World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: Paeng on May 04, 2015, 01:16:09 PM

Title: Draw Bridge
Post by: Paeng on May 04, 2015, 01:16:09 PM
With waterway traffic becoming denser, soon the vanilla bridges will prevent barges and ships passing (or at least look hardly credible)... We should have a draw bridge to open those passages (even as just eye candy, for appearance's sake)... I kinda fancy the first model, as seen by VanGogh...  ;)


Title: Re: Draw Bridge
Post by: rkelly17 on May 05, 2015, 02:02:13 PM
Quote from: Paeng on May 04, 2015, 01:16:09 PM
With waterway traffic becoming denser, soon the vanilla bridges will prevent barges and ships passing (or at least look hardly credible)... We should have a draw bridge to open those passages (even as just eye candy, for appearance's sake)... I kinda fancy the first model, as seen by VanGogh...  ;)

To be annoyingly technical, 232ny.jpg is a swing bridge, not a draw bridge. It pivots on center to let boats pass by on either side. There are several of these on older canals around here and railroads in North America used them in some key locations. The bridge in 007cityisland02.jpg might also be a swing bridge. Zouch-canal.jpg might be a lift bridge where the center section lifts up rather than opens like a draw bridge--it's a little hard to tell from the drawing. I'm not sure whether either lift bridges or swing bridges were used in the middle ages, though the technology is no more complicated than a draw bridge. The advantage of the swing bridge is that it doesn't need the tall towers on either side of the opening which the draw and lift bridges require.

The point of any bridge that opens is to let ships that are taller than the bridge pass through. Since Banished merchants can plow through mud, bridge abutments, trading post docks and fishing docks with no problem, we could probably throw up anything cheap and get by.  ;D


Title: Re: Draw Bridge
Post by: paralias on May 05, 2015, 02:41:59 PM
@Paeng maybe you've already seen this but if you haven't @ShockPuppet  made one allready
http://colonialcharter.com/index.php/forum/welcome-mat/1183-upcoming-colonial-charter-1-4?start=16#10169
Title: Re: Draw Bridge
Post by: Paeng on May 05, 2015, 05:13:21 PM
Quote from: paralias on May 05, 2015, 02:41:59 PMbut if you haven't @ShockPuppet

Oh, sure I've seen this (being a smallish part of the Black Liquid team) - actually I suggested it already quite some time ago, but it's only now that the guys picked up on it (just when I thought to also suggest it to RedK)... sorry for the doubler  ;D ... but who knows, we might end up with different designs  ;)


Quotea swing bridge

yeah, that's why I threw it in there, as a design alternative...

As for not needing it - well, I for one am bugged by the lack of it... I can live with some "make believe eye-candy" much better than with ships and barges (of which there will be more varieties soon) that are obviously locked in by no-draw-no-swivel-bridges <shrug> ... It's all about imagination, I guess.


Title: Re: Draw Bridge
Post by: RedKetchup on May 05, 2015, 09:17:36 PM
a problem with draw bridge we cannot add animations to building so any bridge need to be 'graphically' set to let citizens to pass. so what the matters to be a 'draw' bridge if we cannot 'draw' it back?

in reality, what you are asking is bridges that are way higher in the air over the river to let 'graphically' pass bigger boats, no ?
Title: Re: Draw Bridge
Post by: ShockPuppet on May 05, 2015, 09:43:51 PM
(http://i.imgur.com/cLWcUKF.jpg)
Title: Re: Draw Bridge
Post by: RedKetchup on May 05, 2015, 11:40:52 PM
nice bridges :)

very graphically complexe :)

so thats the ones that will come with 1.4 ?
Title: Re: Draw Bridge
Post by: ShockPuppet on May 06, 2015, 07:34:19 AM
Yes those are in for 1.4 :)
Title: Re: Draw Bridge
Post by: rkelly17 on May 06, 2015, 07:56:45 AM
Quote from: Paeng on May 05, 2015, 05:13:21 PM
... It's all about imagination, I guess.

Indeed! I just get bugged a bit by boats doing things that boats ought not do. Maybe someday there can be animations in Banished beyond people sauntering around?  :o
Title: Re: Draw Bridge
Post by: Paeng on May 08, 2015, 03:15:05 AM
Quote from: RedKetchup on May 05, 2015, 09:17:36 PMso what the matters to be a 'draw' bridge if we cannot 'draw' it back?

Well, because we cannot animate bridges (or ships), we must do other things to satisfy our imagination... for the sake of storytelling and Journals, it is nice to have ships that signal "Hey, I am a Ship" (even if they won't travel anywhere), or a bridge that signals "Hey, I am a Draw Bridge" (even if it won't move open / close) - just to stop the bickerers from bickering like "Hey, your ships are all locked in by bridges, how would they get out!?"

I'm kinda nonplussed - the art of Eye Candy (non-functional items simulating a function) surely is not novel in a game context?
Title: Re: Draw Bridge
Post by: RedKetchup on May 08, 2015, 05:01:08 AM
yeah alot of realism hs been given up in this game by the developper ^^

i know CC 1.4 will have one... maybe will make a simple one, maybe one day ^^
Title: Re: Draw Bridge
Post by: Paeng on May 08, 2015, 01:37:47 PM
Quote from: RedKetchup on May 08, 2015, 05:01:08 AMalot of realism hs been given up

Like they say -

"I reject your reality and substitute it with my own"

;)