World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on February 20, 2017, 02:16:30 AM

Title: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on February 20, 2017, 02:16:30 AM
Kid - Small Town Rowhouses V2.2

"Small buildings for small places. Banished 1.0.7"

All final build-stages AO-mapped. Limits and flags for Banished 1.0.7 added.

This file is removed. New version in Download.

(http://worldofbanished.com/gallery/2582_21_05_17_1_48_11.png)

Title: Re: Small Town Rowhouses 2
Post by: QueryEverything on February 20, 2017, 05:21:49 AM
@kid1293 thank you :)

In previous loads I was able to use the blacksmith and it would show all available tool builds (wood -> gem), but it's not now, I believe this may be a load order issue?  I'm going to have a play around with it, but wanted to see if there was an answer here first. :)



(EDIT) Do not put it under MM, oops, damn that crash hurt!!  haha!!
(EDIT #2) Also, the tailor used to do all sorts, including the reed jackets.
Now, I know that these are all based on MM inputs, but, I'm so super sure they all used to work with these additional options.  It's late, I can't reload my mods from the other day now, so leaving this here in case it gets answered over night. :) :) :)
Title: Re: Small Town Rowhouses 2
Post by: kid1293 on February 20, 2017, 05:41:39 AM
The rowhouses are already in MM.
Kralyerg maybe edited the blacksmith?
I have only the vanilla tools!
Title: Re: Small Town Rowhouses 2
Post by: QueryEverything on February 20, 2017, 05:52:09 AM
(UPDATE #3) and now I sleep ...

Ok, disabled the new 107 version, and let the MM version run, and voila, there were all my additional tool options.
Which sorta sucks because I was hoping it was something that the newer mods would pick up from MM.
(no, the mods don't suck, just so I'm clear :)  :) haha )

Seems that @kralyerg has coded them into MM, rather than having a MM mod alter the behaviour. :)

G'night @kid1293 et al :)
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: kid1293 on May 20, 2017, 06:08:42 AM
Finally I am here with the final Rowhouses.

I have been mapping, editing and optimizing.
No functional change in the buildings but I have added new textures
so it is not save game compatible!!!

You have been supporting me since I started with these houses and now
I feel like I hand over the end result. (Please, no more bugs!)

It's been wonderful, frustrating, hilarious and sometimes boring.
I have gone from never again to just one hour more. :)

See you!

TTFN  /Kid

Title: Re: Kid - Small Town Rowhouses V2.1
Post by: Discrepancy on May 20, 2017, 06:38:03 AM
Looks wonderful  ;D always loved this mod.
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: Abandoned on May 20, 2017, 07:04:18 AM
@kid1293 that's a big project done  :)  what's next?
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: QueryEverything on May 20, 2017, 07:44:43 AM
Holy fudge buckets, what an amazing ...  wow ...  soooooo many ;)
I know what I have in mind, was playing with an idea tonight, before I saw this - now to 'do over' :) 
Brilliant work @kid1293 :D
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: elemental on May 20, 2017, 03:58:13 PM
Some of my favourite houses in the game. Thank you very much.  :)

You don't realise just how many there are (and how much works is involved) until you see them all in one pic like that. Impressive.  :)
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: kid1293 on May 20, 2017, 09:23:10 PM

Thanks all!
I agree that there are a lot of them, that's why the picture.


Right now my head is empty and I think of doing something else
for a while. I've said that before... :)

Title: Re: Kid - Small Town Rowhouses V2.1
Post by: Maldrick on May 20, 2017, 09:55:22 PM
Thank you, @kid1293 .  This is one of my favorite sets, also.

Just curious, where are the new textures?
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: kid1293 on May 20, 2017, 09:59:00 PM
@Maldrick . Well, not exactly a new variant of texture.
Some old have been renamed so if you load in a save game - instant crash.
I have also added a lot of AO-mapping and changed all old references.

No, nothing really new, but a lot of changed code.
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: Maldrick on May 20, 2017, 10:19:51 PM
Very cool. Was just curious as it looked the same but just had a cursory look.

