I let the pictures speak...
(http://worldofbanished.com/gallery/2582_26_01_18_6_48_48.png)
(http://worldofbanished.com/gallery/2582_26_01_18_6_49_11.png)
edit - they are time-consuming so not many more...
Holy crap !
Is that something you're working on ?!
They're awesome looking... I can't imagine how much time it must be taking with all the different shapes, levels, angles, textures.
Wowzers.
And to answer your question:
They're both crude AND graceful !
:o
Love the graceful weathered look :)
look awesome ! a very nice pair :)
Very nice. :)
Some details.
(http://worldofbanished.com/gallery/2582_26_01_18_8_08_31.png)
(http://worldofbanished.com/gallery/2582_26_01_18_8_37_39.png)
..and yes, I want to be working on these. Just need time and peace of mind to do it.
Not always easy. There is a thing called life. :)
Quote from: kid1293 on January 26, 2018, 08:10:39 AM
..and yes, I want to be working on these. Just need time and peace of mind to do it.
Not always easy. There is a thing called life. :)
Ah! Who cares about real life. It just gets in the way of pleasure. ;D
Great looking buildings. :)
Thanks!
I guess this is the part of life I like. :)
These new buildings are absolutely stunning. Love the details and textures. They keep getting better and better... :)
And a little line to say .... Thanks for all your time and dedication to creating and maintaining your mods. My game play is so much more fun and enjoyable thanks to your designs. ;D
Quote from: kid1293 on January 26, 2018, 06:50:42 AM
edit - they are time-consuming so not many more...
The time you have spent on them certainly shows. That's what makes them special.
I like how your stained glass windows aren't super bright. :)
Love them! :) That church is beautiful! Looking forwards to using it in game, and those houses!
;D
wow! great buildings, i love the details, you've taken it to another level.
the detail with the quoining on the corners is brilliant. I am inspired yet again, your textures are so sharp and crisp. great stuff.
I'd love to see a monastery in the same style as that church. It's beautiful. :)
A monastery?
What a nice thought! I have to take it with me and slowly digest it.
What do they do in a monastery (except for books)? :)
Monks could make wine. :) Whatever they make I think a high trade value would be nice.
Wine. Duly noted.
Mulled wine?
Mulled? No, maybe special mixed fruit wine like apple berry or maybe special garden like bed & breakfast for the apples with a weathered wall. :)
I was afraid I had to do grapes. Apples are good.
Grapes are good too :) but special mix fruit wine maybe higher value.
You just halved the work I have to do.
I am grateful!
:) You will be making the bannies very happy
I wish wine was the only thing to make bannies happy.
So - monastery and applegarden?
;D They already have a graceful cemetery to make them happy.
Yeah, and a well is coming. :)
Monks of the past were well known for their various alcohol concoctions, particularly their knack for beekeeping and the alcohol products they made from their honey.
They were also masters at cheese making... some of the best cheeses in the world were originally created by monks.
:D
I like the sound of wine-making and bee-keeping monks. If they can make cheese too, then even better. :)
Quote from: elemental on January 27, 2018, 01:35:19 AM
If they can make cheese too, then even better. :)
the blue veins cheese is DA BEST of all cheese !!! ^^
@kid1293 Just a small thought/suggestion perhaps: What about resizing the stairs so there is no empty space between them and the rest of the houses?
(http://shrani.si/f/g/ll/4pRzXArA/kidhousessuggestion01.jpg)
Are you afraid of robbers?
I'll check the width of the stairs.
So, is it monastery and bee-garden?
A bee garden would be nice :)
I don't like it.
It is like the entrance to a town hall.
Yup, bee garden it is, you have to go for apple seeds.
My thoughts about that set.
Another set what might fit well with Gothic walls what kid maked before. But got more potential for more housing and services like school, butcher, water well, tailor etc. But this is only my opinion i'm not forcing
@kid1293 to do it.
