I'm really enjoying the Colonial Charter mod, and the 1 year time realism mod. I'm trying to get my tweak to export now for 2 new starting conditions.
I was not, even after following Slink's tutorials, able to get the new starting conditions options to be choosable.
I was able to modify the Medium.rsc start to give me 10 couples (no kids), and to adjust the starting goods and seeds.
Here is what the Colony start should be:
MapGenerator resource : "StartConditions.rsc:defaults"
{
StringTable _stringTable = "Dialog/StringTable.rsc:startConditions";
String _name = "ColonyName";
String _description = "ColonyDesc";
bool _exposed = true;
int _startAreaSize = 13;
float _citizenRadius = 3.0f;
WeakComponentDescription _citizen = "Template\Citizen.rsc";
InitialFamily _citizens
[
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
]
InitialStructure _structures
[
{
WeakComponentDescription _structure = "Template\StorageBarn.rsc";
int _offsetX = -3;
int _offsetY = 5;
int _rotation = 90;
}
{
WeakComponentDescription _structure = "Template\StorageYard.rsc";
int _offsetX = 2;
int _offsetY = 6;
int _width = 9;
int _height = 6;
int _rotation = 0;
}
]
int _initialWoodCount = 200;
int _initialStoneCount = 100;
int _initialIronCount = 50;
int _initialToolCount = 50;
int _initialFoodCount = 2000;
int _initialFuelCount = 500;
int _initialClothingCount = 50;
int _plantCount = 3;
int _treeCount = 2;
int _livestockCount = 1;
float _livestockOffsetX = 0.0f;
float _livestockOffsetY = -8.0f;
float _livestockRadius = 4;
int _livestockGroupCount = 8;
I also have a variant of the hard start called Shipwrecked. You start with 8 couples, 4 of whom may have 1 kid, and 0 resources.
For the life of me, after about 10 hours of trying to get it to work today, I just can't get it to compile correctly. If someone else is able to compile these and get them to post up to steam, they can have the credit for them.
I don't feel like a noob anymore! I was able to go back through Slink's How To, this time without a 3 year old distracting me every 5 seconds. I was able to create the export file and mod my installed game.
Now to decipher the citizen aging timers to set them up how I'd like....
Amazing how a distraction can make thinking impossible!