World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: DesoPL on June 08, 2015, 09:23:40 PM

Title: Forge?
Post by: DesoPL on June 08, 2015, 09:23:40 PM
I remember, sometime ago i found an concept for mod about Forge, that allow you at the begining, produce tools. The main problem is, that site where i found it, is closed so...

Any chances, for forge mod to create tools? And if is possible, new kind of tools like wooden etc? I remember i downloaded through steam, a mod where is possible wooden tools production or carbon, but its not compatible with CC.
Title: Re: Forge?
Post by: RedKetchup on June 08, 2015, 10:23:06 PM
Tool Maker ?

This mod adds Wooden , Stone and Carbon Steel Tool.
They will be able to craft by blacksmith


Durability:
Wooden - 50
Stone - 75
Iron - (100) default
Steel - (200) default
Carbon Steel - 300

Download Source
Thanks and enjoy
Title: Re: Forge?
Post by: RedKetchup on June 08, 2015, 11:46:06 PM
i see the conflict with CC.

since CC deleted the old BS and changed it for their own produce list.... instead to let the vanilla there and do their OWN blacksmith.... this mod cant work at all.


this is what i ll do. i will add these wooden/stone/carbon tools to my OWN blacksmith. so if you want to do these items, you will need to build MY blacksmith :)
does this arrangement works for you ? is it a deal ?
Title: Re: Forge?
Post by: DesoPL on June 09, 2015, 12:22:47 AM
Ketchup you save the day! :D

But back to Forge. Is there any existing model for Forge and ready to use in game?
Title: Re: Forge?
Post by: RedKetchup on June 09, 2015, 12:37:54 AM
Quote from: DesoPL on June 09, 2015, 12:22:47 AM
Ketchup you save the day! :D

But back to Forge. Is there any existing model for Forge and ready to use in game?

no the guy didnt made a model, he only modified the code of the actual blacksmith
which alot of people do :(
personally i never never modify the vanilla building, i always do my own :)
Title: Re: Forge?
Post by: DesoPL on June 09, 2015, 12:42:17 AM
Quote from: RedKetchup on June 09, 2015, 12:37:54 AM
Quote from: DesoPL on June 09, 2015, 12:22:47 AM
Ketchup you save the day! :D

But back to Forge. Is there any existing model for Forge and ready to use in game?

no the guy didnt made a model, he only modified the code of the actual blacksmith
which alot of people do :(
personally i never never modify the vanilla building, i always do my own :)

Any chances you might make an forge as well? :)
Title: Re: Forge?
Post by: RedKetchup on June 09, 2015, 02:56:53 AM
i already have a forge in New Medieval Town :) and i integrated it.

soon you ll get it working :)
if you use NMT, of course :)
Title: Re: Forge?
Post by: DesoPL on June 09, 2015, 03:28:26 AM
Quote from: RedKetchup on June 09, 2015, 02:56:53 AM
i already have a forge in New Medieval Town :) and i integrated it.

soon you ll get it working :)
if you use NMT, of course :)

Good news everyone! :)
Title: Re: Forge?
Post by: assobanana76 on June 09, 2015, 03:31:35 AM
Quote from: RedKetchup on June 08, 2015, 10:23:06 PM
Durability:
Wooden - 50
Stone - 75
Iron - (100) default
Steel - (200) default
Carbon Steel - 300
these numbers of durability in what they refer to?
seasons? years?
Title: Re: Forge?
Post by: chillzz on June 09, 2015, 03:53:59 AM
Quote from: assobanana76 on June 09, 2015, 03:31:35 AM
these numbers of durability in what they refer to?
seasons? years?
most likely the amount of labour they can handle.
i.e. a builder gives 100 build with one iron tool.
Title: Re: Forge?
Post by: assobanana76 on June 09, 2015, 03:58:04 AM
Quote from: chillzz on June 09, 2015, 03:53:59 AM
Quote from: assobanana76 on June 09, 2015, 03:31:35 AM
these numbers of durability in what they refer to?
seasons? years?
most likely the amount of labour they can handle.
i.e. a builder gives 100 build with one iron tool.
and a farmer?
Title: Re: Forge?
Post by: chillzz on June 09, 2015, 04:18:48 AM
Quote from: assobanana76 on June 09, 2015, 03:58:04 AMand a farmer?
most likely 100 actions, including : plow, harvest and such
Title: Re: Forge?
Post by: assobanana76 on June 09, 2015, 04:28:11 AM
Quote from: chillzz on June 09, 2015, 04:18:48 AM
Quote from: assobanana76 on June 09, 2015, 03:58:04 AMand a farmer?
most likely 100 actions, including : plow, harvest and such
but it will also depend on the number of tiles of the crop / orchard?
a farmer working a 7x7 consume 100 actions as well as one who works one from 7x15?
or let's say 100 per year as a total work independently of the work?
Title: Re: Forge?
Post by: RedKetchup on June 09, 2015, 05:26:06 AM
but i think it is multiplied by a certain %

i remember to have saw some numbers but , i dont remember exactly.