That's a great combo. :) Actually, last time I played with your abbey it was along with workplace beekeepers and brewers. Where there are monks there must be copious amounts of alcohol produced. :)
@kid1293 You could replace the stone with wood in the stairway except a couple of steps at the bottom and place underneath crates, barrels, haystacks or a fake well/fountain.
@DesoPL - You are right. I am still into that style.
I want to explore the happiness things in Banished.
So, a church, a well, and now maybe a monastery (as tavern!) :)
and some sort of refined herbalist/hospital. I will add happiness 'health'
to herbalist. I will increase happiness radius in all and the future will tell
if bannies can be happy :)
I started with houses and now, since I have them, I keep the door open
for more buildings. A school can be a later building.
But no production planned (except monastery).
:D and no town hall...
To be honest, this might be perfect fit for Witcher style alike cities like Novigrad etc.
Quote from: Kid1293Yup, bee garden it is, you have to go for apple seeds.
Oh, I am late to the discussion. You already made a bee garden that gives apples too, so I would like the monks to make jam and maybe bread. You have the little garden spots that can grow grains and strawberries, and they can use berries from the forest. The Trappist monasteries in the past and today produce jam (and cheese, fruitcake, bread and beer, among other things).
I use your little garden patch to grow strawberries, but haven't found anything that uses strawberries to make a different food product.
But, a monastery that acts like a tavern is good too for the added happiness effect. My preference would be no more bees, no wine but rather more food items. My bannies get more happy from tasty foods. ;D Whatever you decide and personally like will be great, as all your mods are.
Quoteand no town hall...
:( I always like new town hall styles.
A monastery as a tavern? That's seems like the opposite of what a monastery is (or was). I don't know that much about monasteries but I was under the impression that they were built so monks and nuns could get away from the general public, not invite them in for a drink.
Wiki says that monks and nuns sometimes offered the locals education and healthcare. So a school and hospital fit right in with this theme. :)
Hmm, you are actually right
@elemental . I just grabbed a straw to make
something out of an otherwise empty monastery. Maybe make it a hospital?
Healing was always a controversy for the church. It was god's domain...
So monks were the right people to take care of the sick.
And separate tavern with/without bees.
I agree that a monastery being a tavern is not something real monks would care for!
I still like my idea of the monastery being like the real Trappist monks monasteries where they make jams, fruitcakes and other food products to sell to support themselves as that is one of their official rules going way back, to produce items for sale to support themselves rather than live by donations.
(I really want a place that will make strawberry jam, I guess.)
A monastery as a hospital works too, since in the Middle Ages in Europe, monasteries did care for the sick.
QuoteAnd separate tavern with/without bees.
Thanks! My Bannies don't like too many bees swarming around buildings, though they do like the honey. :)
Tavern sounds indeed odd but brewing beer fits very well. In medieval Europe monastic breweries were very common. Monasteries were often centers of local economies with much land and agriculture. They brewed beer mainly to sell it and in Germany we still have traditional beer brands called Klosterbier or Klosterbräu which means monastic beer or brew. So banished monks also can be masters of beer brewing. :)
I let the thread go a while. Many suggestions.
@galensgranny - I totally love strawberry jam but right now I focus on
completing a set of 'happiness' buildings. Hospital sounds good.
@Tom Sawyer Even if I brew beer in monastery I have to have a building for serving beer.
Unless I call it food ;)
@elemental - the monastery I have looked at actually served as the towns
education center but I don't need a school.
Love the stain glass
QuoteI don't like it.
It is like the entrance to a town hall. (http://worldofbanished.com/index.php?action=dlattach;topic=2234.0;attach=24854;image) (http://worldofbanished.com/index.php?action=dlattach;topic=2234.0;attach=24853;image)
(http://worldofbanished.com/Themes/default/images/icons/clip.gif) MGHouse01test.png (http://worldofbanished.com/index.php?action=dlattach;topic=2234.0;attach=24853) (524.3 kB, 1024x576 - viewed 38 times.)
I think it would be good if you just kept the stairs wide on the side against the building so there is not an odd gap but then not have it wider on the open side.
Or, heh heh, since you think it looks like a town hall ... :D
The hardest fix would be to move the stairs and door closer to the corner.
