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EMBX61's New Work in Progress Thread

Started by embx61, June 04, 2018, 05:33:53 PM

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embx61

Just uploaded the separate mods of the Charburner, Shore Hut, and Glass Works as I have split them from the EB Production Set 2 by request.
As I was working on the set I decided to update the Production Set 2 as well as I changed some numbers and included the latest toolbar changes.

Do not use the separates together with Production Set 2

Now back a bit to some 3D Modelling :)
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

embx61

About 7 houses done beside some touch up here and there.
I probably add one more and after the touch up is done load them in the game.

If all okay in game I AO map them and after the AO do some texture brick/roof tile variants on each house.
Not sure how many but probably about 4 variants on each house.


[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

zak4862

Looks awesome. Slow down a bit. Take some time for yourself. You did a really huge work in a last couple days.We are all grateful.
    Regards   zak 4862  ;)  :)

embx61

Made some good progress on the stone housing set.

Found some textures of roofs and bricks and it looks like 8 houses with 6 different textures the set will contain.
1 main toolbar and then 6 buttons for the brick choice.
Then a toolbar opens with the 8 different shapes of the houses. so no f key which make choosing 1 set of the same brick/roof easy.

The code for the first 8 houses in 1 brick style are done and in game. It all seem to work and I see no problems.
Next step is AO mapping the 8 main meshes. This same AO map will be also on the 5 variants.

After that is done I will copy/paste the next 8 houses and change the textures. Then do the code and test.
Then copy/paste the next 8 and so on till the 5 other variants are done.

Then it is just the build stages and AO map those and it should be ready.
Still quite some work to do but now it is just a question of copy/paste and texturing, do the coding, and see how it look in game.

[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

embx61

Thanks Red  :)

I was asked for a bit of height change so this will do i guess. :)

Take a bit a break and then start the second texture set on 8 houses.

Just copy all my xxxxxxmesh.rsc files from the other 8 and use "Bulk Rename Utility" to rename them in one swoop what saves a lot of time. :)
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

galensgranny

I like these new stone houses.  I am glad you will have different color choices.

kid1293

Hi @embx61 ! You mentioned bulk rename, it is very handy.
I also use this utility. FNR (find and replace over many files)

http://findandreplace.io/?z=codeplex

A real time saver when changing a lot of files.

embx61

Thanks Kid :)

Yeah some of those utilities are really handy.
When I just started with modding I did all the renaming by hand but with many variations a tool saves a lot of time.

Download that FNR as it looks quite handy too. It can change stuff within files I think.
Notepad++ can do that too but I will take a look at FNR.



[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

Quote from: kid1293 on October 27, 2018, 11:08:12 PM

A real time saver when changing a lot of files.

hehe me too i have my own .... LeGoupillon which is in french (ok for me but not other people) and TextCrawler Pro
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

embx61

Uoch,

If I think about 2 1/2 years back when I started Modding and did everything by hand.
I knew about some tools but never thought about it while modding.

For small stuff it is not so bad but if you make 6 houses with 6 or 8 variations it gets boring pretty fast.

Now dump some files into a temp folder and run a tool to do the renaming :)



[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

embx61

3 sets of the main meshes ready. 3 sets to go.

24 houses now in the FBX file and the poly count is just over 19000

House with least poly is 574 poly, house with highest poly is 982. :)

Time for some sleep so end this day with another teaser :)
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

zak4862

Girl, you rock! Looks amazing. Looking forward to this housing set.  :o 8) :)

embx61

#434
Lol

I am not a girl :)

It probably because of the Avatar. The Avatar is a picture of my beloved wife.
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]