Speaking of crashes...got my new box built and loaded the game and your new set. Got crashes twice when clicking on town hall under construction.  Took a break but I'm going to go try to recreate it on the old box.  Have a feeling it might have something to do with my using custom ui sizes in the new one. There was mention of that in the beta patch notes and I'm not sure if the second version of beta is on steam or the first.  But I'll keep playing with it and see.
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: kid1293 on May 20, 2017, 10:25:51 PM
No, it is something wrong with the town hall.
I just checked and I got a crash too.
Title: Re: Kid - Small Town Rowhouses V2.1
Post by: Maldrick on May 20, 2017, 10:38:11 PM
Good to know.  Sorry to add to your list. :(
Title: Re: Kid - Small Town Rowhouses V2.1 fixed
Post by: kid1293 on May 20, 2017, 10:56:33 PM
I'm glad you did. The earlier the better.
I forgot to update an old 106 file.

New version in download. Sorry for making this mess.  :(
Title: Re: Kid - Small Town Rowhouses V2.1 fixed
Post by: QueryEverything on May 20, 2017, 11:47:31 PM
Quote from: kid1293 on May 20, 2017, 09:23:10 PM

Thanks all!
I agree that there are a lot of them, that's why the picture.


Right now my head is empty and I think of doing something else
for a while. I've said that before... :)


@kid1293 I haven't had a chance to load up a new map, so I haven't checked - but did you have the minimize option for the Town Hall & the traders by any chance?

And ....  did you remember to look at the road placements so that the Blacksmith & the Tailor match together? 
So that they could be placed and the roads are mapped the same?
(I can't remember where we had that conversation about the road tiles ...  )  ugh

And .... lastly - the Blacksmith, will that do all of the tools you have available? 
I will load and check, promise :D

The above is not a criticism if the answer is no to any of them!!  :)  Just wanted to know if things had been tweaked, thank you again.  (Please don't be mad ;) :D  )

I will download the newest file now to avoid the TH crash :D
Title: Re: Kid - Small Town Rowhouses V2.1 fixed
Post by: kid1293 on May 21, 2017, 12:55:41 AM
@QueryEverything  You must learn a lot...  ;)

Blacksmith only standard tools as it always been.
Tailor has got an extra row. :)
Minimize on town hall but not traders.  :(

I can fix tools and minimize and drive folk nuts with all updates,
but first a little more coffee.

...after a while

OK. I make this one and hope it is OK.
Have tested and it seems to work.


Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 21, 2017, 01:56:53 AM
New version in download.

Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 21, 2017, 01:57:58 AM
Haha, no rush on the tools etc, more curiosity before I load than anything else :D 

@kid1293 I try and learn as much as I can - but, honestly, it's a quiet night here, so I'm stretching out some things and curiosity is not my friend some days, lol. 

Enjoy your coffee!!  It's pizza night here with my folk, Netflix (Trollhunters with my 15yr old & hubby), a snuggle with the cat, and an early night, trying to shake this infection I have :(
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 21, 2017, 01:59:05 AM
Oh wow!  That was quick @kid1293 I barely had time to organise dinner, and post :)  Awesome work!!
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: brads3 on May 21, 2017, 06:16:07 AM
KID"Blacksmith only standard tools as it always been." standard tools??? the RH BS made wood/stone tools and muskets for the forts too. that little shop does a lot and makes them quick too. this set really has always been good for forts with the school,tavern,and the stand-alone office TH.if you do find any bugs to fix,you could add a texture variant to the tavern and roof so it matches the others more.
 
  KID, i overhauled my mod list and before i was done tweaking the mod order and testing,you re-updated about every mod again. you have everyone confused on what mds we need or do what now. or are you confused too? lol
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 21, 2017, 06:52:00 AM
@brads3 LOL I agree, too many updates.  I wonder why that would be ??? ?
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: brads3 on May 21, 2017, 07:12:38 AM
yeah but i don't want to slow him down either. he has made good stuff while doing some of it.i did my overhaul and play and i can wait to do more downloads later. i am waiting for ECORA to update the pine before i add much more. i have been testing different mods for so long i forgot how to play.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 21, 2017, 07:29:33 AM
@brads3 I started downloading 1.0.7 mods but am giving up with updates, spending more time with files then playing the game. Will have to start over I think if I update my game but may end up with changes to mods I don't want or need.  Oh well
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: brads3 on May 21, 2017, 09:25:09 AM
i hear ya. i tried to be selective when i overhauled my list. it is still as many mods though.i figure bout next weekend i will reload more.i think most is just upgrades of mods i have though.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: elemental on May 21, 2017, 03:08:29 PM
The updates will probably settle down once all the old mods have been updated for 1.07 and the new modding toolbar.