I really like the idea of the monks brewing ale or making wine (or cheese, or honey, or whatever), it's just the serving of alcohol (to the general public) at the monastery that feels weird. If you are going with ale or beer, can the monastery just be a production building? Workers will take it to the nearest tavern where it will be consumed.
or traded...
Regarding buildings to add happiness, there could be a theater. It could be coded as a church I suppose (one paid employee- cleric to insure all is morally good, and the rest of the performers are volunteers, unless you can change the name of the profession to "performer"), but the design could look like it could be a theater for plays or any other kind of performance. Something looking like Shakespeare's Globe Theatre would be good. http://www.charitychoice.co.uk/shakespeares-globe-trust-2628 (http://www.charitychoice.co.uk/shakespeares-globe-trust-2628)
Quote from: galensgranny on January 28, 2018, 12:35:08 AM
Regarding buildings to add happiness, there could be a theater. It could be coded as a church I suppose (one paid employee- cleric to insure all is morally good, and the rest of the performers are volunteers), but the design could look like it could be a theater for plays or any other kind of performance. Something looking like Shakespeare's Globe Theatre would be good. http://www.charitychoice.co.uk/shakespeares-globe-trust-2628
what a great idea. I like that :)
Discrepancy, Shakespeare's Globe Theatre reminds me of the style of the style/siding of many of your buildings.
@Discrepancy - You have a new project! ;) :) :)
haha, it is tempting ;D
Can the well footprint be as large as one might want? If so, maybe Kid, since you said you wanted to make a well for happiness, and you also liked the idea of a monastery, maybe you can make a garden with well in the middle similar to the garden at the Monastery of San Juan de los Reyes, in Spain https://covetotop.files.wordpress.com/2013/02/monastery-garden.jpg. (I think that is a well in the middle.) It can make a nice backyard area for rich Bannies.
@kid1293 You could build a small balcony and then place a thin stairway in shape of a "L".
Quote from: Turis on January 28, 2018, 01:58:39 AM
@kid1293 You could build a small balcony and then place a thin stairway in shape of a "L".
That would be good. I was thinking of something like that for the house with the stairs to the second floor.
Things like balcony have to be later when/if I return to houses.
Those two I have, stay.
I checked picture,
@galensgranny and I think it is a too modern style.
Google 'Tatev Monastery' and you see my inspiration. Old, rustic.
Oh wow, Kid! That Tatev Monastery is some great find! It's a wonderful building, and yes, old and rustic.
Indeed ispiring!
Kid, are you going to make it maybe placeable on the mountain (with a stair going down from a side)? Or you do not plan to go beyond just the appearance?
It is hard to make it function on a mountain.
I would have to make a very 'universal' staircase to match every hill.
No, I intend to keep it on solid ground.
About appearance - I know it is a monastery :) but what is it in Banished?
There are many suggestions. None is sticking out.
Quote from: kid1293 on January 28, 2018, 11:23:37 AM
It is hard to make it function on a mountain.
I would have to make a very 'universal' staircase to match every hill.
Not necessarily. I just made a floor+ceiling components making a precise terraforming, so any reshaping to the desired layout is possible. If you wish, of course. But you don't. Oki-doki then. :)
Quote from: kid1293 on January 28, 2018, 11:23:37 AM
About appearance - I know it is a monastery :) but what is it in Banished?
There are many suggestions. None is sticking out.
Sorry, but I don't understand your question. Are you asking what should your monastery do in the game?
Or are you planning to make a new building based on the Tatev monastery (looks great, by the way :)) that isn't going to be a monastery in game, and you want to know what sort of building it should be?
Quote from: elemental on January 28, 2018, 02:07:07 PM
Or are you planning to make a new building based on the Tatev monastery (looks great, by the way :)) that isn't going to be a monastery in game, and you want to know what sort of building it should be?
Exactly. I don't want to make a mess of a building from 8-9th century! :-\
I thought you would be using the Tatev monastery as inspiration for your own monastery.
