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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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RedKetchup

exactly the same way as the BathHouse :)

HappinessDescription happiness
{
   HappinessType _happinessType = Health;
   bool _requireWorker = true;
   int _idleRange = 1;
}

which is same as the apothecary minus the item requirement.
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RedKetchup

Btw: i completly finished the 2 first floor , i did do 2 more passes to optimize (windows and doors) and...

i just saw my 'house file' drop to 18.3 MB !!!! and still have to do everything about floor 3. i am extremly happy about that number. it is even more than i expected.
i cant wait to see the floor 3 optimized and see if i will go below my 12-15MB i was expecting :)
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Fellow Villager

oh, so it gives happiness not health.
maybe health increased cause i bought grain

assobanana76

wait.. wait.. wait..
I missed something in these two weeks off?
are you already working on 2.0?  :o
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

Quote from: assobanana76 on September 01, 2015, 05:04:18 AM
wait.. wait.. wait..
I missed something in these two weeks off?
are you already working on 2.0?  :o

i am just preparing the mod for the next huge update 2.0 :)


Quote from: Fellow Villager on September 01, 2015, 04:14:19 AM
oh, so it gives happiness not health.
maybe health increased cause i bought grain

these functions are very obscur ^^ we dont know exactly how it works and what it really gives ^^
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assobanana76

Quote from: RedKetchup on September 01, 2015, 05:29:43 AM
Quote from: assobanana76 on September 01, 2015, 05:04:18 AM
wait.. wait.. wait..
I missed something in these two weeks off?
are you already working on 2.0?  :o

i am just preparing the mod for the next huge update 2.0 :)

"huge"?? oh my God!! ^^
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Paeng

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

assobanana76

Quote from: Paeng on September 01, 2015, 12:24:10 PM
Quote from: assobanana76 on September 01, 2015, 05:53:48 AM"huge"?? oh my God!

I presume you mean "Huge? Oh, so good!"... Right?
:P
no! it is really "oh my god" !!  ;D
Yesterday I finally managed to open CC 1.5 and already scared me to the thousands of new things created!
Red now will make another huge mod!
probably I am able to dine in the meantime that Banished opens!  ;D
but you're right .. even "so good!!!!"
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

i didnt worked alot tonight, i was more tired than usual...
i only mange to fix the floor 3 model 1 and lost another 2MB lol

'huge upgrade' will entirely depends on how many space i will save with my very low poly change, i should offer 3x more model/textures on the houses.
will try to triple the commercial buildings, offer a 3-4 new 'archeology buildings'. tavern, bs, tailor will be redesigned to be a corner building. i will start probably 2 production lines.....
huge to come :)
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assobanana76

two production lines ??  :o
some small aperitif?  ;D
can I suggest books with paper, ink, etc.?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Nilla

Quote from: RedKetchup on September 02, 2015, 02:27:25 AM


. tavern, bs, tailor will be redesigned to be a corner building.


Yes! I´ll like that. The corner buildings are so good looking and I would be very pleased, if there were some more of those. :)


irrelevant

Yes, more ground floor corner options! Markets!  :D :D

DesoPL

But in BS, i will still can produce wooden tools etc? It's easier to get tools when you start playing via Adam & Eve ya know.

RedKetchup

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DesoPL

Next question is. Don't get me wrong, but your buildings looks more renissance like buildings, than medieval. For medieval i could like see something like that housing.

http://teroute.com/stronghold/uploads/images/Guide/Guide4.JPG