I'm certainly not complaining about having modders who are active.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: brads3 on May 21, 2017, 04:02:19 PM
no,not at all. that is why i said i hate to slow him down,lol.he has added more to sets while he is doing it.i was surprised at how much the moders have added at the same time.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 21, 2017, 10:30:30 PM
@brads3 - I hope you can be safe from me for a while.
I know it's been frustrating with all these updates and fixes and adjustments.
In my case it was to fix the naming of all my mods and I did a little extra. :)

I work the best when having all buzzing around my head,
but I feel the best when having distance to it all.

I must learn how to take a break from it and come back later.
I don't want to give it up all together because of a melt-down.

What next? I don't know. I already feel restless.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Discrepancy on May 21, 2017, 10:39:06 PM
Quote from: kid1293 on May 21, 2017, 10:30:30 PM
I work the best when having all buzzing around my head,
but I feel the best when having distance to it all.

I must learn how to take a break from it and come back later.
I don't want to give it up all together because of a melt-down.

What next? I don't know. I already feel restless.

:) I know that feeling.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: brads3 on May 21, 2017, 10:54:17 PM
safe?? why you goina throw me in jail again?lol sir you should take a break because you deserve it.i do like the new mod name format with kid such and such and EB such and such. those make organizing mods easier. i do think that way will be helpful to new players a year from now also.
  i did ggod. i held off loading most of rhe 1.07 til you had a lot done up already. i have confidence that my game can play good without errors or blank tags. the only errors i see in the game i am on is from CC itself. and it is just a quirky storage glitch.
    you modders had a lot of work between the 1.07 and the new community icon coming at the same time. and then you all have added new stuff in at the same time. i do understand you all needing time away to clear your heads.
  if you do get caught up and bored,i do have ideas to try.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 22, 2017, 12:21:54 AM
Quote from: brads3 on May 21, 2017, 10:54:17 PM
  if you do get caught up and bored,i do have ideas to try.

Thanks. I'll remember. :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 22, 2017, 05:08:52 AM
@kid1293 restless or too much caffeine LOL  You deserve a break, well earned.  I like the new file names too and I think there might be a few ideas buzzing around in my head for you too.  When you're ready just say the words, What's the Buzz?
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Paeng on May 22, 2017, 05:36:09 AM
Quote from: kid1293 on May 21, 2017, 10:30:30 PMI know it's been frustrating with all these updates and fixes and adjustments.

Not really... I mean all the updates and fixes made your mods even better  :)

I used the time to get all my downloads in order and keep the 107 mod-list properly updated, which at times feels like "work", too  :D  Plus testing lots of little things and so on... so yeah, didn't get to play much either - but hey, for all your hard work and time spent (this goes to all modders!) I don't mind to do my part, small as it may be.

And once the "dust has settled", playing again with all the upgraded mods will be glorious!  ;)


Ideas?... Ummm, yeah... better take your break NOW...   :D
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 22, 2017, 09:51:38 PM
Woohoo, not only did I grab it, I managed to get some game time in today :D  Yeeeha!
So, I'm really enjoying the quality, and the roofs (giggles, I know you hate roof requests, so I won't ;) ) and I think it's a great set - I'm even using it as my town centre/starter area with a couple of other bits n bobs from other sets.  :)

Q:  Is it possible in a future update (if you need to update anything else), that you add in the additional items for the Tailor?  So the tailor also makes the Linen Clothes? (especially now that Necora has unlocked the secret of Flax ;) hahaha)
Q:  In a future update, can you please make a version of the Town Hall that has the grey door to match the Tailor, School & Hospital please.  The orange is a little ... out of the ordinary when placed with the others :)