The little church is beautiful and the recent lumber mill is an excellent reproduction of the historical building. I doubt you will mess this up. :)
Earlier I wanted a normal smiley in parentheses (colon parenthesis parenthesis) and it turned into this: :)) What is that? Smiley at the dentist? Smiley sneezing? ???
It could be a grand university, Kid.
A little of both, I want a proper function for main building.
All production, growing and whatever, should be spread out.
I don't make promises but I hope to build more.
I have the basic model in Sketchup. I had to halve the size!
Who wants 25x20 in game? ??? Some small aesthetic changes...
I read that other than a religious center it was also a teaching center.
So a school could be handy. If I add happiness 'spirit' to it, there
is a substitute for a church if you want that.
I realize there is no end to this. If I build one building, a lot of questions
arise and requests are being made for more of a similar kind.
Maybe just tired. :)
:)) is something hidden from the toolbox for messages. Like a wide laugh I think.
Quote from: elemental on January 28, 2018, 02:54:05 PM
Earlier I wanted a normal smiley in parentheses (colon parenthesis parenthesis) and it turned into this: What is that? Smiley at the dentist? Smiley sneezing? ???
Ha ha ha! I think it is Smiley sneezing.
It's a cheesy smile with grin eyes, so I guess it would be a cheesy grin instead of a cheesy smile. LOL!
Quote from: kid1293 on January 28, 2018, 03:01:55 PM
I read that other than a religious center it was also a teaching center.
So a school could be handy. If I add happiness 'spirit' to it, there
is a substitute for a church if you want that
Are you saying it can be coded as a school with students attending, but then also have the happiness spirit of a church? If so, that would be great!
Is this becoming a monastery mod (like the mission?), or just a collection of buildings with a monastery in it?
The CC monastery makes blueberries, ale, or herbs (unless they have changed it - I haven't built one in ages). It makes these products out of nothing (just labour).
I like the idea of alcohol and/or cheese production. They could be brewing ale/ageing cheese in the monastery cellar while all their other monk business goes on upstairs. Whether they make goods out of nothing or if they require milk or apples or whatever, that doesn't bother me. Also, there are lots of mods offering lots of products/ingredients, so I don't think every mod needs to offer a way to make every raw material from scratch. I like to see mods that play well with other mods. :) Makes it easier for the modders, too.
Another option is to have the monastery make a high value product for exporting. Special aged wine or cheese. A long production time to make a special high value product would be interesting. Most production times in Banished are quite short.
Healthcare or education would be good, but I doubt they would run a hospital or a school inside a monastery. In a separate buildings seems more likely.
Also perhaps consider a limit of one monastery per map.
Elemental, sure some of the monasteries would have some students or sick people inside. Many of the buildings are enormous with many sections, and additions attached. Depending upon how far back one goes in time, the location, and which religious order it was, it wasn't that the Monks or Nuns were "running a hospital" or "running a school", but rather they would care for sick people who came their way or had no where else to turn to for help. There were no hospitals way way back. Monasteries would take in students studying to become monks or priests.
But anyway, Kid said he didn't want the building to actually be considered as an actual monastery. He found that interesting building that had been built as a monastery but wants it to be used for something not a monestary in the game.
Quote from: galensgranny on January 28, 2018, 09:52:58 PM
it wasn't that the Monks or Nuns were "running a hospital" or "running a school", but rather they would care for sick people who came their way or had no where else to turn to for help.
That's my point exactly... monasteries weren't just a hospital or a school - they were many things. But that doesn't work in the game because a building can only do one thing.
But the main function of a monastery was to house a religious community. Monks or nuns living together, often separated from the rest of the town/village but still interacting with the community in various ways, making various goods and offering various services.
Quote from: elemental on January 28, 2018, 11:10:09 PM
That's my point exactly... monasteries weren't just a hospital or a school - they were many things. But that doesn't work in the game because a building can only do one thing.
Elemental, Kid wrote,
QuoteSo a school could be handy. If I add happiness 'spirit' to it, there
is a substitute for a church if you want that.
