World of Banished

MODS Garage => Mod Talk => Topic started by: slink on November 05, 2014, 03:41:21 PM

Title: Mathieuso Furnace Version 2
Post by: slink on November 05, 2014, 03:41:21 PM
Mathieuso Furnace Version 1

http://worldofbanished.com/index.php?action=downloads;sa=view;down=30 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=30)

This furnace burns four wood into one coal.  No blueprints are required.

Version 2 adds a profession of wood burner, and increases the speed of production of coal from the logs to equal that of making tools.
Title: Re: Mathieuso Furnace Version 1
Post by: irrelevant on November 05, 2014, 04:19:47 PM
Is that "wood" as in "logs?"
Title: Re: Mathieuso Furnace Version 1
Post by: JamieIdle2.0 on November 05, 2014, 04:30:56 PM
Evil @slink we need screenshots!
Title: Re: Mathieuso Furnace Version 1
Post by: slink on November 05, 2014, 04:42:09 PM
Yes, that is wood as in logs.  Logs are worth 2 and coal is worth 6.  I figured that a fee of 2 was reasonable, so that is 8 which is 4 logs.  A laborer is required to tend the furnace.

Let me know if it takes too long for the coal to be made.
Title: Re: Mathieuso Furnace Version 1
Post by: irrelevant on November 05, 2014, 04:55:15 PM
So cool! I'm very impressed.

What's next, turning hearts into stone?   ;);D
Title: Re: Mathieuso Furnace Version 1
Post by: slink on November 05, 2014, 05:00:29 PM
I considered making a transmutation laboratory from the inventor's workshop, but that seemed a little futuristic to me.   ;D
Title: Re: Mathieuso Furnace Version 1
Post by: Denis de la Rive on November 05, 2014, 07:52:52 PM
Having used this, I am happy you found a way to make it work, it is visually interesting and a source of coal for those wanting to avoid mining.

We do SF around here so I should have the plans for a gold making instrument around, maybe in the time machine.  ;)

Will add this to the testing list and repot.  :)
Title: Re: Mathieuso Furnace Version 1
Post by: rkelly17 on November 06, 2014, 08:07:40 AM
Quote from: slink on November 05, 2014, 03:41:21 PM
Mathieuso Furnace Version 1

http://worldofbanished.com/index.php?action=downloads;sa=view;down=30 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=30)

This furnace burns four wood into one coal.  No blueprints are required.

Yes! Now I don't have to trade for coal so @RedKetchup's monks can make books. I'll build one of these babies right next to the monastery.
Title: Re: Mathieuso Furnace Version 1
Post by: Paeng on November 06, 2014, 01:52:27 PM
Cool, that's a really nice and useful addon  :D

(http://imagizer.imageshack.com/img540/354/JCsxPg.jpg)

Question about the needed job - it looks as if a laborer is assigned (automatically)?
I do not need to assign a worker or a profession?

* Tried to assign a Miner, but...

Yeah, production is very slow - but that is not necessarily a bad thing... With all the new mods around the general production rate is already very very high  ;)
Title: Re: Mathieuso Furnace Version 1
Post by: slink on November 06, 2014, 01:56:51 PM
It uses nothing but laborers.  I see that it can't be changed.   Maybe I should edit that so it can be reduced to zero.

In the meantime, I am looking for feedback on the speed of production so any thoughts on that would be welcome.   :)
Title: Re: Mathieuso Furnace Version 1
Post by: Paeng on November 06, 2014, 03:54:21 PM
Quote from: slink on November 06, 2014, 01:56:51 PMthe speed of production

I let it run for 3 seasons... the furnace produces 12 coal/season.
* Laborer's house right next door, markets, stockpiles, blacksmith all within striking distance... all were served coal at some point, but some of it took really long - basically half of the produced coal still sat around unused after the 3 seasons... though take this with a grain of salt - it is a large test city, where nothing is really well organized...

You could probably raise the output some...


But a nice pic to round it off...  ;)
(http://imagizer.imageshack.com/img537/4382/i0V9gp.jpg)
Title: Re: Mathieuso Furnace Version 1
Post by: slink on November 06, 2014, 04:10:35 PM
Thanks, @Paeng.  I need to work on my bread dough now, so it probably will be later or even tomorrow when I get back to this.
Title: Re: Mathieuso Furnace Version 1
Post by: Denis de la Rive on November 06, 2014, 07:38:29 PM
I also tested it today, works just like the original, I agree a slow production rate is not a problem, some people might object to the fact production is not recorded as you can see in the image below, took several years to show, and only with a partial result. If you are thinking of making changes, you could try using the miner profession instead of a laborer, Mathieuso did that with the gathers, using the miner and stonecutter professions, I think he just didn't want to create a new profession for this building. That would make it easier to control the worker usage.  :)
Title: Re: Mathieuso Furnace Version 1
Post by: Paeng on November 06, 2014, 11:16:49 PM
Quote from: slink on November 06, 2014, 04:10:35 PMit probably will be later or even tomorrow when I get back to this.