I'm enjoying this set as a starter with @Discrepancy Huge Barn (Viking Storage), and the 'Small Market' that's in CC, and @embx61 little market places tucked in. 


ps:  @kid1293 you will not ever hear me grumble about more mods or updates, or trying to keep things in order - it's the way of creativity - get it out, get it as you want it, and let the gamers game :)  I'm with @Paeng on this - no complaints here, and to be honest, I'm very excited by all the mods that are coming out & being updated.
In the gaming world I've been in for the last decade players complain when there aren't updates, I just find it so frustrating when there are complaints that there are updates being made.  With so much abandonware out there - gamers should be excited by new updates, new mods, and new findings and code bending, it's a hugely fun time to be gaming now - when the modders are awake and impassioned with their art.  :)  Bring on your excitement, I know I'm ready :D  haha!! 


Junior just asked to go 'head to head' with me, building a city - I asked him if he wanted my mod collection, he's chosen Vanilla.  Let's how long that lasts before he starts hunting through my mod collection, LOL!! :D





Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Paeng on May 23, 2017, 04:42:26 AM
@kid1293 - just want to confirm -

KidRowhouse.pkm
vs
Kid - Small Town Rowhouses

So the official name is "Small Town Rowhouses"? (just to keep alphabetical right)...
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 23, 2017, 06:43:15 AM
Yes, I keep official name 'Small Town Rowhouses'.

If in doubt - check the picture that goes with each mod.
There I have named them as I think they should be named.

so my Colonial houses would be:
Kid - Colonial Modular V2 - Houses and Services

I do anything to confuse you.  ;D
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Paeng on May 23, 2017, 01:58:13 PM
Quote from: kid1293 on May 23, 2017, 06:43:15 AMIf in doubt - check the picture that goes with each mod.

Yeah, that worked... found a few more inconsistencies  :D


QuoteI do anything to confuse you.

Yeah yeah  :P

But seriously - after following the update drama closely for a while now, I must say that the only saving grace are proper and consistent version numbers... without them we are lost, both players and I'd say the modders, too!

Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 23, 2017, 08:15:15 PM
@kid1293 damn skippy :) ;)
Works both ways, hahaha


Quote from: kid1293 on May 23, 2017, 06:43:15 AM
I do anything to confuse you.  ;D


----
Quote from: Paeng on May 23, 2017, 01:58:13 PM
Quote from: kid1293 on May 23, 2017, 06:43:15 AMIf in doubt - check the picture that goes with each mod.

Yeah, that worked... found a few more inconsistencies  :D


QuoteI do anything to confuse you.

Yeah yeah  :P

But seriously - after following the update drama closely for a while now, I must say that the only saving grace are proper and consistent version numbers... without them we are lost, both players and I'd say the modders, too!


I have found the new convention much easier as well @Paeng .  I'm quite impressed with the way my WinData folder is now looking.  Now for a few last updates to the new convention, and voila, everything is where it should be :)

Now to convince Luke he needs to add a better way to sort mods in the Mods UI  :D 


ps:  @kid1293 have you had a think on the changes to the Town Hall colour door, and adding the Linen/Flax line to the tailor?
Just dropping it here in case you were so mesmerised by my awesome screenshots you forgot that they had a purpose ;)


Alsoooooooooooooooo played around with the angled housing ... it's ummmm...  interesting, it was difficult at first to get a pattern going, then took me a few times to get it matched correctly, but I don't think it turned out too badly :)

Title: Re: Kid - Small Town Rowhouses V2.2
Post by: elemental on May 23, 2017, 09:29:02 PM
Quote from: QueryEverything on May 23, 2017, 08:15:15 PM

Now to convince Luke he needs to add a better way to sort mods in the Mods UI  :D 


If only! I so wish you could use the mouse to drag mods around in the list.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 25, 2017, 09:31:55 AM

@The Pilgrim - You asked very carefully if I could have
the Tavern red roof as a 4th texture. Indeed I can, but I need
people's opinion about the choice of colors.