That sounds like a building in the game might be able to be coded for one occupation or purpose, but can get some other coding factors added such as the happiness factor associated with churches in the game. So maybe it can wind up providing the function to educate Bannies, but at the same time, it could give the happiness aura that the church in the game provides. That would be good if it can work that way.
Here's a thought. Why not have the monastery function like Santa's workshop, with a number of monks employed to produce random items such as bread, jelly, wine, cheese, maybe a few books or manuscripts for trade ?
Hmm. Something like
@elemental said. Why not.
If I do that I can delay all surrounding buildings. :)
Do you people have wishes for 'monk-made' healthy things (and strawberry jam)? :)
Strawberry jam yes :) , delay no :(
Abandoned's idea is a good one! (Edit: Oops, I had written the wrong name as to who had the idea.)
Yes, absolutely strawberry jam! ;D
I wouldn't want too many random made items since it might take too long to get lots of strawberry jam. Fruitcake would be nice. Otherwise I don't have any other preferences about what else.
I do what I can. I sit sometimes 10-12 hours a day/ all week with modding.
I have to figure out solutions to problems (inexperience) and I have to
search internet for background facts and textures and icons...
There is so little me in me.
I want to have time to play some game and to do other things just for fun.
So if I wish for a delay it is not selfishness or anything, just a needed thing.
Jam, I like strawberry jam! On white bread with a cup of newly made coffee! :)
:) A delay for nice break is well deserved and good, a delay that detours to something else not so good.
oh..
okay...
...send coffee!
:)
:)
Breaks are a good thing. Keeps things fresh, I find.
If you don't take a break every now and then, it will burn you out. Then it's hard to get back into it. That's what happened to me back when I was doing some modeling. I still can't get back into it, and that was 4 or 5 years ago.
@kid1293 Do you still play the game, or do you just mod? 10 hours a day sounds like a full-time job!
Edit: just saw your earlier post. Do take some time to play. You never know what ideas you might get that can help with your modding. Plus, it's a lot of fun to play thanks to you and all the other modders. Banished just keeps getting better. :)
Quote from: Abandoned on January 29, 2018, 03:44:11 AM
Here's a thought. Why not have the monastery function like Santa's workshop, with a number of monks employed to produce random items such as bread, jelly, wine, cheese, maybe a few books or manuscripts for trade ?
That is probably the best all-round suggestion so far. And very succinct, too. Santa's workshop with monks. I like the random production part. Seeing as it's a medieval monastery they should probably be making some sort of alcohol. I like the other suggestions too. And later (if Kid wants to) there is the possibility of a monk-operated hospital and/or school.
If books are going to be part of this, maybe they could be a used to build the monk school and/or hospital.
I made a mistake in my previous post, Kid (http://worldofbanished.com/index.php?action=profile;u=2582) and Abandoned (http://worldofbanished.com/index.php?action=profile;u=6047). I meant that Abandoned had the good idea to make it like the Santa's workshop. I wrote Elemental instead.
I appreciate very much all the time you spend making items for the us, for the game, Kid! :) I wish I could mod. Then I would make a special Kid"s Relaxing Break Mod. It will have a chaise lounge and side table suitable for outdoor use that could be put on the back veranda of your lovely house (of course you will not have a mere porch- you will have a veranda ;D .) Or, you could put your chaise lounge and side table in your lovely garden by your fountain to eat your bread with strawberry jam and drink your coffee.
;D Or he could go up on the roof at Riverview Resort stone house addon.
From up there I maybe see this
That looks really fabulous, Kid! Great design job and stone wall texture. :)
Since I don't know it's function I can make it a workshop.
Creating things by divine inspiration :)
I searched the web again for the real Tatev Monestary, and Kid, yours looks so very much like the real building! Well done! http://www.ancient-origins.net/tatev-monastery-armenia-006035
Quote from: kid1293 on January 29, 2018, 04:24:49 PM
Since I don't know it's function I can make it a workshop.
Creating things by divine inspiration :)
That's a good plan!
