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BETA : New Medieval Castle : Beta v 0.1 - Walls

Started by RedKetchup, April 21, 2015, 07:19:55 AM

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noobee

I was thinking of the bridge gate, so there won't be a problem about which way to open the doors. Could you add some functionality (like barn of store) to those walls at some point? Can't wait for beta.

chillzz

#76
in most cases. they had the iron/wooden gate ( a portcullis ) on one end, a door on the other.. or in some cases even both.
the portcullis was the easiest to close in case of emergency,  heavy wooden doors would be closed at night.
sometimes yetts (portcullis, but opens/closes like a door) were used instead of doors.
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RedKetchup

yes i can do :) as also those corner towers i am trying to make ^^

presently trying to keep same architecture... and trying in same time to make an octogonal tower (8 side so it will look a bit a circle...)

as you can see in the screenshoots.... i am trying to fill those holes and it really not easy to do such shapes IMO.
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Darkbibou

Another great idea by @RedKetchup ^^

A small remark: don't you think that the stone texture used look too clean for an old castle ?

irrelevant

@Darkbibou yabbut when you build it in your town, it is a new castle ;D

RedKetchup

yeah it is a New Medieval Castle ! in 800 years from the time you built it , it will be an old castle :)
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RedKetchup

#81
i am back tonight to finish my Walltowers :)

i finished to fill all the holes left all around, been long and complicated ^^

and when i look the final product in my 3dsMax ... i didnt found them great but
i tested in 3dsmax to add a wall section where it should fit .... bah ... not too bad finally !

i need to check in game, but not before i add .... some windows ? not many but a couple , specially in the angle walls ?
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RedKetchup

in game they still give a very nice first impressions :)
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RedKetchup

after some test to scale it a big better while trying to make it fit perfectly with the wall that will 'imbricate' into it....

i think i just found how much bigger i need to do it :) 125% of its original size :)

and it gives me enough space to put a door in between :)
because i will make acting like a storage barn :)

check the screenshot and tell about its overall size :)
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RedKetchup

#84
testing some windows design here, presently :P
(and same for doors ^^) :)
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RedKetchup

#85
lets see in game :)

hehehe after looking at those screenshots.... i am pretty sure i will push everyone to use this addon companion of Medieval Town even if they arent intended to use it at the begining ^^
cause the work is so lovely :)
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noobee

Looks nice. Maybe the tower should be a bit higher, just a couple stone rows, and how about a small hatch on top? Can you make the diagonal sides (with doors) road enabled?

RedKetchup

Quote from: noobee on April 26, 2015, 02:08:32 AM
Looks nice. Maybe the tower should be a bit higher, just a couple stone rows, and how about a small hatch on top? Can you make the diagonal sides (with doors) road enabled?

higher ? will see, maybe
hatch ? yes i can do
road ? yes, i can, i should have done it. only the diagonal side with the door ?
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noobee

Quote from: RedKetchup on April 26, 2015, 02:18:41 AM

only the diagonal side with the door ?

Is the door on one side only, it's not obvious on pictures? I guess all sides should be road enabled. And more then one door would make sense, farmers put goods in one door outside of the castle and vendors pick them up from the other door inside the castle.

RedKetchup

#89
there is only 1 door , inside. (or the way you turn it with 'r' or 't' ^^)
if there is a door outside... it can be forced and pillaged by barbarians !

there is no doors on the outside, even the windows are high enough to be protect :)
i suggest to put a Medieval Wall : Harrowed Door near of it :)
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