World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: embx61 on April 29, 2017, 12:15:15 AM

Title: EB Production Set 1 - Updated July 27 2018
Post by: embx61 on April 29, 2017, 12:15:15 AM
EB Production Set 1 - Updated July 27 2018

http://worldofbanished.com/index.php?action=downloads;sa=view;down=282 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=282)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: RedKetchup on April 29, 2017, 01:02:13 AM
wouhou !

another sweet set :)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: embx61 on April 29, 2017, 01:38:23 AM
Yeah, at a request from @Abandoned.

With so many separate single mods the mod list becomes very large and it is also easier for me for updates and stuff if I make sets instead of separate downloads.

I will add my Farm stand to the 8 markets I made so all the markets are in one set.

Then I work to make a Production Set 2 what will at least contain the Oil Press, Winery, Herbalist, and the Apothecary (I first make the Apothecary into a production building instead of just a Herbalist)
That means I have to design a Sand Gatherer for a Glass works so I can make some healing drinks in the Apothecary. :)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: Paeng on April 29, 2017, 03:32:50 AM
Quote from: embx61 on April 29, 2017, 01:38:23 AMI make sets

Yeah, I can live fine with that as long as they are well grouped, like

Production | Housing | Markets etc... (like I suggested some time back)  ;)


Currently I'm struggling a bit with all your packs...
here is what I have currently (note the ones with a "?"):

======================================================
EB SETS
======================================================
* - in released set(s)
# - planned to include in sets
? - not yet sorted out

------------------------------------------------------
Production Set (1 pkm) | 4-29-17
------------------------------------------------------
* Leather Works
* Old Bakery
* Salt Works
* Water Well
* Windmill
* Tannery
# Apothecary (planned)
# Herbalist (planned)
# Oil Press (planned)
# Winery (planned)

------------------------------------------------------
Farm- and Log Houses Set (1 pkm) | 4-29-17
------------------------------------------------------
* Farm House A
* Farm House B
* Farm House C
* Log House A

------------------------------------------------------
Markets Set (1 pkm) | 4-22-17
------------------------------------------------------
* Apothecary
* Blacksmith
* Food
* Hunting
* Materials
* Minerals
* Textiles
* Tools and Fuel
# Farm Stand (planned)

------------------------------------------------------
Unified Mod (1 pkm) | 4-16-17
------------------------------------------------------
? Church
? Farm House(s) (old)
? Food Storage Cellar
? Small Barn
? Specialized Stockpiles
* Leatherworks (Production set)
* Old Bakery (Production set)
* Saltworks (Production set)
* Tannery (Production set)
* Water Well (Production set)
* Windmill (Production set)
# Apothecary (plan Production set)
# Farm Stand (plan Market set)
# Herbalist (plan Production set)
# Oil Press (plan Production set)
# Winery (plan Production set)

------------------------------------------------------
Mod Collection (separate pkm's) | 4-10-17
------------------------------------------------------
? Church
? Farmhouses (old)
? Food Storage Cellar
? Small Barn
* Leather works
* Old Bakery
* Salt works
* Tannery
* Water well
* Windmill
# Apothecary
# Farmstand
# Herbalist
# Oil Press
# Winery


How will new/updated mods come in the future?
Grouped sets? Single PKM's? All-In-One (MM-type)?

Mind you, I'll swing with whatever you decide... I'm just trying to find out how to set up my local folders  ;)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: embx61 on April 29, 2017, 04:59:58 AM
@Paeng

I will do small sets. Not more then about 10 buildings in a set like the markets what already contain 8 stalls and I will add the farm stand to that set.

Production sets will most probably contain about 5 to 6 buildings in a set.
The church will stay separate till I have more buildings for Town Services.

The Barns I willcombine, but I only have 2 so far but I can add the storage piles to that set and I can always add to the sets later.

So indeed grouped by category like storage, production, housing, town services, etc.

The old farmhouses are included in the Farm and log house pack. So all my regular houses are now in 1 pack.
As for updates. I most probably update the packs first. If after a week or two/three no bugs found/reported then I can add them to my Mega file. All in one PKM
The collection I will probably get away with as there are not that many packs.

So far it will be:

All the houses. Done
Prod set 1 Done
Markets set tomorrow done
Storage set this weekend done.
And then I keep working on Production set 2 but have to design 2 buildings for that set.

So 5 packs and 1 church is what it will be till I add more content/sets later.

I know it can be confusing with all the different mods.
But in the future it will only be packs and Mega.

Title: Re: EB Production Set 1 (April 29 2017)
Post by: QueryEverything on April 29, 2017, 06:58:20 AM
I like that development plan @embx61 looks very clear :)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: embx61 on April 29, 2017, 07:05:44 AM
It makes my life some easier too.
I sometimes have to look where my own mods are.

The market set is updated. I renamed the PKM to EBMarketSet which include the old farm stand.

Storage Set is done too but upload some later as I am get some rest (It is 9 o'clock in the morning here and did not sleep yet)

Sheesh, modding is truly eating time away LOL
Title: Re: EB Production Set 1 (April 29 2017)
Post by: QueryEverything on April 29, 2017, 07:15:29 AM
Thank you, does this add new resources other than what you have already released in the Unified Mod?
Should I be installing this with the Unified Mod, or does the Unified Mod already have these items?

(Sorry if I missed something in another thread, it's late here. :( )
Title: Re: EB Production Set 1 (April 29 2017)
Post by: QueryEverything on April 29, 2017, 07:16:46 AM
Just read the last post by @embx61 I will leave the downloads over night, and see what there is tomorrow with instructions on what new ones I need - save doubling up on my confusion, hahaha.

I'll leave the mods as they are until further notice, thanks so much :)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: embx61 on April 29, 2017, 07:21:57 AM
The unified Mod have everything except the 3 newer farmhouses.

I update the Unified mod later today and it will contain all I have so far.
Title: Re: EB Production Set 1 (April 29 2017)
Post by: QueryEverything on April 29, 2017, 07:43:15 AM
Thank you :)  Will hold off on doing any more mod organising :)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: embx61 on April 29, 2017, 08:02:48 AM
@QueryEverything

Well, I just uploaded the newer version of the Unified Mod.

It includes everything I have so far.

Have fun :)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: Paeng on April 30, 2017, 03:26:54 AM
Thanks for your thoughts on this, lookslike a great plan  :)

* And a little confusion on our side is okay, keeps us on our (update)-toes...  ;)
Title: Re: EB Production Set 1 (April 29 2017)
Post by: QueryEverything on May 08, 2017, 06:11:45 PM
Thank you for the update @embx61 to the new moving water :) 
I'm jumping to guessing, this won't be save compatible? 
Title: Re: EB Production Set 1 (April 29 2017)
Post by: embx61 on May 08, 2017, 06:36:59 PM
@QueryEverything

I only added the Bartender water so it should be save compatible. I would delete any old water wells though to be on the save side.
Title: Re: EB Production Set 1 (April 29 2017)
Post by: QueryEverything on May 08, 2017, 07:05:44 PM
Quote from: embx61 on May 08, 2017, 06:36:59 PM
@QueryEverything

I only added the Bartender water so it should be save compatible. I would delete any old water wells though to be on the save side.

I like it when I'm wrong @embx61 :)  Thanks so much :D
Title: Re: EB Production Set 1 (April 29 2017)
Post by: embx61 on May 10, 2017, 08:10:27 PM
@QueryEverything

I forgot to add the moving water to the second building stage.  ::)

When I do a maintenance update I will fix that.