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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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LadyMarmalade

Don't forget to take a break and rest those creative juices - I, for one, don't want to risk losing out on your excellent creations cos you burnt out!

(Just don't make it TOO long a break, eh? lol)
I am not a Gamer because I don't have a life but because I choose to have many.

RedKetchup

Quote from: LadyMarmalade on October 04, 2015, 07:43:17 AM
Don't forget to take a break and rest those creative juices - I, for one, don't want to risk losing out on your excellent creations cos you burnt out!

(Just don't make it TOO long a break, eh? lol)

haha because these 2 days.... everything was going bad and lost alot of time with insignificants little details that were going wrong all the time and was pissing me off ^^
there are some days everything goes wrong and days we should stay in the bed ^^
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daisyj201

You think the clay pit could be compatible with CC clay and the potter? That would be stupendous  :D

RedKetchup

yes it will be. you will able to take my clay and make their potery, or take their clay and make my things :)
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Gordon Dry

Your clay is more reddish I guess, their clay comes ready to use with reeds in it ...
or kinda something whatever  ::)

RedKetchup

sorry i did nothing today :P

but tommorow i ll try to start a potery maker :) and i will certainly make it as a corner house :)
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chillzz

support New Medieval Town development!
click here to donate via PayPal to RedKetchup

DesoPL


LadyMarmalade

Glad to hear you had a day off!  Looking forward to seeing the new Pottery House :)
I am not a Gamer because I don't have a life but because I choose to have many.

Tilleen

So are you producing some items, the markets and producers as corner houses and normal 3 tier houses for the straight roads?

Or are you producing a corner house and a straight road version of each? I expect that this is way more work then is really required.

RedKetchup

#460
i need more building as corner, we cannot put an archeology center and hostels every road corner ^^ so i think potery shop will be a good fit for a floor 1 corner :)
i wont do straight road and corner road versions of buildings.

i didnt see a saltery or sun dry shack in middle of a town, those things need open land with wind, sun and air. maybe smokery would have been limit but alot of smoke can be toxic ^^ and the design of my model didnt fit well as corner.

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RedKetchup

#461
New Medieval Potery Shop ??  :D

Medieval Potery shop is a Medieval Corner compatible house :)
   int _width = 6; // ( 5+1 road )
   int _height = 6; // ( 5+1 road )

BuildDescription build
   int _workRequired = 36;
         ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc";
         int _count = 48;
         ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc";
         int _count = 8;
         ComponentDescription _rawMaterial = "Template/RawMaterialIron.rsc";
         int _count = 6;


WorkDescription work
   int _defaultWorkers = 2;

   bool _allowCountChange = true;
   int _minWorkerCount = 1;
   int _maxWorkerCount = 2;


input:
   ConsumeRawMaterial _consumeMaterials
      ComponentDescription _material = "Template/RawMaterialClay.rsc";
      int _count = 2;

output:
      ComponentDescription _produceMaterial = "Template/RawMaterialPotery.rsc";

   int _lowCreateCount = 2;
   int _highCreateCount = 3;
   int _baseValue = 6;
   int _weight = 4;
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assobanana76

Red, I have no words .. I come back after a few days and see what I find !!  :o
GREAT!!!  :o
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

LadyMarmalade

I'm loving the Pottery Shop, RK. Looks amazing!  Can't wait to put one in my village :)
I am not a Gamer because I don't have a life but because I choose to have many.

Turis

Are you going to add decorations like fences, tall wooden walls and thick stone walls?