I have made one test house to display textures as I go.
Here is a first.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Gatherer on May 25, 2017, 10:38:00 AM
That's a perfect matching roof texture for that house colour. It contrasts well with the white walls. And the doors and window shutters.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: The Pilgrim on May 25, 2017, 10:52:51 AM
I like that color or you could go for a more authentic Terra Cotta color.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: elemental on May 25, 2017, 04:10:32 PM
Looks good.  :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 25, 2017, 06:31:39 PM
Quote from: kid1293 on May 25, 2017, 09:31:55 AM

@The Pilgrim - You asked very carefully if I could have
the Tavern red roof as a 4th texture. Indeed I can, but I need
people's opinion about the choice of colors.


I have made one test house to display textures as I go.
Here is a first.
Long post ahead 'cptn ;)

@kid1293 I like that, I like the browns +1 (please keep it in)

@The Pilgrim I agree with you too, when I read orange (somewhere), perhaps a 2nd roof texture (I know, another roof ;) but, I mentioned this to Kid yesterday that it would be a good idea, a way to morph slowly from one development village, to say the SBV Mission.  I wasn't a fan of terracotta (not in real life, horrible tween memories), but, I do like the Mission so a transition from RHes to SBV could be in the use of the roof - terracotta orange :)

So, 2 new colour roofs ?  ;)

@Gatherer I know menu UIs are annoying, and I guess Luke didn't think mods would take off the way that they have, so he didn't put too much thought into it - but now he should.  :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 25, 2017, 06:53:15 PM
@kid1293 I mentioned this over in your coverings thread, but bought it over here, because I wanted to throw a couple of ideas up.

Given that the ornate work would fit into here, or the SBV Mission, I was wondering if you could take a look at some of these awnings in wrought iron, and see if they would be of any use to you - or spawn any ideas.  :)
I like them, and I'd be prepared to sponsor their use - if you wanted to use them.

These wrought iron ones are sweet, I adore them - but, what would they go on??  And perhaps need a new .pkm "the ornate" ;)  maybe ;)  Or where they fit, is where they are meant to be :)

I'm thinking something a bit more upmarket, something that may fit in with a RowHouse building. 
But, then if used with wood textures, they could also be used out in the forestry. 
https://www.turbosquid.com/3d-models/3d-model-of-wrought-iron-awning/811463
https://www.turbosquid.com/3d-models/3d-model-wrought-iron-awning/811477
https://www.turbosquid.com/3d-models/wrought-iron-awning-max/811464

Maybe a lean-to of some form, for food or luxuries??
Even a shop front, bakery or health, they spring to mind 'cafe', but, that could just be me :) 
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 25, 2017, 09:49:41 PM

Just a quick reply.
I answered in the coverings thread.

Quote from: QueryEverything on May 25, 2017, 06:53:15 PM
... they spring to mind 'cafe', but, that could just be me :) 


THAT is what I need now. Go down town and enjoy the coffee houses. :) :) :)


I would really love to have a decoration designed for the rowhouses.
But all this leads to new shops and a lot of commerce. It's huge already.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 26, 2017, 12:32:54 AM
Quote from: QueryEverything on May 25, 2017, 06:31:39 PM
So, 2 new colour roofs ?  ;)

;D There's no stopping you? Then it's blue, green, yellow roofs...

I took the liberty to go a middle way to have only one more roof.
A little bit more orange and a bit more saturated.
It's coming along fine. Will finish this weekend.

Been thinking about commercial rowhouses. Butcher, baker and all the rest.
It's hard to put it in right now. My standard rowhouses are 2 tiles wide and that
leaves hardly any space for a stair (if I want an upper living room)
I could make them wider, but no.
I could stay ground-floor only, but that is very limiting when building.
So, that leaves a 'standard' 2-story rowhouse dedicated for commerce only.

Actually, I don't feel up to it right now. We will see.

Anyway, here is the progress so far.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Maldrick on May 26, 2017, 04:02:42 AM
Love the new roof :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 26, 2017, 04:25:18 AM
Yes, it looks like a happy roof.  ;)

I even tested with a true crossover and put roof from The Mission
on the rowhouses, but this looks better.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Maldrick on May 26, 2017, 05:21:28 AM
Haven't played with the mission yet (definitely on the list) but this likes it would go very well with it. Nothing wrong with a little variance that still works. :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 26, 2017, 05:22:53 AM
I'll be happy using that new roof color @kid1293 , very nice and will blend in nicely with other mods too.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: The Pilgrim on May 26, 2017, 05:47:48 AM
New roof is perfect!!
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 26, 2017, 09:32:25 AM
Quote from: kid1293 on May 25, 2017, 09:49:41 PM

Just a quick reply.
I answered in the coverings thread.

