lol and also , at begining it was smaller, but since i ve 'scale' all the house bigger to fit the 8x?ish i want, the chimney too got bigger. but all this will be fixed :) and yes this is a secret for the moment till i know further about my code /wink
but does it look good ? :)
It looks good to me; I'm going to build many of them.
Truly, I think this may be the most useful modded structure yet.
it will be :)
If it is what I think it is, it will be very useful :)
Looks good too, and will be yet better when you fix what you mentioned. You're really getting the hang of this 3d modelling business ;)
they definetly look better when i m building them piece per piece per piece of wood :)
they are built better too. it isnt just an empty cardboard box with just facing ^^ they are made with solid stuff ^^
very nice !!
it looks like a two-storey house for two families ... !!!
but it can not possible... :'(
Holy excrement,
@RedKetchup, I want one! Don't really care what it is. It is beautiful and I want one.
Seriously.
Did anyone realize before now that you can scan through a sequence of posted pictures, in a single post, with the right and left cursor keys? Wow, that's convenient!
great houses!
Quote from: slink on October 02, 2014, 10:08:10 AM
Did anyone realize before now that you can scan through a sequence of posted pictures, in a single post, with the right and left cursor keys? Wow, that's convenient!
Yep, that is very convenient, particularly in posts with many pictures.
Quote from: slink on October 02, 2014, 10:08:10 AM
Did anyone realize before now that you can scan through a sequence of posted pictures, in a single post, with the right and left cursor keys? Wow, that's convenient!
:o
@slink that's brilliant, thanks!
/smile
Since i finally found a way to have my UI as i want .......
i can officially anounce it ! :)
And i edited my main thread Title !
Warehouse Inc. preview :) - discussions.
An Extremly specialized Storage place with professionnal workers who will hurry to do everything possible to fill what you asked to store!
Warehouse Inc. has surely free place for everything you want !
There is a screenshot of the UI and also most graphics fixed too :)
(http://worldofbanished.com/gallery/37_03_10_14_12_56_28.jpeg)
Sweeeeeeeeeeeeeet, that looks wonderful ! :)
(Beeworker/apiary icon aside up in the right corner ;))
yup, i often quickly work with it, it provide fast easy icons , profession, and resource while you work on something else :)
and then after , you can quietly replace all these little things one by one :)
I LOVE its UI !!!!!!!
These will be perfect companions to markets, much better than barns :)
Also in remote corners of the town, for pulling in construction mats.
just need to find a way they arent so greedy ^^
You'll figure it out. :D
Great minds think alike! I had contemplated the trading post UI grafted onto a market that behaves like a barn with user-set demands and workers. Congratulations on making it there first. ;D
I love that UI too, absolutely fantastic. This is exactly the type of building I have wanted. Basically a mix of a market and TP.
No idea at all if this is possible, but something which would be excellent is a way to better control the flow of goods. I really liked how this was done in Settlers 2, where you could set certain storehouses to empty all log or stone or whatever, and ban e.g. stone from being stored in that individual storehouse. Would something like this be possible in Banished? Perhaps not, but that would be cool. Right now it's tricky to get especially logs from outlying areas to where they are more needed. Banished workers are very different from Settlers 2 though, they carry their good all the way to the target location, so perhaps it wouldn't even work :|
Thanks a lot for this building, though, I'll definitely use this when I start a new proper game. Can probably use it with logs nearer the centre like I use the TPs with coal. Store loads there, then release a little bit now and then when it's needed in blacksmiths.
ya, for the moment, thats what i saying, they are a bit greedy ^^. personally i wish to find a way so ... if the builders need 32 wood to build an house... if it s nearer... take them ! but i need to find a way so citizens can take things. presently it s like a TP, and nobody can take a piece of wood of a TP ! dont touch ! hehe
OHHH this will be awesome. And we can tell each one we build what we want stored there?
That's a revolution! I suggest however to make a smaller warehouse...so if you have only a blacksmith to supply you have not to build a so big building.
However this mod is great!! too great!!
yup :) exactly like a trading post, you choose what and which number for each items :)
Perhaps you've mentioned it, but what is the capacity?
between me and
@irrelevant we decided 20000-25000 :)
and the size finally will be :
int _width = 6;
int _height = 8; (with the road)
and cost :
ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc";
int _count = 64;
ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc";
int _count = 48;
ComponentDescription _rawMaterial = "Template/RawMaterialIron.rsc";
int _count = 24;
int _workRequired = 90;
4 to 6 workers , 500 weight each
@irrelevant is good to balance things....
so what will be the new capacity my friend ? 20k or 25k ?
and also, i wont let citizens to put random stuff inside. they will go at closest barn/stockpile.
and the warehousers will take care to bring things if needed.
the goal isnt to replace the barns/stockpiles. if i do that, nobody will ever use those for the eternity. not the goal.
the goal will be more a safety place to put things, and bring things over the map
btw : I named the profession : warehouser ...... but .. .what you think about : carrier ?