That's amazing
@kid1293 :)
very very beautiful
@kid1293 !!
Judging by the size of those doors it's going to be quite a big building. And quite tall, too. Looking forward to seeing it in game. :)
A lot of building to get a beer!
(http://worldofbanished.com/gallery/2582_30_01_18_10_36_15.png)
I have made it produce bread, wine, cheese and ale.
And we have a new wonder in the game!
oh yeah ! another wonder !!!!
It looks plain and simple. It is not.
A lot of bevelled, curved spaces that cost a lot of polygons.
(http://worldofbanished.com/gallery/2582_30_01_18_10_53_19.png)
it seems well proportionned :)
Wow! It's beautiful,
@kid1293 .
Just curious, what are the dimensions in-game?
I like the "ruffled" cone top and rounded archways.
Quote from: Gatherer on January 30, 2018, 10:41:08 AM
And we have a new wonder in the game!
should i go play CIV V and come back with a list??
KID,can i suggest adding some of RED's fire torches here and there? like near the arches and doors.they would look good with it.
In game it is 10x13 tiles large.
Yes, the cone top. I missed it first but saw it on a close up picture of the monastery.
I just had to do something like that. :)
I have added storage for alcohol to it. (once again, thanks to Yandersen for idea)
Bannies will not drink it (good for trading). Storage is a 24000! Large wine cellar. :)
I have made a nice menu.
what mean the MG ? (cause it is the initials of my real name lol)
:)
RK, your safe! It means Medieval Grace.
Got a problem with having storage at the monastery.
If I build a tavern, bannies will steal from both locations
and carry ale and wine back and forth. It gets stored at both
but immediately it gets transported.
Here a picture. One bannie carrying back 9 wine from tavern.
It was stored and another bannie came and took it back to tavern.
It looks great. :)
That little rectangular bit on the side could work as the model for a separate hospital or school.
Quote from: elemental on January 30, 2018, 01:22:38 PM
That little rectangular bit on the side could work as the model for a separate hospital or school.
In due time :)
No rush, no pressure. If you take the arched windows off that rectangular part it could even be a storage building. It looks so good. :)
Jag hörde,
@Nilla !
There will be a separate storage building. Something to store edible and alcohol.
Later I will make a decoration place with storage for alcohol that also allows serving ale and wine.
I have tested. It works. But the storage closest to monastery will be used.
Still later there is something with health...
I hear you too
@elemental !
I made a 'simple' storage in the same style and it turned out very nice.
Once you put ale and wine there it will not be used by tavern. Only trade.
Well I'm really liking these textures on new buildings and the structure itself. It's way nicer than CC's. They have something that produces berries and herbs. Self-sufficient monks ;D
Kid are you planning on doing a whole set or just a few buildings ? ;)
I'm dying to get my hands on 'em ... lol .
:) Self-sufficient monks. I like that.
It was a very closed community...
I am staying with a few buildings and you still have to wait some time. :)
Last building for a while.
A Garden Corner where bannies and monks like to hang out :)
It is a small (300) storage for alcohol with tavern function added.
They come and drink and if you place it near the monastery it will
always be refilled.
:)
Looking good. :) I'm curious... how many monks can work in your monastery?
nice addition. can the bannies get some benches to sit on too?that piece with some options is a mod in itself.
your monastery reminds me of the mission complex.how hard would it be to swap the new texture onto the mission buildings to help you complete the set? would it be eaiser than making all new buildings?
No benches
@brads3 - they can rest when I turn off my computer. :)
And I like to make unique buildings. So much I don't want to copy Mission here.
A couple of buildings here and there makes for a great town. :)
edit - oops forgot
@elemental - 4 monks!
OMG - That park Garden Corner is just Perfect for my Parks ... lol
I'm drooling ... hahaha
i tried to give you a shortcut. we like the uniqueness if you don't mind the time and work though. now everyone will want houses and walls and shops and ...... LOL
i still think RED's torches on the sides of the arches would look good.
Sorry
@brads3 - no torches for now. I am happy I have come this far.
