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BETA : New Medieval Castle : Beta v 0.1 - Walls

Started by RedKetchup, April 21, 2015, 07:19:55 AM

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RedKetchup

#105
the problems with those 1x1 overlap.... it can bug and you can end to not being able to 'remove' them after.

and you cannot setup a path called 'floor' on overlap. it is not the graphic that setup a path, but code inside the template like :

##########
##________##
##_####_##
##_####_##
___####____
##########
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chillzz

#106
oh yeah damn.
what about a 2x2 or 3x3 overlap?
where top is build first, and bottom is wrapped around it ?


like new medieval housing, but instead of working bottom to top, top to bottom
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RedKetchup

# = wall = they cant pass

_ = open = ther can pass
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RedKetchup

Quote from: chillzz on April 26, 2015, 10:40:56 AM
oh yeah damn.
what about a 2x2 or 3x3 overlap?
where top is build first, and bottom is wrapped around it ? like new medieval housing


but instead of working bottom to top, top to bottom

you cannot wrap 'around' (only 1 side)

like a form that has 6x6

you cannot say the 6x6 minus the 3x3 in a little corner like

######
######
######
######
######
######
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RedKetchup

#109
it need to be full

or:

######
######
######
######
######
######

or

######
######
######
######
######
######



so 1 building becomes
###
###
###
###
###
###

and the other is placed just side of it and become
###
###
###
###
###
###


thats my overlap (the graphic itself goes further to the left and appear to be ontop of it, thats my overlap ^^)
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RedKetchup

like i said , it is not really the graphic the biggest problem, but the pathing (and the code of ### and ___ and ... (a "." = a road)  :'( )
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chillzz

#111
yeah i did understand the graphics aren't the problem.

what about top tower = 3x3 but graphic 6x6
bottom building (s) 2x3 to one side, 2x3 to other side?


and of course still brainstorming.. if not possible too bad.
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RedKetchup

Quote from: chillzz on April 26, 2015, 11:03:11 AM
yeah i did understand the graphics aren't the problem.

what about top tower = 3x3 but graphic 5x5
bottom building (s) 1x3 to one side, 1x3 to other side?

yes you can have a building 3x3 flanked by 2 other building 1x3, but you cant setup pathing with that , it is too thin

#####
#####
#####

building one = black
you add 1 building to the left (orange)
you add 1 building to the right (green)

but what i ve lost : where do you want to go with this exactly ?
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chillzz

Quote from: RedKetchup on April 26, 2015, 11:09:51 AM
yes you can have a building 3x3 flanked by 2 other building 1x3, but you cant setup pathing with that , it is too thin

#####
#####
#####

building one = black
you add 1 building to the left (orange)
you add 1 building to the right (green)

but what i ve lost : where do you want to go with this exactly ?

well i was thinking of building the top part of a tower first (with pathing) so it can rotate any direction.
then add bottom part(s) to the left, right


if that works you could do with 3 or 4 tower tops with doors / roads
while bottom parts always stay the same
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RedKetchup

#114
i have hard to figure out .... i think it wouldnt work and/or extremly hard to do the graphic and setup because the tower is in a corner
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chillzz

Quote from: RedKetchup on April 26, 2015, 11:09:51 AM
but what i ve lost : where do you want to go with this exactly ?

basically the same idea as in this image...
but top part able to rotate.



Quote from: RedKetchup on April 26, 2015, 11:23:47 AM
i have hard to figure out .... i think it wouldnt work and/or extremly hard to do the graphic and setup because the tower is in a corner
yes that does sound that its even harder if not impossible. ah well, was worth thinking about it. if it was possible, would totally rock.. now : this is still quite amazing :D
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Paeng

Quote from: RedKetchup on April 26, 2015, 11:09:51 AMbut what i ve lost

I had a hard time following too... maybe it started to be a bit "over-thinking" (which is quite normal though in a brainstorming session)... :)


Other than that - I feel that a small stair to lead down from the topmost tower level is a detail that's still missing -

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

RedKetchup

yeah Paeng. i have to put that, and also elsewhere.

i need to do something on top of the wall for the happrowed gates. this is there where they can go optop of the wall since i cannot do 2 differents path in same time at same place : south-north at ground lvl and east-west at wall lvl. so it the there the spiral stairs go up

spiral hidden stairs not ideal, specially for the wheelbarrow ^^ but the thing sure, i cant 2 path in same time.
maybe since we cant see... maybe there is an elevator ^^
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chillzz

Quote from: RedKetchup on April 26, 2015, 03:55:15 PM
spiral hidden stairs not ideal, specially for the wheelbarrow ^^ but the thing sure, i cant 2 path in same time.
maybe since we cant see... maybe there is an elevator ^^
it isn't weird to see those wheelbarrows on the walls. spiral ramp / stairs like Guggenheim, or just like a bike ramp / gutter near stairs.  sort of guide rail for wheels.. not uncommon, or a pulley in the middle of the spiral stairs.

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assobanana76

OMG!
have missed two days and see what you're pulling out !!  :o :o :o
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!