Since you made it more costly than when I did my figurin' ;), I'd say 25k.
They are either warehousemen, longshoremen, or stevedores. But longshoremen and stevedores refer more specifically to dock workers, so (although the other names are more colorful) I'd say warehousemen.
the name needs to be not too long
go for 25k
Stevedores then; I'm sure no one will mind.
Stevedores = 1
Carriers = 1
who else ?
Carter, handler, stocker. Stock person, puller. Picker.
I like "stocker".
alright. lets go for Stockers :)
I like stockings :D ;) But never mind that.... ;D
Posted ! Available now !
http://worldofbanished.com/index.php?topic=527.0
I'm likely too late, but a good name for a warehouseman would be 'porter'. You know, like the guys at railway stations that help travellers with baggage. A porter is someone who simply carries stuff.
Or hauler. But as you say, the mod is done now. :)
If
@RedKetchup ever wanted to tweak some things just for appearance, I might suggest looking at where the lower roof meets the wall of the upper section of the building. It seems to me to be a little 'flat', and a little shading where they join might give a better look. With the mod already having been released, I know this is a day late and a dollar short -- it just took me while to figure out what was bothering me about the building's look.
Regardless, this is a wonderful addition to the game. Nice job,
@RedKetchup. ;)
Nice work!
An example to make sure I understand: You give the workers the order to get 1000 stone. They go around to various stockpiles, collect the stone and put it in the warehouse. When you want to use it you put the number down to 0 and they empty it into the nearest stockpile. Is that correct?
Quote from: rkelly17 on October 04, 2014, 07:38:49 AM
Nice work!
An example to make sure I understand: You give the workers the order to get 1000 stone. They go around to various stockpiles, collect the stone and put it in the warehouse. When you want to use it you put the number down to 0 and they empty it into the nearest stockpile. Is that correct?
Or you could change the number to 900, and they would dump out 100.
ya supposely the nearest, sometimes citizens can be dumb specially with the 1st stockpile that came with the new game ^^ . but yes.
Quote from: RedKetchup on October 04, 2014, 12:36:14 PM
ya supposely the nearest, sometimes citizens can be dumb specially with the 1st stockpile that came with the new game ^^ . but yes.
Indeed! Laborers will carry stuff around with them for the longest time and then dump it in the oddest places. I have to admit I've come to rely on this as a way to have supplies in new areas: Build a storage yard and barn first and the laborers will often put a decent selection of supplies in the brand new structures.
I'm sorry, but why would we need a new profession for this? They do the exact same job as traders for the TP. I'm not a fan of adding professions just for the heck of it. There are enough already, and the profession window takes up enough space as it is.
25k sounds good. It will be a good place to store stuff for a rainy day, or to move logs and such things more centrally. Of course, they'll probably just take logs from nearby markets/stockpiles into the new warehouse instead, but some is bound to come from outlying areas :D
I don't think they will take from markets. I believe that only the vendors at a market can move things out of that market.
@slink Not sure about that, I have the impression that traders can take from markets, although it has been awhile since I formed this impression so it may be inaccurate. Anyway, I'm pretty sure the stockers are based on traders.
Vendors and traders both push wheelbarrows, so they what they were each doing would not readily be apparent. We need a "different wheelbarrows" mod now, for our research. ;D
Quote from: irrelevant on October 05, 2014, 10:34:26 AM
@slink Not sure about that, I have the impression that traders can take from markets, although it has been awhile since I formed this impression so it may be inaccurate. Anyway, I'm pretty sure the stockers are based on traders.
Quote from: slink on October 05, 2014, 10:30:26 AM
I don't think they will take from markets. I believe that only the vendors at a market can move things out of that market.
I'm pretty sure that my traders take firewood from the nearest market when it is closer than the nearest stockpile. Otherwise how would they get goods to trade if there are none in barn or stockpile? At least, the numbers in the M go down as the numbers in the TP go up and how fast that happens seems related to the number of traders I have at work, not the number of vendors.
I could be wrong, of course.
I thought that mine couldn't get any goods to trade when there were none available outside the markets. Things are pretty tight under those circumstances, though, and I didn't pay much attention other than to tell my traders to stop grabbing the newly produced goods because my people needed them.
I could be wrong, too. :)
I did a bit of research. I was working on a newish town that was ready to build its first trading post, so I followed the two traders I hired. Here they are raiding their local market for all of its firewood. The poor vendor had to make a rather long journey to restock.
Well, that is interesting. I thought that markets were a dead end for goods. It looks as if trading posts are the true dead ends.
attention! I think with this mod you get to the podium complete on Steam!! great job!! ;D
? ? ?
http://steamcommunity.com/workshop/browse/?appid=242920&browsesort=toprated&browsefilter=toprated&p=1
on first 5, 4 is yours!!
haha