Quote from: QueryEverything on May 25, 2017, 06:53:15 PM
... they spring to mind 'cafe', but, that could just be me :) 


THAT is what I need now. Go down town and enjoy the coffee houses. :) :) :)


I would really love to have a decoration designed for the rowhouses.
But all this leads to new shops and a lot of commerce. It's huge already.

Ya know ... thinking out loud here @kid1293 looking at the RH city centre I just did, and having some just random thoughts ...  why not add a 'row houses deco & add-on' pack.  Make it optional (much like DS & Necora have been doing & RK's pretty garden walls), so that those of us who love all the little bits can add it to the mod, but those who just want the houses get the houses.  If you have creative ideas on things to add. :)

The below aren't so much 'requests' but more examples of what may be possible in the future and as you said "not now", which I respect :D :D :D


Maybe a 'Rowhouses Town Centre' pack:  decorations (little added awnings, storages etc) + new commerce buildings that tickle your creative outlet. 


Perhaps 3 components: 
'Rowhouses, housing':  all the houses, and all the variants :D
'Rowhouses, production & services':  town hall, hospital, school, blacksmiths, tailor, markets, herbalist + bakery, butcher, library, train station, and, and, and ... hahaha
'Rowhouses, storage & deco':  awnings, storage, fountain, city centre, and, and, and ...

I like the way Emb has done his - the unified mod (which I use), that has it all, but for others has the mods broken down into Prod 1 & Prod 2.  That way different players have different download options. 

I personally don't mind the large mods - but I have a gaming system, so not much worries it :D

---- 
Put aside my rogue ideas (half in jest given that some aren't needed :D ), and back to the original point:

1)  If these are something that interest you, PM the links of the ones (there are a few there, I checked CG Trader (https://www.cgtrader.com/3d-models?keywords=awning) and they don't have much more, but I chose ones I thought were pretty at TS), and I will arrange the procurement, as my way of inputting :)   

2)  Enjoy the coffee houses :)  I think I'm going to have a iced coffee frappe later :D


----
Coming back after leaving this post open for hours, and I see that you have responded with a new screenshot - love that new roof!  It looks really good and will of course fit well as a cross over with other mods, SBV is what I have in mind.


No rush on this - take all the time you need :D  Also, re the additional buildings, take all of the above as a grain of salt - :)  Maybe - rather than additional buildings (butcher, bakery, dairy etc), add the same roofs from here to the Coverings mod - then, using the coverings, we can create our own little covered areas, that match the Rowhouses directly, and you don't have to even think of any future buildings, unless you want to.


-- I also found this - as it is, it's not great, but with some texture love:
https://www.cgtrader.com/3d-models/exterior/office/vegetable-shop (https://www.cgtrader.com/3d-models/exterior/office/vegetable-shop)


Righto, that post took 12 hours in the making ..  hahaha
QuoteWarning - while you were typing 6 new replies have been posted. You may wish to review your post.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 26, 2017, 10:50:19 AM
My first thought was I could add a few coverings with the 4 textures here
and don't mess with other mods. That leaves it open for Workplace items
and that would really solve the problem of being too big.
Dividing Rowhouses? Yes I want to, but I am hesitant to all the work.
Now is good time since it is a big update.

9 hours copy-paste-changing models and code.
I can not think straight now. Almost done.

edit - I did not go to coffee house. Maybe that is what's missing. :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: RedKetchup on May 26, 2017, 12:27:24 PM
Quote from: kid1293 on May 26, 2017, 10:50:19 AM
edit - I did not go to coffee house. Maybe that is what's missing. :)

yeah it effectively missing in this game. in civilization V there is a special building for the "Austria" civilisation which is called : Coffee House ^^

Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 26, 2017, 12:34:37 PM
Austria, that is a long way for kid to go just for a cup of coffee  ;D
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 26, 2017, 07:05:32 PM
Quote from: kid1293 on May 26, 2017, 10:50:19 AM
My first thought was I could add a few coverings with the 4 textures here
and don't mess with other mods. That leaves it open for Workplace items
and that would really solve the problem of being too big.
Dividing Rowhouses? Yes I want to, but I am hesitant to all the work.
Now is good time since it is a big update.

