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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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ShockPuppet

I made 2 hole mines recently and it was very annoying. I hope to never do another ever again.

RedKetchup

yeah it is. it is because the game doesnt react 100% all the time the same, you move it 1 square side or you rotate it and the output is different :P
there almost no constance.

btw ShockP, do you have an idea why often my textures are making some 'moiré' ?
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RedKetchup

Quote from: drnad on September 30, 2015, 09:41:55 PM
@ Redketchup you are simply genius.

looks very good in the screenshots.

i surprise myself sometimes :)
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ShockPuppet

Yes it happen to me too. Its an engine issue (sometimes a texture issue, but often an engine issue!)

Depends on how light casts a shadow on a flat or steep angled surface of a MESH. There was a great post online showing how a 3d mesh can stop the issue with some settings but i cant find it anymore :(

RedKetchup

ok , so it is nothing i m doing bad ? it is not from my end ?
good to know. i wish to find a parade :P
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RedKetchup

i optimized 3 more items from the market pack :)

the wheelbarrow , the buckets, and the crates :)
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RedKetchup

#441
New Building ?? ??

New Medieval Ale Stall  ;D

4x3 tiles (2+1 road)
capacity : 3000 weight
Happiness : Entertainment (worker required, storage required)
as other stalls : 2 workers max (by default) can lower to 1.

I just need to make my brown footprint on the ground and it is done.

Nota Bene :
The tavern has a bit hard to let go its alcohol ... but i know it works. if you buy ale from merchants, or you ask the traders to pickup your ale and then release it, they put the ale in the market. so it works fine. Citizens go to the stall and drink beer :)

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Gatherer

Hell yeah!!! This is what I need!

I mean this is what my citizens need.

Both...
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

mais....

il faut que je prend quelque jours de congé parce que ... je vais virer fou lol

i let you translate ^^
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DesoPL


RedKetchup

#445
continued a bit the clay pit :)
added a tent
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RedKetchup

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RedKetchup

#447
Medieval Clay Pit done :)

   int _width = 9;
   int _height = 9;

BuildDescription build
   int _workRequired = 30;
   BuildRequirement _buildRequirement
         ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc";
         int _count = 24;



WorkDescription work
   int _defaultWorkers = 6;
   bool _allowCountChange = true;
   Profession _profession = "Game/Profession/Profession.rsc:stonecutter";

   Product _products
         ComponentDescription _produceMaterial = "Template/RawMaterialClay.rsc";
         ResourceLimit _resourceLimit = Stone;

Clay :
   int _baseValue = 4;
   int _lowCreateCount = 1; // non educated
   int _highCreateCount = 2; // educated
   int _weight = 12;
   RawMaterialFlags _flags = Stone;
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LadyMarmalade

I am not a Gamer because I don't have a life but because I choose to have many.

RedKetchup

Quote from: LadyMarmalade on October 04, 2015, 01:16:32 AM
This looks great, as usual.

thanks you :)
i've put alot of work on it ^^ more than expected
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