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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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Turis


RedKetchup

#346
Quote from: Turis on September 20, 2015, 01:20:25 PM
You can always look in Thesaurus to find synonyms.

bah i took : Worker :)
i also changed the water tank : worker there too :)

whats about to put worker to the new buildings like old smokery, old saltery and drying shack ? or i should keep the 'cooks' in there ?
note that not many cook out of the bakery ^^ i mean baker ^^.

maybe delete 'miller' and put worker ? :P
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RedKetchup

so....

New Medieval Salt Mine done :)

   int _width = 7;
   int _height = 6; //(5+1 road)


WorkDescription work
   int _defaultWorkers = 5;

   int _maximumProduction = 10000;


BuildDescription build
   int _workRequired = 80;

   BuildRequirement _buildRequirement
         ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc";
         int _count = 48;
         ComponentDescription _rawMaterial = "Template/RawMaterialIron.rsc";
         int _count = 12;


Screenshots : summer , build 0%, 50% and 100%
same for winter
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Pangaea

Looks excellent :)

Just a question, since I don't like buildings that will eventually be useless (why I don't like the mines or quarries). Once the workers have extracted 10,000 buckets of salt, can you tear it down and erect a new salt mine, and have access to another 10,000?

RedKetchup

Quote from: Pangaea on September 20, 2015, 03:51:36 PM
Looks excellent :)

Just a question, since I don't like buildings that will eventually be useless (why I don't like the mines or quarries). Once the workers have extracted 10,000 buckets of salt, can you tear it down and erect a new salt mine, and have access to another 10,000?

yes at exact same place, just destroy it and make another. i dont scrap the ground.
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DesoPL





That i miss in Banished by now. Towerhouses works same like mansions from CC. :D

chillzz

Quote from: RedKetchup on September 20, 2015, 05:12:54 PM
Quote from: Pangaea on September 20, 2015, 03:51:36 PM
Looks excellent :)

Just a question, since I don't like buildings that will eventually be useless (why I don't like the mines or quarries). Once the workers have extracted 10,000 buckets of salt, can you tear it down and erect a new salt mine, and have access to another 10,000?
yes at exact same place, just destroy it and make another. i dont scrap the ground.

NICE! no extra useless buildings :)

@DesoPL you can find castle walls and towers in @RedKetchup New Medieval Castle.
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RedKetchup

#352
if you are wondering what i am doing now ??

i am back to optimize the house models.
far from finished ^^

but i am back first to the ones i already optimized to try to fix the roofs and the 'shadows in game' problems :(

for those who dont know what i am talking about ..... the problem found here : http://worldofbanished.com/index.php?topic=961.msg18656#msg18656 (2nd screenshot)
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RedKetchup

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DesoPL

@chillzz You know, there is diffrence between an castle and towerhouse. :) Towerhouse is builded as fortifications also to defend strategic positions, but also they are aristrocats residences, but in the middle age. :)

RedKetchup

i ll try to check for it, @DesoPL
just remind me later when i ll seems to say that i am almost done and ready for release :)

it is not my priority but i agree to check after i did what i have in mind :)
thats ok for you ?
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DesoPL

Quote from: RedKetchup on September 22, 2015, 08:53:43 AM
i ll try to check for it, @DesoPL
just remind me later when i ll seems to say that i am almost done and ready for release :)

it is not my priority but i agree to check after i did what i have in mind :)
thats ok for you ?

That's no problem. :) Meanwhile i will try found more samples. :) Also it might be first house in Banished building on mountains. :)

RedKetchup

#357
buildings are always relative to the 0-ground level. this game isnt full 3D, only an illusion of 3D.  ^^

the only thing i could do... is same as my wall in medieval castle. from 0-gound level and make things tall so it can still be seen when placed where is a mountain.
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Pangaea

Quote from: RedKetchup on September 20, 2015, 05:12:54 PM
Quote from: Pangaea on September 20, 2015, 03:51:36 PM
Looks excellent :)

Just a question, since I don't like buildings that will eventually be useless (why I don't like the mines or quarries). Once the workers have extracted 10,000 buckets of salt, can you tear it down and erect a new salt mine, and have access to another 10,000?

yes at exact same place, just destroy it and make another. i dont scrap the ground.

Great, that is good to hear :)

DesoPL

Quote from: RedKetchup on September 22, 2015, 12:57:22 PM
buildings are always relative to the 0-ground level. this game isnt full 3D, only an illusion of 3D.  ^^

the only thing i could do... is same as my wall in medieval castle. from 0-gound level and make things tall so it can still be seen when placed where is a mountain.

Exactly that i mean though. :) Not sure about roads only hmmm.