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BETA : New Medieval Castle : Beta v 0.1 - Walls

Started by RedKetchup, April 21, 2015, 07:19:55 AM

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noobee

Well I don't see how it's possible to make those pieces fit without changing the width of the carvings. Right now there is four units in a three-tile piece, you could widen the carvings a bit to match a one-in-one pattern, but then you'll have to redo all pieces including the difficult tower corners. And then the double door problem will solve itself.

michbret

I just started playing with. Very nice. Thanks

chillzz

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RedKetchup

i made today a 1x3 wall filler for when people has to fill a hole of 1x3 or 2x3 between sections. i think i found a compromize in the parapets so we dont notice too much the difference, we need to look carefully very close :)

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michbret

Thanks Red.
A 1x2 or 3x2 wall filler is really a must have.

I just got an idea. To add to the medieval ambiance, it would be nice to be able to build a moat (douves, fossés) system around the wall. That would give full sense to your nice bridge and drawbridge.

Thanks again, I am enjoying this a lot .

Michel

RedKetchup

a moat can be done, but i dont think it is possible to fill it with water though
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RedKetchup

today i made the double door - double road as requested :)
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Bobbi

Yay! So this is a four times three piece, right?

RedKetchup

yeah 4 wide per 3 depth


---------------

i did also another drawbridge :) a short one to go over the creeks (the other one, the long one, is for the main river)
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Paeng

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

chillzz

one word @RedKetchup  : Amazing!


seeing you already added an actual double road enabled piece and a filler piece..  gonna be a great addition to cities :D

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RedKetchup

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chillzz

absolutely love it!
with the additions you made today and what you are planning to build, this will be a great addition to the game for sure.

about moats :
there is a 1x1 system of decorative canals : http://banishedinfo.com/mods/view/231-Canal


and i believe kralyerg made one too, which are lowered.
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RedKetchup

yeah i sent a PM hoping some 'code' he did, cause my results arent the same lol (was trying a real hole, lower than the 0 ground, similar to his 'pit' but i am not getting it^^)

my tile stay there and all around is lowered. but the tile dont ^^
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RedKetchup

i am kinda able to get the end result but only after 3 pass lol
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