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Choo Choo : A Mod about Railroads and Trains. v1.03

Started by RedKetchup, July 04, 2016, 05:11:23 AM

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Wood Cutter

Thanks guys. This is a list of the mods I have Above CC

Bakery Plus
Busy Pastures
Less Food
Small Town Row Houses
More wood per tree
inedible foods (8)
Slightly ridiculous Storage
Iron is iron
Renewable resources
mini Buildings
CC 1.62
Choo Choo is directly below CC

kralyerg

Yeah, it's CC that's doing it.  CC has Coal set only as a Material (or not-fuel-for-homes).  But the station is only allowed to store Fuels.

ChooChoo should work fine if you put it above CC, but then your Coal will be a home fuel again.

RK should post a fixed version soonish.

RedKetchup

Quote from: kralyerg on July 07, 2016, 09:18:57 PM

RK should post a fixed version soonish.


yeah tommorow. just finished raiding (warcraft) and i m exausted. i will accelerate the buying process from trains too.
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Wood Cutter

So will the fix allow me to keep Choo Choo  below CC.
   Don't know where the Smiley came in after Inedible foods it was supposed to be 8 in ()

kralyerg

Yes, once he posts the new version, you'll be able to put them in whatever order you want.

RedKetchup

#20
1.03 Bugfixes:

added :
all flags to all merchants and trains engine:
   RawMaterialFlags _storageFlags = Wood | Stone | Iron | Fuel | Tool | Health | Edible | Textile | Clothing | Alcohol | Grain | Fruit | Vegetable | Protein | CoalFuel;
this will prevent a bug if you are using CC or No Coal in houses Mods.

Changed the limit from Food export and Material export to be same as the other 2 : Textile
the limit for the train engine stay same : hidden and it depends on what you want to buy.

Changed and made TrainDriver working alot faster. Train Drivers will work now 6X faster
   int _workRequired = 2; // instead of 12;

New Alternated download Link:
https://drive.google.com/file/d/0B3ArTKXvgXjrMi1DN3dIQzk5X0k/view?usp=sharing

None of these changes should create any crash.
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Wood Cutter

#21
Thanks a lot for your update. All seems to be working fine now.  It would appear though that any existing stations will have to be rebuilt for the updated mod to work.
It certainly gives a new approach to trading.
This game is going from strength to strength as each new mod unfolds.

RedKetchup

maybe the qty bought are extremly low , but it is like to have a boat merchant staying permanently.
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ShockPuppet

Great. I wanted to make this, never found any time, and now it appears. Thanks a lot :)

RedKetchup

i found out a post on steam from someone PPP225 who tested this mod and really made something awesome :)
as i did read all his comments, he really loved this mod :)

http://steamcommunity.com/workshop/filedetails/discussion/718099641/352788917750039461/
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MightyCucumber

That was incredible! :O Had a blast reading through that and looking at the images of the town. The potential of mods is limitless, and this is a very well executed mod - awesome job as always Red, this wouldn't have been possible if you didn't make such amazing mods! ;)