9 hours copy-paste-changing models and code.
I can not think straight now. Almost done.

edit - I did not go to coffee house. Maybe that is what's missing. :)

If you were to update the coverings with the roofs in this mod (glad you like that idea ;) even with leaving them in here for now, until coverings mod have additional additions later ;) ) ) If possible, you could also include 2 small buildings in here as well - so the roof lines & footprint matches.

I was looking at the blacksmiths building @kid1293 and I wondered if you hollowed it out, it already has the open sides, you could then make it so we can place our Workplace mods into it, as we wish, and it still all fits together.
I would use both designs - 1 for out of the city centre, using the larger Coverings, as lean-to storage; and then the smaller in-line footprinted buildings, that I fill with a couple of butchers or bakers etc.  :)

@RedKetchup I've been having that feeling the last few days, seeing more and more advanced buildings come out - that a cafe or coffee house is missing.  But, what do you put in it - with the tags so broad it's hard to come up with a way of doing it ...
Water; Pastries; Herbal Teas - all come from larger inventories - so, how can it be narrowed down? 

It's complex - so, unless you're happy with a edible | health | (water???) protein | fruit | blah ...  what goes in? 
So frustrating, haha!  :D
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: elemental on May 26, 2017, 07:21:46 PM
Quote from: kid1293 on May 26, 2017, 12:32:54 AM

Been thinking about commercial rowhouses. Butcher, baker and all the rest.
It's hard to put it in right now. My standard rowhouses are 2 tiles wide and that
leaves hardly any space for a stair (if I want an upper living room)
I could make them wider, but no.
I could stay ground-floor only, but that is very limiting when building.
So, that leaves a 'standard' 2-story rowhouse dedicated for commerce only.


2x4 is a good size but to keep that you will want some sort of overlap building. It's a tricky problem. How to divide up the mesh between shop and house... that's the question.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: The Pilgrim on May 26, 2017, 08:23:24 PM
How about have a lower floor as a 3 tile front with the second floor take a 1 tile front for four tiles total. Will still fit as though there were 2 buildings 2 tiles wide.
Or have the first floor be 2 wide and the second floor be 2 wide with a further 2 overlap. That would also allow them to be placed over some of the existing buildings.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: brads3 on May 26, 2017, 08:41:33 PM
i actually think we should all baxk up and let KID have a break. he has been at it non stop for quite some time.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 26, 2017, 09:51:45 PM
@brads3 I agree with you 100%,  Enough is enough, expecting kid to change mods over and over, add this add that. 
Coverings mod is fine as is, plus weird shed, after numerous changes.  Give him a break.  @kid1293, I would suggest if you want to add matching covering add it to row house mod itself not to coverings.  Both mods are big enough but then would have to be used together, same with workplace.  Anything else you would want to add could later be an add-on mod later.  Not everyone wants advanced buildings.   Don't burn yourself out, please.   :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 27, 2017, 02:08:33 AM
Thanks!
I can feel I'm stumbling now.

But ---

(http://worldofbanished.com/gallery/2582_27_05_17_2_03_29.png)

It's done!

New texture on all buildings. (not fisherman) :)
I have divided the mod in two. Housing and Business.
Added 2 coverings - 1x1 and 2x2 with all textures.
Tailor now can make linen clothes.
Several fixes and optimizing of textures and models.
It's only the packaging and uploading left.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: ancientmuse on May 27, 2017, 03:26:36 AM
Wowzers !

It all looks great... you've been a busy little beaver with all these new looks and ao changes.

Two thumbs up !