the important thing to remember is a wooden will last half of an iron tool, so they will go pickup 2 wooden back to back the time another one will consume his iron tool.
stone one will last 75% so 4 stone tool by the time of 3 iron.
Title: Re: Forge?
Post by: chillzz on June 09, 2015, 06:24:43 AM
Quote from: assobanana76 on June 09, 2015, 04:28:11 AM
but it will also depend on the number of tiles of the crop / orchard?
a farmer working a 7x7 consume 100 actions as well as one who works one from 7x15?
or let's say 100 per year as a total work independently of the work?
I'm not sure about the numbers, i'm not a modder, nor did i find anything related to this in the resource files.
Yet logical deduction would bring you to think a 7x15 needs more work, since it's (much) larger and has much larger output.
so yeah, i think a farmer would need more tools to work on a 7x15 then a 7x7.


Title: Re: Forge?
Post by: assobanana76 on June 09, 2015, 09:29:21 AM
well.. maybe is related at the time of work... so the builder use more tools of a farmer that not work in winter..
Title: Re: Forge?
Post by: chillzz on June 09, 2015, 05:02:16 PM
Quote from: assobanana76 on June 09, 2015, 09:29:21 AM
well.. maybe is related at the time of work... so the builder use more tools of a farmer that not work in winter..
in winter farmers do regular labourers job : cut stone, iron, wood etc.
Title: Re: Forge?
Post by: assobanana76 on June 11, 2015, 01:24:20 AM
Quote from: chillzz on June 09, 2015, 05:02:16 PM
Quote from: assobanana76 on June 09, 2015, 09:29:21 AM
well.. maybe is related at the time of work... so the builder use more tools of a farmer that not work in winter..
in winter farmers do regular labourers job : cut stone, iron, wood etc.
even if I do not give the order to cut trees?
help the forester?
Title: Re: Forge?
Post by: irrelevant on June 11, 2015, 06:46:59 AM
Quote from: assobanana76 on June 11, 2015, 01:24:20 AM
Quote from: chillzz on June 09, 2015, 05:02:16 PM
Quote from: assobanana76 on June 09, 2015, 09:29:21 AM
well.. maybe is related at the time of work... so the builder use more tools of a farmer that not work in winter..
in winter farmers do regular labourers job : cut stone, iron, wood etc.
even if I do not give the order to cut trees?
help the forester?
No. Just laborer tasks. They will pick up logs the forester has cut, and put them into storage.
Title: Re: Forge?
Post by: assobanana76 on June 11, 2015, 12:01:02 PM
oh great!! :)
I never looked what they do..
I believed they idle all winter after a hard work in the other season..
Title: Re: Forge?
Post by: irrelevant on June 11, 2015, 01:36:48 PM
Laborers collect and store lots of things: firewood from the chopper; tools from the smith; coats from the tailor; food harvested by gatherers, fishers, herdsmen, and hunters; stone from quarries, iron and coal from mines. Which is good because it allows those producers to go on producing.

If you don't have enough laborers, your producers will have to stop working and store those things themselves.

Actually about the only thing they normally do not collect and store is food harvested by farmers, and herbs.
Title: Re: Forge?
Post by: assobanana76 on June 15, 2015, 01:14:42 AM
Quote from: irrelevant on June 11, 2015, 01:36:48 PM
Laborers collect and store lots of things: firewood from the chopper; tools from the smith; coats from the tailor; food harvested by gatherers, fishers, herdsmen, and hunters; stone from quarries, iron and coal from mines. Which is good because it allows those producers to go on producing.

If you don't have enough laborers, your producers will have to stop working and store those things themselves.

Actually about the only thing they normally do not collect and store is food harvested by farmers, and herbs.
I decided to set the laborer to 10% of total employees ..
I have to pay attention to what the farmers do in the winter ..

when I was a beginner I was moving farmers into other works in winter ..
Then I realized it was counterproductive because sometimes forgot to put them back on the field in time for planting and harvesting often was not completed ..
then I went back on my choice and not move them from the field but without ever watching what they do over the collection ..
Title: Re: Forge?
Post by: RedKetchup on June 15, 2015, 01:22:42 AM
personally, i always planned jobs at autumns (cut and gather resources, build new houses/industries....) so my farmers were always finish their crops and then jump on those jobs.
at the end of late winter i was cancelling / pause, everything left to do so that way, farmers were going back to their houses for errants and rdy to do their farms :)
Title: Re: Forge?
Post by: assobanana76 on June 15, 2015, 01:49:28 AM
interesting to see how each person approaches the game differently ..
I, maybe I have said elsewhere, use only one builder that builds throughout the year ..
this in fact favors a very slow growth .. but I can not have a thousand stamps yellow "pause" on the screen ..