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Forest Outpost 1.03

Started by kid1293, April 10, 2016, 12:51:25 AM

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kid1293

I use windows character map and carefully, carefully copy-paste each character I need. :)

RedKetchup

Quote from: kid1293 on April 17, 2016, 03:47:35 AM
I use windows character map and carefully, carefully copy-paste each character I need. :)

i use alot the ALT+code feature
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

DesoPL

I not sure why, but when i try activate mod in game. is instant crash. I've got 1.05 Banished beta.

kid1293

DesoPL - I haven't heard of any problems with the mod.
There is no red flag with anything I am aware of.
I activate mods, save, exit and restart. Always works.
Is it a save-game?
Have you had Forest mod working before?


gerns

working fine for me in 105

DesoPL

Actually when i try activate mod in the mods sections. There is no description nothing. Only version of mod. And when i activate, game is crashing.

kid1293

No description?
Sounds like you are running 1.04.
Are you on Steam?
There have been several posts about 1.05 and Steam.
I don't use Steam myself but if you are I think you have
to unsubscribe and download 1.05 manually...

DesoPL

Nope i am running on 1.0.5 beta.

kid1293

 ???

@DesoPL - Beats me! I have no clue.

kid1293

#39
 :D

Version 1.02 - added a new wall texture and made all textures a little sharper.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=96

kid1293

#40
Got an OK from tanypredator to release Forest Outpost 1.02 Plus.
Her WildOats mod has been included and it fits very well with my
forest dwelling.

It's in the download as an extra download.

Turis

I recommend adding a small workshop able to build wooden, stone and crude tools(iron) for the forest outpost like in Toolmaker+. The source files are available in the webpage.

kid1293

@Turis - I'm sorry to spoil a good idea but I don't want to have red flag
because of NMT or CC. Of course I could just make tools and name them
different. But if you run NMT or CC there would been all sorts of tools
spread in all barns ... and so on.

Keep hitting me!  :D

Turis

Well, what about a stand-alone mod? I could use the Toolmaker plus by itself, but, it would mean having to use the vanilla blacksmith instead of your own models as it wouldn't work on the rowhouse blacksmith nor the workshop in mini-buildings mod. And Kralyerg's Blacksmith tools mod requires iron ore for rough tools.

brads3

i wondered if u was goina expand on this idea/ series. how bout a FO style farmyrd like NM has??  REDKETCH makes rope,cloth,etc with flax with his mod. but farmers did other things by themself way  back when.so did farmer wifes and kids. we canned,made sausage,etc. how bout a yrd that does cider,jams or mayb 1 that can do dairy butter/cheese  and butcher pigs?? or u could do 1 for the hunter that tans hides n makes tools. some ideas probly arent compatable thou.just brainstormin......