World of Banished

Conversations => General Discussion => Topic started by: cesarmarcano on May 22, 2016, 01:10:20 PM

Title: Crash by Runtime-x64.dll [MODS]
Post by: cesarmarcano on May 22, 2016, 01:10:20 PM
Fatal error has occurred in Runtime-x64.dll, game cannot continue

So this is strange, it's the first time the game is unplayable for me. It was working just fine yesterday.

Got this error just now when I tried playing.

Only have 4 mods loaded may affected by Runtime-x64.dll crashes.:


I tried reinstalling, deleting Menu.msc and crash dump, deleting the Shining Rock registry entry, etc. Still haven't been able to find a fix. The only mod I installed recently (yesterday?) was Small Well, and I tried loading my save without that PKM too.

QuoteSource: https://www.reddit.com/r/Banished/comments/2fqqhb/fatal_error_has_occurred_in_runtimex64dll_game/ (https://www.reddit.com/r/Banished/comments/2fqqhb/fatal_error_has_occurred_in_runtimex64dll_game/)

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The fix for crashes affected by Runtime-x64.dll are:


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the crash dump can be readed by Windows Debug Tools or already installed Visual Studio Community 2013 or newer.

Download the windows tools without needed Visual Studio Express or earlier than 2013 and Visual Studio Community 2013 or newer.

Download 32 Bits: http://msdl.microsoft.com/download/symbols/debuggers/dbg_x86_6.11.1.404.msi
Download 64 bits: http://msdl.microsoft.com/download/symbols/debuggers/dbg_amd64_6.11.1.404.msi

install if your machine is 32 bits the file called "dbg_x86_6.11.1.404.msi" and if your machine is 64bits use the file called "dbg_amd64_6.11.1.404.msi" when open the folder: C:\Program Files (x86)\Debugging Tools for Windows" if you have 32 bits or "C:\Program Files\Debugging Tools for Windows (x64)" if you have 64 bits and finally create the shortcut under the file called "windbg.exe" and copy these shortcut goto "C:\Users\<your_name>\Desktop".

Download windows debugger tools files attached above here:
Title: Re: Crash by Runtime-x64.dll [MODS]
Post by: cesarmarcano on May 22, 2016, 09:13:32 PM
[URGENT] New Update v1.0.6 Build 160521

QuoteFrom Shining Rock Software: http://www.shiningrocksoftware.com/2016-05-22-quick-fixes/

I just uploaded some quick bug fixes introduced with the last build. 1.0.6 is live on Steam. If you need to redownload it from Humble you can log in and grab it, or you can use this tool: https://www.humblebundle.com/resender. GOG.com should have an updated build shortly.

There’s a new modkit, available here: BanishedKit_1.0.6.160521.zip, though there shouldn’t be any changes to it from 1.0.5. <<-- But EYE!: Only modkit for developer and modders creators.

Changes in this build:

    â€" Fixed a crash that occurred when clicking on the town hall if a translation mod was in use that was built with 1.0.4. Missing text data will now be blank.
    â€" Fixed a bug that caused orchards and pastures to not drop items inside their boundaries as was intended.

Title: Re: Crash by Runtime-x64.dll [MODS]
Post by: cesarmarcano on May 23, 2016, 02:52:17 PM
GOG.com has been launched Banished version 2.5.0.9 (v1.06)

Changelong v1.06

Patch 1.0.6 (23 May 2016)

Changelong v1.05

GOG.com v2.5.0.8 (v1.05)

Patch 1.0.5 (19 May 2016)







Title: Re: Crash by Runtime-x64.dll [MODS]
Post by: Ogedei on May 24, 2016, 09:44:29 AM
Thanks for the tip. I moved the files to Win64\WinData and it works. I guess the patch changed the file structure?
Title: Re: Crash by Runtime-x64.dll [MODS]
Post by: A Nonny Moose on May 24, 2016, 12:33:54 PM
I picked up the 1.06 version from GOG and installed it, but what came up was 1.05, so I uninstalled Banished using the program provided, saving save files, then purged the leftovers.  After a cold install and adding back the mods I use, I now have a nice clean 1.06.

And yes, the structure was changed.  I run the 64-bit version so my start script is now:

#!/bin/bash
date
echo "Start Banished"
env WINEPREFIX="/home/john/.wine" nice -19 wine "C:/GOG Games/Banished/Win64/Application-x64.exe" \
&>~/banished.log
wine --version &>>~/banished.log
date

I use the nice capability to run this in near real time and I keep a log for the wine console output signed by the wine version number.  The date commands tell me how long I've run.