World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: assobanana76 on September 24, 2014, 04:37:49 AM

Title: New crops / orchards mods complete
Post by: assobanana76 on September 24, 2014, 04:37:49 AM
Ok!
it is clear to everyone that it is a game "rural" then the backbone is agriculture!
help me to keep it updated with the search for mods in the various forums!
I speak of course of new crops / orchards rendered graphically ..
for now we have:

CROPS:
- lettuce
- cotton
- flax
- sugar cane

ORCHARDS:
- fig
Title: Re: New crops / orchards mods complete
Post by: rkelly17 on September 24, 2014, 06:49:48 AM
Quote from: assobanana76 on September 24, 2014, 04:37:49 AM
Ok!
it is clear to everyone that it is a game "rural" then the backbone is agriculture!
help me to keep it updated with the search for mods in the various forums!
I speak of course of new crops / orchards rendered graphically ..
for now we have:

CROPS:
- lettuce
- cotton
- flax
- sugar cane

ORCHARDS:
- fig

Has someone actually done flax, cotton and sugar cane? Do you have links?

Title: Re: New crops / orchards mods complete
Post by: assobanana76 on September 24, 2014, 07:31:33 AM
http://banishedmods.com/showthread.php?tid=1444
http://banishedinfo.com/mods/view/686-The-Fountain-Mod-New-Buildings

cotton+flax will be an update of:
http://banishedinfo.com/mods/view/77-New-Tailor-Clothes
Title: Re: New crops / orchards mods complete
Post by: rkelly17 on September 24, 2014, 07:38:46 AM
Thank you!
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on September 24, 2014, 08:13:38 AM
someone is also creating cultures of jute..
expect updates..
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on September 25, 2014, 07:16:47 AM
a bit of color ?
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on September 25, 2014, 07:21:29 AM
Quote from: RedKetchup on September 25, 2014, 07:16:47 AM
a bit of color ?
great!! and add the red of the tomatoes?
after the hard work of beautification of the city you throw yourself on crops / orchards ??
tell me "yes"!!
Title: Re: New crops / orchards mods complete
Post by: rkelly17 on September 25, 2014, 07:57:38 AM
Quote from: RedKetchup on September 25, 2014, 07:16:47 AM
a bit of color ?

Excellent! I can see fields of purple cabbage filling the valley.
Title: Re: New crops / orchards mods complete
Post by: slink on September 25, 2014, 12:29:44 PM
I've always preferred purple cabbage to green cabbage.  Unfortunately, two years ago the head of purple cabbage that I bought for our New Year's Day boiled dinner was wilted, and last year there was no purple cabbage available.
Title: Re: New crops / orchards mods complete
Post by: rkelly17 on September 25, 2014, 03:51:08 PM
Quote from: slink on September 25, 2014, 12:29:44 PM
I've always preferred purple cabbage to green cabbage.  Unfortunately, two years ago the head of purple cabbage that I bought for our New Year's Day boiled dinner was wilted, and last year there was no purple cabbage available.

That is a tragedy beyond speaking. The German side of my heritage couldn't cope without "red" cabbage--esp. cooked sort of sweet and sour.
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on September 29, 2014, 01:03:19 AM
Quote from: RedKetchup on September 25, 2014, 07:16:47 AM
a bit of color ?
I would say this could be the beginning of your new mod: "new crops / orchard" !!!  ;D
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on September 29, 2014, 01:43:15 AM
i have it made but cant verify if the cabbage are not too little or too big, i tried with saves and new game, but again surely something , a number or a word ^^ that is doing i cant get the seeds from the merchant :S. something that would flash in big neons in the eyes of Slink, but me i cant see ^^
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on September 29, 2014, 02:19:19 AM
SLINKKKKKKKK!!!!!  ;D
we need new crops/orchards!!
is a game rural !!
Title: Re: New crops / orchards mods complete
Post by: slink on September 29, 2014, 06:17:14 AM
*rubs eyes with fists and yawns*  Okay, I'm awake.  After I make and eat breakfast, take delivery and pay for 17 cubic yards of topsoil, and maybe walk for an hour, I will look into crops.  I really mean that about the topsoil, too.   :D
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on September 29, 2014, 06:36:32 AM
Quote from: slink on September 29, 2014, 06:17:14 AM
*rubs eyes with fists and yawns*  Okay, I'm awake.  After I make and eat breakfast, take delivery and pay for 17 cubic yards of topsoil, and maybe walk for an hour, I will look into crops.  I really mean that about the topsoil, too.   :D
great!! good walk!!
Title: Re: New crops / orchards mods complete
Post by: Fellow Villager on September 29, 2014, 07:12:32 AM
Hi boys, new crops will be good, but it's important to give other dinamics to crop field....
maybe adding irrigation or fertilization......don't you think?

