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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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chillzz

#270
Quote from: RedKetchup on September 13, 2015, 06:26:43 AM
it will take people away from here :P
i think, i hope not being presumpteous when i say that ^^, but i am helping this forum to be occupied :)
ofcourse it thought about that too.


Just a website where people can download the mods (and translations),
view images and also maybe some details about the development..
just no commenting / contact.. that can be done from here.

one of the webhost parties i'm looking into, has a cloud solution like onedrive,googledrive, dropbox too for easy updates.

one of the reasons being : continuity. The place where i usually downloaded your mods was gone in an instant,
your mods are not on banishedinfo,
and i don't and will not have a steam account ;) 

who will say this one will not be gone too ?
then all your mods would be vanished.
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RedKetchup

about web, and web creation... i am total noob for that part.  ???
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chillzz

technical part is easy peasy.. design wise. well thats another story.
but finding a host that will let people download... wow.. that is horror :P
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Gordon Dry

The best is to rent a real root server, so you can put your server and php stuff and set all rules like .htaccess on your own...
You can also set a torrent client that runs there (no tracker needed) to seed your stuff.
That decreases you site load as (some) people continue seeding after they downloaded stuff.

I'm not a "good" programmer but I had my experiments with own php code on a real root server some years ago incl. my own torrents and stats and so on.
And - yes, indeed - I used Windows Server 2003 for that, no Linux.
So I was able to continue what I was used to by remote desktop.

chillzz

Quote from: Gordon Dry on September 13, 2015, 07:21:38 AM
The best is to rent a real root server, so you can put your server and php stuff and set all rules like .htaccess on your own...
With most web hosting companies that is possible nowadays without having a full server with root access.
even with shared hosting you can manipulate apache via htaccess and conf files and usually even DNS
Big plus is price, and the webhoster taking care of system and os updates, firewalls etc.

Quote from: Gordon Dry on September 13, 2015, 07:21:38 AM
You can also set a torrent client that runs there (no tracker needed) to seed your stuff.
That decreases you site load as (some) people continue seeding after they downloaded stuff.
that actually is a good idea!
Maybe not on the webhost itself, but on a seedbox, which is dedicated and only set up for this.
that even allows for a regular webhosting without having headaches of download tearing the bandwidth.
support New Medieval Town development!
click here to donate via PayPal to RedKetchup

RedKetchup

but the bandwith should not be that huge, it is not a forum/web with 1000 people visiting 24h/24. once someone downloaded it, and saw some news every x days/week... he doesnt redownload anymore.
> > > Support Mods Creation developments with Donations by Paypal  < < <
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irrelevant

Quote from: RedKetchup on September 13, 2015, 06:26:43 AM
it will take people away from here :P
i think, i hope not being presumpteous when i say that ^^, but i am helping this forum to be occupied :)
Absolutely true; I would say that without @RedKetchup WoB would be nearly dead.

RedKetchup

#277
Quote from: irrelevant on September 13, 2015, 09:32:54 AM
Quote from: RedKetchup on September 13, 2015, 06:26:43 AM
it will take people away from here :P
i think, i hope not being presumpteous when i say that ^^, but i am helping this forum to be occupied :)
Absolutely true; I would say that without @RedKetchup WoB would be nearly dead.

hehe surely true, my friend :)

but for the moment, i dont have time to spend on this, not before Medieval 2.0 is released. i have 4-500 hours to spend on that and everything is slow when you are creating and testing.


BTW . i was working on this ...

Medieval Old Saltery...

and i was doing also some new tests ^^ which is decieving me at 75%  >:(
it need way more work, definitly (on my herb png and stone road png - this is why i say : i wish to put the hand on awesome textures)

thoughts ?
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irrelevant



RedKetchup

#280
the building concept is very GREAT :) was just my stone road test and my herbs. i deleted the stoneroad... i moved my herbs around.
but the building is really awesome.
> > > Support Mods Creation developments with Donations by Paypal  < < <
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RedKetchup

for the moment.... it will stay like that :) till i get new test textures ^^
it looks awesome :)

Medieval Old Saltery

   int _width = 7;
   int _height = 6;

   int _defaultWorkers = 2;


BuildDescription build
{
   int _workRequired = 40;
         ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc";
         int _count = 36;
         ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc";
         int _count = 8;
         ComponentDescription _rawMaterial = "Template/RawMaterialIron.rsc";
         int _count = 10;


> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

chillzz

support New Medieval Town development!
click here to donate via PayPal to RedKetchup

assobanana76

great Red at usual..
I will make a donation as soon as I settle the next paycheck!

a curiosity... What are the things hanging in the saltery?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Paeng

#284
Quote from: assobanana76 on September 14, 2015, 04:32:14 AMWhat are the things hanging in the saltery?

Oh... the usual - you know... dish rags, the old man's hankies, some dried fish... and such...  ;D


@RedK - maybe extend the little roof over the salt bin some more - in case it rains?  :)
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