News:

Welcome to World of Banished!

Main Menu

Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

DesoPL

YAAAY! :D

Also RK if i may ask. I remember you maked long time ago mod where is added library. Can you make new model for that building?

Same here for Collage you maked also.

RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

DesoPL

Yep it is, but i mean for old one long before NMT. :)

RedKetchup

#153
ok. maybe. no promises :)
remind it to me later :)


floor 1 model 3 got on my nerves tonight, 1 little wall was refusing to show up in game. took me 1 hour more than expected.
stats:  from 10,928 poly to 1,159 poly (was lower but 1 cardboard wall was refusing to show)

floor 1 model 4 : from 11,014 to 1,208 poly.
floor 1 model 5 : from 10,991 to 1,177 poly.
floor 1 model 6 : from 10,770 to 1,080 poly.

Edit : all floor 1 made.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Nilla

Of cause there is a library in the NMT-mod!

I just checked it for sure in my latest bug-town.

RedKetchup

i think what Deso wants.... is a new skins for the old standalone mods and new releases as standalone.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Bobbi

I can't wait to see what kind of impact the lower poly counts will make on the speed of my game. Imagine....@RedKetchup houses stretched as far as the eye can see!  ;D

DesoPL

Quote from: RedKetchup on August 27, 2015, 04:17:07 AM
i think what Deso wants.... is a new skins for the old standalone mods and new releases as standalone.

Yep that i mean, my bad. >.<

Also about new NMT 2.0 Any chances you might create buildings which might increase happines? And i do not mean like taverns etc.

gerns

happiness like in brothel  ;D ;D ;D ;D ;D ;D ;D just kidding

RedKetchup

Quote from: DesoPL on August 27, 2015, 09:22:05 AM
Quote from: RedKetchup on August 27, 2015, 04:17:07 AM
i think what Deso wants.... is a new skins for the old standalone mods and new releases as standalone.

Yep that i mean, my bad. >.<

Also about new NMT 2.0 Any chances you might create buildings which might increase happines? And i do not mean like taverns etc.

there is a ton of buildings in NMT that increase 'passively' happiness... but not sure it works or it is just powder in the eyes ^^
i ll try to check that
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#160
so after the 6th model of my 1st floor house.....
i did the Floor 2 model 1 and model 2. Since the design was quite different (stucco with crossed wood pieces) i've got to take time to figure out how i would proceed ^^
and i ended up to use same new technic i use now for my flowers and applied it to my wooden cross patterns :) as you can see in my ingame screenshot... thats magic   ;D

Floor 2 model 1 : from 7,398 poly down to 908 poly only ^^ <= edit : with the new push : 806 poly
Floor 2 model 2 : from 7,522 poly down to 957 poly only :) <= edit : with the new push : 853 poly
Floor 2 model 3 : from 13,938 poly down to 1486 poly. <= edit : with the new push : 1390 poly
Floor 2 model 4 : from 11,642 poly down to 2044 poly /shrug on that one. <= edit : with the new push : 1662 poly

edit
Floor 2 model 5 : from 11,266 poly down to 1205 poly.
Floor 2 model 6 : from 11,676 poly down to 1124 poly.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

DesoPL

Quote from: RedKetchup on August 27, 2015, 06:27:33 PM
Quote from: DesoPL on August 27, 2015, 09:22:05 AM
Quote from: RedKetchup on August 27, 2015, 04:17:07 AM
i think what Deso wants.... is a new skins for the old standalone mods and new releases as standalone.

Yep that i mean, my bad. >.<

Also about new NMT 2.0 Any chances you might create buildings which might increase happines? And i do not mean like taverns etc.

there is a ton of buildings in NMT that increase 'passively' happiness... but not sure it works or it is just powder in the eyes ^^
i ll try to check that

My problem about that, i wish it might be some diffrences you know. :P

RedKetchup

this is the code from the tavern :


HappinessDescription happiness
{
HappinessType _happinessType = Entertainment;
bool _requireWorker = true;
bool _requireStorage = true;
RawMaterialFlags _requiredTypes = Alcohol;
int _idleRange = 3;
}



the problem i forsee is the RawMaterialFlags _requiredTypes =
you cannot put 1 single item like... = RawMaterialBook or RawMaterialYogurt
it exist very few material flags. you can say = Textile or Fuel maybe Protein or Vegetable ... but it is all very wide and general
and you cannot create new ones like 'Dairy'
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

mwahaha i am pushing the reduction again abit more further ^^
and all the magic still working great  ;D
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Nilla

I have no experience of graphic computer design/programming/modding but it seems to be a really great job. I see no difference! :)