Kid - Market Food V4
"This mod adds a Grill, a Soup Kitchen, and a Fall Food stand."
New in V4 - Small and Large Roast. Stew kitchen.
http://worldofbanished.com/index.php?action=downloads;sa=view;down=206 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=206)
(https://worldofbanished.com/gallery/2582_12_10_23_1_46_03.jpeg)
hmmmm all these little dishes.... make bannies hungry ! ;D
Looks like the dogs and cats get to eat too. ;D
Last update for today! :)
I have made the two mods (BBQ and soup) into one. They still have their buttons in the usual place.
And a late
Thank you! to
@Necora who showed how to AO-map in Blender.
Thank you,
@kid1293 . This mod is a favorite of mine.
Just curious, since I've been seeing it in your other updates...What does AO mapping do?
@Maldrick AO stands for Ambient Occlusion.
In the 3d modeling software you select a VRay which shoots rays at your mesh.
Pieces in shadow and crevices get less light then a roof in the full sun.
Then the 3d model software creates a so called AO map. basicly a grayscale texture what in the code you link to.
The game does the rest.
It is to see in the game when buildings have proper AO maps or not. Look closely at some buildings you know the creator added AO maps.
You see when the seasons change a slight color change on the building. Also the snow is on buildings is affected by AO maps
It is a bit more complicated but that is it in a nutshell
@embx61 Very interesting, thank you.
@kid1293 the updates look fantastic ;D ;D ;D
@Maldrick I just happened to be testing a building when I saw your post here. When I test how a model looks in game I usually do so before making a build stage, so I code the build stage in as the same model as the final building, but with an AO of just a pure white texture. The final building has the full AO. I took some screenshots and made a montage so you can see the difference (attached to the end of this post).
The two images on the left are the build stage without AO, the two on the right are roughly the same angle/zoom of the final building with AO. You can see in this one the change is subtle because there is a lot of contrasting colour, but look especially at the doors and crevices under the overhanging roof where there are lots of white components and in the AO version you will see plenty of shading in the creases where as on the non-AO version the detail is almost not visible.
@Necora Thanks for the pic. I see what you mean. It's subtle but there's a difference. Nice detail.
Dig the building, by the way.
the bottom of the building is weird, you need to see the stone foundations go touch the ground in the bottom of the river, and not floating on the water.
Quote from: RedKetchup on May 14, 2017, 05:14:49 AM
the bottom of the building is weird, you need to see the stone foundations go touch the ground in the bottom of the river, and not floating on the water.
Which is why it was to test ;) anyway, the pic was just to show the AO because I happened to have it, forget the building... I don't want to hijack
@kid1293 thread here. Back to his wonderful work everyone!
More work?
Just kidding, I released (final) update to Plimoth Plantation.
An overhaul is sometime needed to see if there is anything
needed. You look at mods in a new light after some time.
How can I make a sunflower disappear in winter?
It's too big and solid to move like a billboard.
It's part of another mesh, so I can't make it all
temperature dependent. :)
@kid1293 ,
@Bartender is the one to ask for that. A while ago he had me a foliage material that disappeared in winter, which will do what you need it to do, but I never got around to using it. It is somewhere in my mod kit, but he would be able to give you the correct files and how to use them. If I remember correctly the srsl had to be edited... which is far beyond my capabilities.
The files are on the BL site here...
http://blackliquidsoftware.com/index.php?/topic/420-maritimes-edition/&do=findComment&comment=6863
That one disappears in winter indeed :). If you want one that also decolours before disappearing, or even one that sways in the wind, let me know ;).
I'm a long way from learning this, but I will keep it in mind.
Another small update.
Abandoned came with suggestion to make Christmas market food available separate.
I have added it re-textured here as Market Fall Food.
http://worldofbanished.com/index.php?action=downloads;sa=view;down=206 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=206)
(http://worldofbanished.com/gallery/2582_28_11_18_2_25_59.png)
:)
Awesome, thank you kid. Big fan of this mod and having some seasonal variety is awesome.
I have updated to V4 of this mod.
See more pictures in Abandoned's story here (http://worldofbanished.com/index.php?topic=3846.0).
(http://worldofbanished.com/gallery/2582_14_10_20_7_36_09.png)
@kid1293 ;D ;D ;DThank you very much . This mod is great for me - but I personally am not present in this game - but I am still trying how to present my story and I still think about elves? I'm no a vegetarian. Geetings
It's nice to have more food varieties. That stew pot is enormous! I wonder how they can clean it?
Quote from: galensgranny on October 14, 2020, 09:38:58 PM
That stew pot is enormous! I wonder how they can clean it?
Once the pot is empty, just drop my dog in. She'll clean it up for you. She'll need a bath when she's done, though.
Quote from: Goblin Girl on October 15, 2020, 07:28:52 AM
Quote from: galensgranny on October 14, 2020, 09:38:58 PM
That stew pot is enormous! I wonder how they can clean it?
Once the pot is empty, just drop my dog in. She'll clean it up for you. She'll need a bath when she's done, though.
But that removes the seasoning!!!
:) very nice, thanks :)
How are the products tagged?
e.g. 4 meat + 4 potato + 1 firewood (worth 20) = 12 BBQ Meal (worth 24) = proteins, vegetables or both?
The Roast is Protein only. The others are Protein and Vegetable.