Take your time  :) 


Quote from: Denis de la Rive on November 06, 2014, 07:38:29 PMyou could try using the miner profession instead of a laborer

I been musing about this (using only laborers) - once you have built a few  furnaces out in the forests, how will your labor force react? I mean how high a priority will a furnace have, when there are millions of other jobs lined up - without a professional who is assigned that particular job? I might be missing some 'mechanics' here...  :)

Title: Re: Mathieuso Furnace Version 1
Post by: rkelly17 on November 07, 2014, 08:41:25 AM
I'm not sure it would be a good idea to use a miner--they would probably still be subject to the incredibly high death rate and it would look odd to see one of them crushed in a cave-in while working the charcoal furnace. Personally I'm good with the production rate because I'm only using it for monks to make books and I don't want them going crazy.
Title: Re: Mathieuso Furnace Version 1
Post by: slink on November 07, 2014, 09:42:40 AM
I'm making a new profession called Wood Burner, and increasing the production to the same level as the blacksmith (tool maker).  That way people who want to make steel tools can have one furnace supporting one tool maker.
Title: Re: Mathieuso Furnace Version 1
Post by: JamieIdle2.0 on November 07, 2014, 09:50:29 AM
Quote from: slink on November 07, 2014, 09:42:40 AM
I'm making a new profession called Wood Burner, and increasing the production to the same level as the blacksmith (tool maker).  That way people who want to make steel tools can have one furnace supporting one tool maker.


@slink I suggest making it 3 wood per 1 coal. So it can be used as a trade good or even 2 wood per 1 coal. I mean once you have a good trade system setup this structure becomes redundant. Because a woodcutter can turn 4 wood into 16 firewood. Charcoal/coal is far more valuable than wood so tweaking the numbers to make it more realistic is kinda necessary.
Title: Re: Mathieuso Furnace Version 2
Post by: slink on November 07, 2014, 10:32:26 AM
The new version is up now.  It seems to work.   ;D
Title: Re: Mathieuso Furnace Version 1
Post by: rkelly17 on November 07, 2014, 02:11:54 PM
Quote from: JamieIdle2.0 on November 07, 2014, 09:50:29 AM
@slink I suggest making it 3 wood per 1 coal. So it can be used as a trade good or even 2 wood per 1 coal. I mean once you have a good trade system setup this structure becomes redundant. Because a woodcutter can turn 4 wood into 16 firewood. Charcoal/coal is far more valuable than wood so tweaking the numbers to make it more realistic is kinda necessary.

It would make it better for game balance. In real life the amount of wood that would make 16 units of fire wood would probably make a similar amount of charcoal, but it would take longer. The lesser production of the wood burner represents in a crude way the extra work needed to get from raw logs to charcoal as opposed to the lesser amount of work necessary to produce firewood. Sorry for being pedantic--sometimes I just can't help myself.  ::)
Title: Re: Mathieuso Furnace Version 2
Post by: slink on November 07, 2014, 02:35:15 PM
The settings I used were chosen so that someone who wasn't inclined to run 20 trading posts, no matter how shiny those were, could still make coal from logs at a rate that is somewhat less than they could get in trade of logs for coal.  It makes up for not building and managing a trading post, and also not building a coal mine.  Logs are infinite.  Firewood is also infinite, but requires another step.  Trading firewood for coal is more profitable than making charcoal from logs, but then we are headed towards the industrial town that devotes itself to cutting bought logs into firewood and trading for everything else.  Once you have the firewood trading scenario set up, every other production center is redundant.  You wouldn't waste space and labor on making steel tools, or even on growing trees.  You would just buy logs, cut and sell firewood, and live on the profit.
Title: Re: Mathieuso Furnace Version 2
Post by: Paeng on November 08, 2014, 12:02:23 AM
Quote from: slink on November 07, 2014, 02:35:15 PMsomeone who wasn't inclined to run 20 trading posts

That's right up my alley... I been constantly working on reducing Trade Posts - I just can't stand it when the whole river is lined with them, sometimes with hardly enough space for the boat to pass (the boat sliding through the piers is already bad enough)... my last town of 800 had just 3 trade posts, and did well - the new mods and trade fixes give us enough alternatives...  ;)
Title: Re: Mathieuso Furnace Version 2
Post by: XSwifTX on November 09, 2014, 02:52:59 PM
I really love this mod but the output may be just a bit high.  :P 