Here is final building. I now have 5 happiness buildings plus cemetery and 2 houses.
Chapel - Spirit
Well - Safety
Monastery - Goods
Garden Corner - Entertainment
Herb Healer - Health
I have made each happiness circle = 40.
You may say they will idle everywhere. Only if they are unoccupied.
I hope everyone is happy :)
Very nice :)
I am happy.
What a nice herbalist building, Kid! I like that garden corner as well. I look forward to downloading this happiness set!
Anjell, that is some fancy, beautiful town area you made!
I'm super HAPPY !!! hahaha... Already planning my next town
I'm always looking for happiness buildings to place next to mines to counter Sadness I guess ??? :-\ Unhappiness
Quote from: galensgranny on February 02, 2018, 12:28:35 AM
Anjell, that is some fancy, beautiful town area you made!
Oh, Thank you Galensgranny. I try to have fun with all the goodies that these great modders make !!! If it wasn't for them and their hard work I wouldn't be able to have this much fun... ;) I enjoy myself too much sometimes. :)
I couldn't get the screenshots to work so i ended up just taking some pics on my phone temporary. I posted some for Nilla on another thread on Suggestions and Ideas. I downloaded Greenshot. Gonna try it and hope i can get the screenshots to work.
:D I meant - I hope the bannies are happy! lol
I am happy too. This was fun. :)
Quote from: Anjell on February 02, 2018, 01:07:30 AM
I couldn't get the screenshots to work so i ended up just taking some pics on my phone temporary. I posted some for Nilla on another thread on Suggestions and Ideas. I downloaded Greenshot. Gonna try it and hope i can get the screenshots to work.
I recall having problems taking screenshots too, so I changed the in-game screenshot keys to Home and End and they work fine now.
BTW! If you haven't already installed Greenshot, I would recommend taking a look at Irfanview (http://www.irfanview.com/). From what I read on the greenshot website and my years of experience with Irfanview, I would say that Irfanview is a better option.
what a happy mod :) but I have a question
@kid1293 Do monks work in the chapel and the herb healer building?
No, monks are very localized to their monastery. I don't think this is
a 'monastery-mod' so it is only there I have them.
LOL ... After 2 days of pressing every button, reading through the forums and help sites, downloading software, etc... pulling out my hair trying to figure out why I can't get screenshots.... and the solution was so easy.
Game Options, Input , the key binding was set to Scroll Lock instead of PrintScreen . No wonder none of the buttons worked. Had I looked there in the first place..... sigh....
Quote from: Anjell on February 02, 2018, 04:59:27 AM
LOL ... After 2 days of pressing every button, reading through the forums and help sites, downloading software, etc... pulling out my hair trying to figure out why I can't get screenshots.... and the solution was so easy.
Game Options, Input , the key binding was set to Scroll Lock instead of PrintScreen . No wonder none of the buttons worked. Had I looked there in the first place..... sigh....
if you are with steam you can make F12
and they will be store somewhere far in c:\ program files... steam... etc
mine is set to 2 buttons. the scroll lock takes pics with the UI windows,the print screen takes pics without the windows.
Quote from: brads3 on February 02, 2018, 05:17:29 AM
mine is set to 2 buttons. the scroll lock takes pics with the UI windows,the print screen takes pics without the windows.
That's the way mine is, except I use the Home and End keys.
I use the F11/F12 without Steam.
I don't use Steam. Been there! Done that! Didn't want the T-Shirt. ;D
About topic name... Why not both? 8)
Kid you work at lightning speed! I thought I'd be waiting a couple of weeks. lol Thanks
My bannies are gonna be partying up with the Monks tonight. Hope they'll be sober enough to work tomorrow.
:)
Hehe, enjoy
I hope no errors will show up.
Quote from: DesoPL on February 02, 2018, 12:39:29 PM
About topic name... Why not both? 8)
To bad I didn't think of that. Would be nice.
Crude and Graceful.
Nice work Kid, I love your entire set of medieval buildings, they really give the game a new look and feel.
Thanks. ;D