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Garden Shed

Started by kid1293, January 17, 2016, 10:48:41 PM

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kid1293


RedKetchup

thanks you :)

a great little mod :)
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mellowtraumatic

Thanks, kid! This is a good looking alternative for folks who like to have a lot of trees in populated areas.

Paeng

This is cool - I never demolish my Foresters when they get "swallowed" by a growing town (just reduce them to 1 worker) because I always maintain some green patches... so this will be a great space-saver :)

Thanks for uploading!
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

kid1293

All trouble is worth it hearing you guys giving praise..

Thanks!

purringcat

I love your new GardenShed mod.    It really fits in with so many buildings.

kid1293

#6
purringcat: Thanks for the picture.

What's that in the background? The bridge, is it from CC?

RedKetchup

thats the quay set from CC :)
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Meklorka

I'm having a bit of a problem. Even though I have the pkm in the right folder, I'm not seeing the garden shed pop up in my list of available mods when I open the game (is the name/desc different? I have a lot of mods...) and I can't seem to find it in-game which makes me super sad, as I like to do a very small town when I do the "solo" start (multiple starts mod) and this would be perfect for that.

Can somebody please help?

kid1293

Meklorka:

You don't see it when you want to enable it in the menu?

You put the .pkm in .../Banished/WinData folder
You go to 'Mods' and enable my mod.
You exit the game so that the list of active mods is saved.
You start the game.
If you load a saved game you have to enable the mod
inside the game too.
Click on 'Mods' and find the mod. Usually at the bottom.
Enable it. The game reloads.
Then you find the icon under the 'resource' button.
This always works for me.

Meklorka

I did that. I have a lot of mods. I've done this before, many times. Having this issue with this and possibly row houses as well... Just doesn't show up in the mods menu. Ergo, can't enable it.

Meklorka

Actually I realized it is showing up, its just not named correctly and looks... weird. Like, the detail popup makes no sense.  Same with rowhouses, and 1:1 aging. The icons are correct, the names are not, the details tab is garbled nonsense.

Meklorka

And.. much to my relief, the newest patch to 1.05 from Shining Rock fixed all of it. Must have been a really rare bug. Thanks for trying to help.

kid1293

Aha!
You ran the game on 1.04 and I compile the mods with 1.05.
No, that doesn't work.  :D

Meklorka

LOL see I didn't realize 1.05 patch made such a huge difference that things compiled in that wouldn't work in 1.04... And I hadn't even realized until this problem that 1.05 was out anyhoo.