(dang... we need a thumbs up emoticon in the forum)

:D
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Maldrick on May 27, 2017, 03:53:57 AM
Really looks amazing, @kid1293 .  Can't wait to check it out.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: elemental on May 27, 2017, 03:56:39 AM
Nice clean look. I love the contrast between the almost black/white walls and the tiles.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 27, 2017, 05:21:46 AM
Fantastic job @kid1293 , and I loved that rooftop dormer window the first time I use this mod, I even rebuilt one of the houses to use that variant.  Packaging, Uploading, and Break time!  :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 27, 2017, 06:00:10 AM
I hear you and I listen to your advice.  :)

DONE!
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: brads3 on May 27, 2017, 08:36:06 AM
this planet is too big. we need a place where the wisemen can go for a respite vacation.with no internet or cell access.some place calm that the modders can travel to for a month long meeting and some brainstorming.a private getaway island or something.sadly only elite politicians get to do that.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 27, 2017, 09:02:44 AM

Hi @brads3 ! I think it is up to myself.
But I can't say no to requests that make sense.
You said you wanted more textures on tavern. OK.
It's so easy for me to sit and do things I want to have.
It is totally another dimension when answering requests.


I know I am not forced to do it.
I feel I have shared it with you all and then it's up to me
to bug-fix and update and whatever since it is no longer
only my mod. You are also part in it.


I would not have come up with half of all ideas by myself.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Gatherer on May 27, 2017, 02:05:47 PM
And we players appreciate all your hard work. This game would have been dead within a year if it wasn't for all of you talented modders.
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: elemental on May 27, 2017, 04:43:55 PM
Quote from: Gatherer on May 27, 2017, 02:05:47 PM
And we players appreciate all your hard work. This game would have been dead within a year if it wasn't for all of you talented modders.

Absolutely. I saw it on youtube without modding. Kinda boring. Not really a lot to do. Didn't buy it. Then I saw it with mods and I had to have it. Since then, thanks to all the talented modders it's only got better.  :)
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: QueryEverything on May 27, 2017, 09:24:17 PM
Quote from: kid1293 on May 27, 2017, 09:02:44 AM

Hi @brads3 ! I think it is up to myself.
But I can't say no to requests that make sense.
You said you wanted more textures on tavern. OK.
It's so easy for me to sit and do things I want to have.
It is totally another dimension when answering requests.


I know I am not forced to do it.
I feel I have shared it with you all and then it's up to me
to bug-fix and update and whatever since it is no longer
only my mod. You are also part in it.


I would not have come up with half of all ideas by myself.


The trick is (I think) that when you have a fantastic foundation (or even a whimsical as we saw in the Smurf housing), that people will become involved, and want to grow the mods - not because of a demanding "I must have it" (some do though), but because we the players get involved in the process, and are excited by the process.  I know I certainly get excited by what is being modded, and through this excitement, my creative ideas start to bubble, and others too (it is a shame that I can't mod, I wish I could, you'd think after being in game dev for over a decade the art would've rubbed off on me, sadly no.  :(  ).  Some like to share (a me person), and sometimes the modders get excited by the vision as well.  Your excitement as a modder feeds our excitement as players, and from that, an excellent mod - can turn into something more, and it becomes a community excellent mod. :)


You have certainly done your talent well @kid1293 :)  I'm so thrilled that you took up some ideas, that you added the new colours (I am digging them, I wasn't too sure about the orange tone, but, it looks amazing in a large community stadium), and I'm just a very happy camper. 


I know my thoughts and excitement aren't eveyone's cup-o-tea (but, that's the beauty of it, I don't give a sh!t if I don't want to), but, what I do know is that I am very grateful that mine and the others excitement has been like an itchy rash - catchy :D  hahahaha 


And don't be too modest, you came up with more than half of it, those others of us that gave any input were fillers :D


Thank you :)  Again :D
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: Abandoned on May 27, 2017, 10:44:01 PM
@QueryEverything maybe try a simpler mod kit, I heard forest villager is looking for modders.   ;D
Title: Re: Kid - Small Town Rowhouses V2.2
Post by: kid1293 on May 28, 2017, 12:32:52 AM

Quote from: QueryEverything on May 27, 2017, 09:24:17 PM
...that people will become involved, and want to grow the mods - not because of a demanding "I must have it" (some do though), but because we the players get involved in the process, and are excited by the process...


Then I feel I have done what I wanted to do.
Let people be creative.  :) :) :)