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Small Town Row Houses 1.20

Started by kid1293, February 21, 2016, 08:43:07 AM

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Herrbear

Kid1293

Been away for a few days.  Thank you for the update on these.

kid1293

My pleasure!
I hope they will be a bit more balanced now.
It seems I never got my head out-of-the-box
after these rowhouses. But they were small! :)

Gatherer

Necromancing this topic.

@kid1293: What is the percentage of nomads coming to town with this mod compared to total population? Sorry in advance if it has been mentioned before.
There's never enough deco stuff!!!
Fiat panis.

kid1293

Hi!
min=4%
max=12%
a little less than vanilla version.

Gatherer

There's never enough deco stuff!!!
Fiat panis.

kid1293

Why wake this mod up again?
Well, the trader selection was not complete without a food trader.
And people want food.

So I copied my general trader and made one. The simple way.  :-[
I hope it will work in a savegame, I don't know.

I did not make it official yet, but there is a download link on download page.

Tom Sawyer

Perfect. Will be integrated in the Nordic economy 4.1 :)

kid1293

The curse of thinking. :)

What do you people say about -
1. no iron cost in standard rowhouse (think the North, CC ...)  ;)
2. still a little bit higher rowhouses (not much but needed)  ::)
3. Maybe a reworked optimizing/texturing. Will take a lot of time,
but the advantages are a total smaller size and a bit clearer textures.  8)

If you have anything else to throw at me, now is the chance!

Nilla

Sounds good to me! A suggestion; integrate the mini raw houses. They are very useful late in the game if you plat proper time. :)

TheOtherMicheal

I have found the iron cost to be a problem some of the time, particularly when the settlement is young and I need tools.

As a suggestion for further modding, I'd like to see a warehouse in the same style as the houses from this mod and maybe a T-junction house piece like one of the house options in your SBV Mission mod. I'd love to be able to make townhouses with multiple rows - for example, so they look like the letter E, F or H when you look at them from above.

kid1293

@TheOtherMicheal - I'm sorry to say that it is very messy with a t-junction.
Where do you put the door?

The mission layout makes it suitable for t-junction but the rowhouses will
not be very good. I have so many variants of rowhouses now and a handful
of new buttons (to cover all door possibilities) is not what I want.

TheOtherMicheal

 :) The t-junction would be nice but I can understand that it's a lot of trouble to mod.

What about a storage barn in the same style as the rowhouses?

I was also thinking of another roof style.
With a colour change and maybe a texture change, the wood roof could be styled so it looks like slate tiles? That would make three  F options though - straw/thatch roof, wooden tile roof and slate tile roof.
Slate tiles were usually used for the homes of rich people because slate was more difficult to work with than wood or straw but it provided better protection from rain and snow.

kid1293

A storage place is not my priority.
This is a sort of 'suburb' mod - sleeping place for town workers.
I know I have some production, but not much.
It can easily slip out of control if I start to add completely new stuff.

About new textures... I have to get back to that later.

I have started, in a small scale, to optimize models, remap them and
putting new textures on. Same old textures but much better organized. wait...

here are two pictures to show difference.
The first shows that the game makes everything more or less blurry.
The old textures are on the low building in the middle.
In the second picture I have zoomed in real close and you can see that
there is a really big difference.
I don't do this just to zoom in and look :) the source code will be more
structured and the mod should be much smaller.

Turis

Suggestion: Eliminate the windows from the attic level. That will reduce your workload and the number of polygons, but, keep the choice of straw/thatch or wooden roofs. Will you eliminate the iron required to build them? I don't care how much it'll cost in wood and stone.

kid1293

Right now I think about eliminating the iron from most buildings.  ???
They are not very big so there is no real need to compensate for
whatever they have now - 8 iron ? Church and some other will need iron.
Some critical buildings that should have had iron (blacksmith, hospital) will
not need iron. They are often needed immediately.

And yes, I will keep the wood/straw and the same old textures.
If I feel for more work I can test other textures, but it can
be too much to step through with the f-key.  :-\