asso dobbiamo un po' rompere i maroni a sti tipi visto che siamo due pippe a moddare  ;D

edit sono diego  ;)
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on September 29, 2014, 07:39:53 AM
Quote from: Fellow Villager on September 29, 2014, 07:12:32 AM
Hi boys, new crops will be good, but it's important to give other dinamics to crop field....
maybe adding irrigation or fertilization......don't you think?

asso dobbiamo un po' rompere i maroni a sti tipi visto che siamo due pippe a moddare  ;D

edit sono diego  ;)
how many userid are you???
Title: Re: New crops / orchards mods complete
Post by: Fellow Villager on September 29, 2014, 08:20:00 AM
only these two, dont worry  :P
Title: Re: New crops / orchards mods complete
Post by: slink on September 29, 2014, 10:32:43 AM
I don't think irrigation and fertilization are things we can add to the game.
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on September 29, 2014, 01:57:26 PM
the amount of rain or sun doesnt even count :P
Title: Re: New crops / orchards mods complete
Post by: slink on September 29, 2014, 03:35:40 PM
Okay, I give up.  How do I get the AO rsc files to compile?  I am using Blender.  I was able to replace Lettuce.png with RedCabbage.png and LettuceLeaf.png with RedCabbageLeaf.png in the fbm file, but I could not find the AO png files listed anywhere.  I finally left the AO png files named the same, and also the rsc files except for renaming them to match the RedCabbage theme (it's obviously going to be red lettuce).  Does Blender not really edit fbx files properly?  I haven't been able to make any of the other free 3D editors that I downloaded work at all.  The most recent one cost me over 300 MB to download and apparently most of the features are disabled.  I think the list that Graphite posted isn't very useful, and I'm not willing to spend $13,000 to buy Visual Studio.   :-\

I used to be able to do simple things in an old 3D program but that was under Win 3.11.  I'm pretty sure it won't open modern fbx files.

Title: Re: New crops / orchards mods complete
Post by: RedKetchup on September 29, 2014, 03:42:43 PM
just use blank white AO files as i do

but for the crop the one provided is good for whatever crop you want to do, just copy them and named those to match your name files.

and edit the AO.rsc files to match the file names


as 3d prog i use a torrent 3ds max 2014 cracked.
Title: Re: New crops / orchards mods complete
Post by: slink on September 29, 2014, 04:20:23 PM
I will have 3dx Max 2015 by Friday.  Now I can get rid of all of this "free" rubbish (downloaded at $10 per GB).
Title: Re: New crops / orchards mods complete
Post by: rkelly17 on September 29, 2014, 04:51:03 PM
Quote from: slink on September 29, 2014, 04:20:23 PM
I will have 3dx Max 2015 by Friday.  Now I can get rid of all of this "free" rubbish (downloaded at $10 per GB).

How much does 3dx max cost? I downloaded Blender and installed it. When I opened it I had no idea what I was even looking at.  :-[ When I tried to load the lettuce .fbx file it told me that there was some error in the file and refused to open it. And the on-line "manual" is as confusing as the program. I used to think I wasn't stupid. Taught myself some XML and some years ago learned a bit of unix by reading the manual (that was when work got a unix system). But this has slammed me to the mat and landed on top of me.  :'(

Title: Re: New crops / orchards mods complete
Post by: slink on September 29, 2014, 05:03:00 PM
Quote from: rkelly17 on September 29, 2014, 04:51:03 PM
Quote from: slink on September 29, 2014, 04:20:23 PM
I will have 3dx Max 2015 by Friday.  Now I can get rid of all of this "free" rubbish (downloaded at $10 per GB).

