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Discussions : New Medieval Town v 1.1b => incoming 2.0

Started by RedKetchup, July 02, 2015, 01:35:59 PM

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grammycat

Maybe archaeology and pottery don't have 2nd level-makes for more diversity?  Besides who would want to live above a kiln?

chillzz

maybe after the release of NMT 2.0 you might have time, idea and willingness for the following :


- redo your decorative pack (optimization),
which then will include the pond without fishies, but with attracting idlers, while the NMT fish pond will not.

- add pig to nmt, since that one is 'missing' ;) *looks to @kralyerg *
one of the most used meat sources in the middle ages.

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MightyCucumber

#962
Quote from: grammycat on December 21, 2015, 06:15:37 AM
Maybe archaeology and pottery don't have 2nd level-makes for more diversity?  Besides who would want to live above a kiln?

In medieval times people would be willing to live above anything if that meant they'd have a place out of the cold, muddy streets. :)

Also Red, do you still have the model of your greenhouse? If so, are you planning to include it in NMT? (still producing seedlings?) The only reason I still have the ye old decorative items mod is because of that sweet greenhouse. ;D Actually seems like it's been included already I think, as I don't have that mod enabled. xD

RedKetchup

#963
yeah i have some projects after NMT2.0 :)

btw ... i am not really good at this : (look at pictures^^)


if you can guess what i ve tried.... maybe i am better than i am actually think LOL
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RedKetchup

about decorative pack , it wont be included now, maybe for 2.1 ..........
i can take out the idlers.... if thats you want :)
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Denis de la Rive

I'm happy you decided to change the pond to a building, so much less trouble, and since you didn't need the fishing dock functions, it makes sense. I was the one who suggested the idle function as part of making it more of a decorative object, rather than a production building. If you want it to be a production building then just drop the idle, after all its might not be compatible with that function. There are so many things we can't change it adds a lot of work for something so simple.  :)

RedKetchup

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Bobbi

Speaking for myself I prefer no idle. The second floor re-colors look awesome.

Are we almost there? Huh, Dad? How many more miles? I need to pee....  ;D

MightyCucumber

#968
Quote from: RedKetchup on December 21, 2015, 08:02:49 AM
yeah i have some projects after NMT2.0 :)

btw ... i am not really good at this : (look at pictures^^)


if you can guess what i ve tried.... maybe i am better than i am actually think LOL

I don't know what those are, but I like it! :D

Are you trying to make new crops, Mr. Red? ;D

RedKetchup

yeah something that someone (or more) asked :P

maybe i will pass another couple of hour on this tonight (after my sleep that is coming soon)

thats my first attempts to do a crop :P
got inspired by my nenuphars and cattails LOL
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MightyCucumber

If you need more suggestions for crops (and have time of course), I'm sure we can think of some that would suit Medieval Times. :P

I'm pretty sure the BL Team hasn't done these 3 for example:

- Artichokes;
- Aspargus;
- Celery.

As for Orchards though, Im pretty sure that the only one that's not around yet are Lemons.


RedKetchup

Quote from: MightyCucumber on December 21, 2015, 09:41:01 AM
As for Orchards though, Im pretty sure that the only one that's not around yet are Lemons.

and Kiwis
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Fellow Villager

tha't wonderful! hops!!
i love bear, expecially german bear...hops will be a great addiction!

MightyCucumber

Quote from: RedKetchup on December 21, 2015, 09:42:07 AM
Quote from: MightyCucumber on December 21, 2015, 09:41:01 AM
As for Orchards though, Im pretty sure that the only one that's not around yet are Lemons.

and Kiwis

I think they were going to introduce those sometime soon, as they already have kiwis as tradeable items - in fact, they have lemons as well, so there seems to be plans for those trees sometime in the future, just spotted them both in the resource list.

Anyways, keep up the good job, Red, we'll be brewing some beer with those hops in no time! ;P

Gatherer

Will the hops be part of beer recipe or a standalone beer making resource like fruit?
There's never enough deco stuff!!!
Fiat panis.