Certainly much more efficient then a coal mine with way fewer workers. It might be better to have the production scale up according to the amount of workers assigned the same way the mines do. Right now it is just WAY to easy to get late game tools ie: steel and carbon steel (if using CCT).
Title: Re: Mathieuso Furnace Version 2
Post by: slink on November 09, 2014, 03:01:31 PM
So don't run it so long.   ;)  Seriously, I have one person saying the output per log is too low, and now another saying it is too high.  It sounds as if it may be right where it belongs.   :)

Title: Re: Mathieuso Furnace Version 2
Post by: irrelevant on November 09, 2014, 03:10:05 PM
Well, I think it's too low and too high. ;)

Seriously, it is not intended to produce coal for trade, or to compete with mining; it is to produce coal in lieu of trade and mining. Inputs/outputs seem good to me.
Title: Re: Mathieuso Furnace Version 2
Post by: XSwifTX on November 09, 2014, 03:35:11 PM
Lol, just looked through my installed mods and realized I have the houses don't burn coal mod in. That would explain why it seems to be way off for me.....

My bad....
Title: Re: Mathieuso Furnace Version 2
Post by: Kaspar on November 09, 2014, 04:22:58 PM
Great mod, Slink. Thanks.
Title: Re: Mathieuso Furnace Version 2
Post by: Paeng on November 09, 2014, 08:20:33 PM
Quote from: XSwifTX on November 09, 2014, 03:35:11 PMrealized I have the houses don't burn coal mod in.

Hahaha... yeah, I fell into the same trap earlier  :)  Thinking, wow - this time around Slink really meant well  :P
Title: Re: Mathieuso Furnace Version 2
Post by: slink on November 12, 2014, 06:32:23 AM
It has been drawn to my attention that the raw material definitions contain a variable for the amount of material that is produced each time.  I had been assuming that every reaction only produced one of any item.  Therefore, this building is in fact producing 3 to 4 times as much coal as I imagined it was.  However, the blacksmith produces 1 to 2 times the tools that I thought, so my coal production here is only twice what I imagined it was in proportion to the tools.

So the long story short is that 4 logs burn into 3 or 4 coal, rather than 1 coal.  This appears to be in keeping with what @rkelly17 said about the real-life yield.  If the production rate is too high, I can increase the time required.  Right now the time required for 3 to 4 coal to be produced is the same as for making 1 to 2 tools, so the coal is produced twice as fast.
Title: Re: Mathieuso Furnace Version 2
Post by: JamieIdle2.0 on November 12, 2014, 07:20:48 AM
@slink don't feel bad I just learned of that section of the raw material code yesterday myself. I have been creating spread sheets to help with mod balancing/trade profit calculations.
Title: Re: Mathieuso Furnace Version 2
Post by: JamieIdle2.0 on November 12, 2014, 07:22:43 AM
@slink also thank you very much for pulling this from the Fountain mod. I have been wanting a charcoal maker for a while now. Of course the way the game is set up having it make coal instead works unless you just want something for heating homes then you could create a new charcoal resource with the CoalFuel flag.
Title: Re: Mathieuso Furnace Version 2
Post by: slink on November 12, 2014, 07:52:19 AM
Thanks for your understanding, @JamieIdle2.0.  It hasn't been helped by the fact that I have been lately working with the files from the fountain mod, which were modified in some strange ways.  For instance, I converted their sugar cane into sugar beets and did not bother to look at the rest of the file beyond the graphics and value lines.  This morning I read further and discovered they had lowered the yield per crop tile.  I will have to modify that back to the norm and issue a new version.
Title: Re: Mathieuso Furnace Version 2
Post by: JamieIdle2.0 on November 12, 2014, 08:06:24 AM
@slink for all the great ideas the Fountain mod was kinda a train wreck :/
Title: Re: Mathieuso Furnace Version 2
Post by: Mahnogard on November 12, 2014, 08:13:00 AM
Quote from: slink on November 12, 2014, 06:32:23 AM
So the long story short is that 4 logs burn into 3 or 4 coal, rather than 1 coal.  This appears to be in keeping with what @rkelly17 said about the real-life yield.  If the production rate is too high, I can increase the time required.  Right now the time required for 3 to 4 coal to be produced is the same as for making 1 to 2 tools, so the coal is produced twice as fast.


I just tried the mod out last night in a new town. I really, really like it! I do think that increasing time required would be good. As it is, I've just set my coal production limit low enough so that it ends up just about keeping pace with the blacksmith anyway.

I hadn't gotten the seeds to plant sugar beets yet, but I'm glad you caught the yields change and will be normalizing it. I rarely trade food - I grow it for eating - so that sort of artificial scarcity annoys me. :D (That's also why I can't really give Red the numbers he's craving for his bakery and such - everyone else is discussing trade values but my Bannies are all lined up, salivating over pie and yelling, "Get in my belly!!!")

I, like Jamie, thank you for working on the Fountain Mod components. It's much appreciated. :)