How much does 3dx max cost? I downloaded Blender and installed it. When I opened it I had no idea what I was even looking at.  :-[ When I tried to load the lettuce .fbx file it told me that there was some error in the file and refused to open it. And the on-line "manual" is as confusing as the program. I used to think I wasn't stupid. Taught myself some XML and some years ago learned a bit of unix by reading the manual (that was when work got a unix system). But this has slammed me to the mat and landed on top of me.  :'(

I got it for $3900 and some change, on Amazon, perhaps along with one year maintenance.  It is about $4200 on the manufacturer's site, so even if the maintenance part falls through, as it seems to have done for some purchasers in 2014, I am still ahead of the game.
Title: Re: New crops / orchards mods complete
Post by: irrelevant on September 29, 2014, 05:24:51 PM
$3900? $13,000?!? You are talking about software, right? :o
Title: Re: New crops / orchards mods complete
Post by: slink on September 29, 2014, 05:48:52 PM
Yes, I am talking about software.  As I recall, 3d Studio was around $1,000 twenty years ago, so $4,000 isn't a bad number.  Costs roughly double every ten years.  I consider the price of Visual Studio to be insane, however.  Probably there was a cheaper version, but I don't know if that version had the graphics capability.  I didn't stick around to find out.
Title: Re: New crops / orchards mods complete
Post by: Pangaea on September 30, 2014, 05:08:32 AM
Those prices are insane. Probably intended for commercial companies and whatnot, but with prices like that, it's no wonder people get it via other means.
Title: Re: New crops / orchards mods complete
Post by: slink on September 30, 2014, 05:45:45 AM
I considered 3dx Studio to be too expensive for me to buy for my little hobby, twenty years ago.  That is why I bought a smaller program which did what I wanted, at the time.  I can afford 3dx Max now, even though the price has quadrupled.  I don't begrudge others who get it by "other means" for their hobbies if they can't afford to buy it, but it would annoy me if the users who were companies all did that.  My copy would cost me in the hundreds of thousands of dollars if that were the case.   ;)
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on October 01, 2014, 01:14:21 AM
now that red is specialized with the 3d model will surely be able to create a winter cover crop!  ;D
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on October 01, 2014, 01:56:07 AM
lol i dont considere myself as much as 'specialized' as you say ^^ IF I would i wouldnt have lost 5hrs tonight for nothing on something ^^
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on October 01, 2014, 02:38:43 AM
Quote from: RedKetchup on October 01, 2014, 01:56:07 AM
lol i dont considere myself as much as 'specialized' as you say ^^ IF I would i wouldnt have lost 5hrs tonight for nothing on something ^^
5 hours to do..... what?  :o
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on October 01, 2014, 03:40:35 AM
tried to make 100% work on all aspects of general store / small shop / farm stand new designs. (smoke spawn points, fire burnt decals..etc)
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on October 01, 2014, 03:54:50 AM
oh, then I saw it! great job!

I thought that for the winter crops could use the job done for the greenhouse!
something smaller that "surrounds" the field in winter if you choose that particular winter crop ..
but it is just an idea ..
perhaps using the flax ShockPuppet to cover it instead of using the glass ..
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on October 01, 2014, 03:57:09 AM
lol a menu where we can choose : seedlings or cabbage/corn/potatoes/etc ?
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on October 01, 2014, 04:01:52 AM
Quote from: RedKetchup on October 01, 2014, 03:57:09 AM
lol a menu where we can choose : seedlings or cabbage/corn/potatoes/etc ?
oh .. you laugh but it would not be a bad idea !!  ;D ;D
winter crops to grow in your greenhouse !!
your greenhouse could produce winter crops in large pots that you can place on the tables already in it!
can grow potatoes in jute sacks !! I did it!!
and jute will be present in a mod!
maybe not in massive quantities as may produce a field but still would be a good idea !!
think it!!
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on October 01, 2014, 04:02:49 AM
lol potatoes already growing in the jute sacks IMO
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on October 01, 2014, 04:08:27 AM
Quote from: RedKetchup on October 01, 2014, 04:02:49 AM
lol potatoes already growing in the jute sacks IMO
Yes !! Cut the potato in half and rests on the ground in a sack half full.
as the plant grows add ground and potatoes grow in plenty !!
Title: Re: New crops / orchards mods complete
Post by: RedKetchup on October 01, 2014, 04:10:38 AM
but you missed something, mine are also are boiled and rdy to make smashed potatoes with it ^^
Title: Re: New crops / orchards mods complete
Post by: assobanana76 on October 01, 2014, 04:15:23 AM
what are you saying ??
google translate is crazy!